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186 lines
5.4 KiB
HTML
186 lines
5.4 KiB
HTML
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<h1>Canvas Gradients</h1>
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<h2>Radial Gradients</h2>
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<em>MDN example</em><br>
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<canvas id="mdnRadial" width="200" height="200"></canvas><br>
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<em>Balls (transparent end stops)</em><br>
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<canvas id = "balls"></canvas>
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<h3>Interactive Radial Gradients (mouse over)</h3>
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<hr>
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<em>A radial gradient</em><br>
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<canvas id="radialHell1" width="400" height="300"></canvas>
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<br>
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<hr>
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<em>An inverted radial gradient (start circle larger than end circle)</em><br>
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<canvas id="radialHell2" width="400" height="300"></canvas>
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<h2>Conic Gradients</h2>
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<canvas id="conic" width="200" height="200"></canvas>
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<h2>Linear Gradients</h2>
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<em>This time in a path to spice things up!</em><br>
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<canvas id="linear" width="400" height="200"></canvas>
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<script>
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{
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// MDN radial gradient example
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const canvas = document.getElementById("mdnRadial");
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const ctx = canvas.getContext("2d");
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const gradient = ctx.createRadialGradient(110, 90, 30, 100, 100, 70);
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gradient.addColorStop(0, "pink");
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gradient.addColorStop(0.9, "white");
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gradient.addColorStop(1, "green");
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ctx.fillStyle = gradient;
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ctx.fillRect(20, 20, 160, 160);
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}
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</script>
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<script>
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{
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const canvas = document.getElementById('balls');
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var ctx = canvas.getContext('2d');
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const radgrad = ctx.createRadialGradient(45,45,10,52,50,30);
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radgrad.addColorStop(0, '#A7D30C');
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radgrad.addColorStop(0.9, '#019F62');
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radgrad.addColorStop(1, 'rgba(1,159,98,0)');
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const radgrad2 = ctx.createRadialGradient(105,105,20,112,120,50);
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radgrad2.addColorStop(0, '#FF5F98');
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radgrad2.addColorStop(0.75, '#FF0188');
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radgrad2.addColorStop(1, 'rgba(255,1,136,0)');
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const radgrad3 = ctx.createRadialGradient(95,15,15,102,20,40);
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radgrad3.addColorStop(0, '#00C9FF');
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radgrad3.addColorStop(0.8, '#00B5E2');
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radgrad3.addColorStop(1, 'rgba(0,201,255,0)');
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const radgrad4 = ctx.createRadialGradient(0,150,50,0,140,90);
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radgrad4.addColorStop(0, '#F4F201');
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radgrad4.addColorStop(0.8, '#E4C700');
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radgrad4.addColorStop(1, 'rgba(228,199,0,0)');
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ctx.fillStyle = radgrad4;
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ctx.fillRect(0,0,150,150);
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ctx.fillStyle = radgrad3;
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ctx.fillRect(0,0,150,150);
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ctx.fillStyle = radgrad2;
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ctx.fillRect(0,0,150,150);
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ctx.fillStyle = radgrad;
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ctx.fillRect(0,0,150,150);
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}
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</script>
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<script>
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// Interactive radial gradients... The MacDue debugging experience live!
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const makeMouseDemo = (canvasId, body) => {
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const canvas = document.getElementById(canvasId);
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const ctx = canvas.getContext("2d");
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const mouse = { x: 0, y: 0 };
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let lastMouse = mouse;
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const mouseEvent = (e) => { mouse.x = e.offsetX; mouse.y = e.offsetY }
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canvas.addEventListener("mousemove", mouseEvent);
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body(canvas, ctx, canvas.width/2, canvas.height/2);
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const loop = () => {
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if (mouse.x != lastMouse.x || mouse.y != lastMouse.y)
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body(canvas, ctx, mouse.x, mouse.y);
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lastMouse = { ...mouse };
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requestAnimationFrame(loop);
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};
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requestAnimationFrame(loop);
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}
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makeMouseDemo("radialHell1", (canvas, ctx, mX, mY) => {
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var grd = ctx.createRadialGradient(mX, mY, 10, canvas.width/2, canvas.height/2, 100);
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grd.addColorStop(0, "red");
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grd.addColorStop(0.4, "purple");
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grd.addColorStop(1, "cyan");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = grd;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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})
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makeMouseDemo("radialHell2", (canvas, ctx, mX, mY) => {
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var grd = ctx.createRadialGradient(mX, mY, 100, canvas.width/2, canvas.height/2, 10);
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grd.addColorStop(0, "pink");
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grd.addColorStop(0.6, "blue");
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grd.addColorStop(1, "orange");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = grd;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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})
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</script>
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<script>
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{
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const canvas = document.getElementById("conic");
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const ctx = canvas.getContext("2d");
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const gradient = ctx.createConicGradient(0, 100, 100);
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gradient.addColorStop(0, "red");
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gradient.addColorStop(0.25, "orange");
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gradient.addColorStop(0.5, "yellow");
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gradient.addColorStop(0.75, "green");
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gradient.addColorStop(1, "blue");
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ctx.fillStyle = gradient;
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ctx.fillRect(20, 20, 200, 200);
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}
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</script>
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<script>
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{
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const canvas = document.getElementById("linear");
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const ctx = canvas.getContext("2d");
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const gradient = ctx.createLinearGradient(20, 20, 220, 120);
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gradient.addColorStop(0,"red");
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gradient.addColorStop(0.15,"yellow");
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gradient.addColorStop(0.3,"green");
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gradient.addColorStop(0.45,"aqua");
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gradient.addColorStop(0.6,"blue");
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gradient.addColorStop(0.7,"fuchsia");
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gradient.addColorStop(1,"red");
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ctx.fillStyle = gradient;
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const gradient2 = ctx.createLinearGradient(200,0,400,50);
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gradient2.addColorStop(0,"cyan");
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gradient2.addColorStop(1,"fuchsia");
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ctx.strokeStyle = gradient2;
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const starPath = (cx, cy, spikes, outerRadius, innerRadius) => {
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let x = cx;
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let y = cy;
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let rot = Math.PI / 2 * 3;
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const step = Math.PI / spikes;
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ctx.beginPath();
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ctx.moveTo(cx, cy - outerRadius)
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for (i = 0; i < spikes; i++) {
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x = cx + Math.cos(rot) * outerRadius;
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y = cy + Math.sin(rot) * outerRadius;
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ctx.lineTo(x, y)
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rot += step
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x = cx + Math.cos(rot) * innerRadius;
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y = cy + Math.sin(rot) * innerRadius;
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ctx.lineTo(x, y)
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rot += step
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}
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ctx.lineTo(cx, cy - outerRadius);
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ctx.closePath();
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}
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starPath(canvas.width/4,canvas.height/2,5,100,60);
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ctx.fill();
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starPath(canvas.width/4 + 200 ,canvas.height/2,5,80,40);
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ctx.lineWidth = 5;
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ctx.stroke();
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}
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</script>
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