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a1907011b2
This makes it so that "on_connected" always gets called first. Since accepted sockets are connected before construction, they have to manually set CSocket::m_connected.
30 lines
688 B
C++
30 lines
688 B
C++
#include <LibCore/CTCPSocket.h>
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#include <sys/socket.h>
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#include <errno.h>
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CTCPSocket::CTCPSocket(int fd, CObject* parent)
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: CSocket(CSocket::Type::TCP, parent)
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{
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// NOTE: This constructor is used by CTCPServer::accept(), so the socket is already connected.
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m_connected = true;
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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}
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CTCPSocket::CTCPSocket(CObject* parent)
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: CSocket(CSocket::Type::TCP, parent)
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{
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int fd = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0);
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if (fd < 0) {
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set_error(errno);
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} else {
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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}
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}
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CTCPSocket::~CTCPSocket()
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{
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}
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