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1726c17d0d
This has been an annoyingly missing feature for some time.
95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
#pragma once
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#include <AK/Types.h>
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#include <AK/kstdio.h>
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#ifdef USERLAND
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# include <AK/ScopedValueRollback.h>
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# include <AK/StringView.h>
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# include <errno.h>
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# include <unistd.h>
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#endif
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namespace AK {
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class String;
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class StringView;
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class LogStream {
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public:
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LogStream()
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#ifdef USERLAND
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: m_errno_restorer(errno)
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#endif
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{
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}
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virtual ~LogStream() {}
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virtual void write(const char*, int) const = 0;
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private:
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#ifdef USERLAND
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ScopedValueRollback<int> m_errno_restorer;
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#endif
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};
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class DebugLogStream final : public LogStream {
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public:
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DebugLogStream() {}
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virtual ~DebugLogStream() override
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{
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char newline = '\n';
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write(&newline, 1);
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}
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virtual void write(const char* characters, int length) const override
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{
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dbgputstr(characters, length);
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}
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};
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inline const LogStream& operator<<(const LogStream& stream, const char* value)
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{
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int length = 0;
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const char* p = value;
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while (*(p++))
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++length;
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stream.write(value, length);
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return stream;
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}
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const LogStream& operator<<(const LogStream&, const String&);
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const LogStream& operator<<(const LogStream&, const StringView&);
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const LogStream& operator<<(const LogStream&, i32);
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const LogStream& operator<<(const LogStream&, u32);
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const LogStream& operator<<(const LogStream&, u64);
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#ifdef __serenity__
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inline const LogStream& operator<<(const LogStream& stream, size_t value)
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{
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if constexpr (sizeof(size_t) == 4)
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return stream << (u32)value;
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else
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return stream << (u64)value;
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}
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#endif
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const LogStream& operator<<(const LogStream&, const void*);
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inline const LogStream& operator<<(const LogStream& stream, char value)
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{
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stream.write(&value, 1);
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return stream;
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}
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inline const LogStream& operator<<(const LogStream& stream, bool value)
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{
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return stream << (value ? "true" : "false");
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}
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DebugLogStream dbg();
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}
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using AK::dbg;
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using AK::LogStream;
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