ladybird/Userland/Services/WindowServer/WMClientConnection.cpp
Tom 4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00

150 lines
4.9 KiB
C++

/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <WindowServer/AppletManager.h>
#include <WindowServer/ClientConnection.h>
#include <WindowServer/Screen.h>
#include <WindowServer/WMClientConnection.h>
namespace WindowServer {
HashMap<int, NonnullRefPtr<WMClientConnection>> WMClientConnection::s_connections {};
WMClientConnection::WMClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id)
: IPC::ClientConnection<WindowManagerClientEndpoint, WindowManagerServerEndpoint>(*this, move(client_socket), client_id)
{
s_connections.set(client_id, *this);
}
WMClientConnection::~WMClientConnection()
{
// The WM has gone away, so take away the applet manager (cause there's nowhere
// to draw it in).
AppletManager::the().set_position({});
}
void WMClientConnection::die()
{
deferred_invoke([this](auto&) {
s_connections.remove(client_id());
});
}
void WMClientConnection::set_applet_area_position(Gfx::IntPoint const& position)
{
if (m_window_id < 0) {
did_misbehave("SetAppletAreaPosition: WM didn't assign window as manager yet");
// FIXME: return ok boolean?
return;
}
AppletManager::the().set_position(position);
}
void WMClientConnection::set_active_window(i32 client_id, i32 window_id)
{
auto* client = WindowServer::ClientConnection::from_client_id(client_id);
if (!client) {
did_misbehave("SetActiveWindow: Bad client ID");
return;
}
auto it = client->m_windows.find(window_id);
if (it == client->m_windows.end()) {
did_misbehave("SetActiveWindow: Bad window ID");
return;
}
auto& window = *(*it).value;
WindowManager::the().minimize_windows(window, false);
WindowManager::the().move_to_front_and_make_active(window);
}
void WMClientConnection::popup_window_menu(i32 client_id, i32 window_id, Gfx::IntPoint const& screen_position)
{
auto* client = WindowServer::ClientConnection::from_client_id(client_id);
if (!client) {
did_misbehave("PopupWindowMenu: Bad client ID");
return;
}
auto it = client->m_windows.find(window_id);
if (it == client->m_windows.end()) {
did_misbehave("PopupWindowMenu: Bad window ID");
return;
}
auto& window = *(*it).value;
if (auto* modal_window = window.blocking_modal_window()) {
modal_window->popup_window_menu(screen_position, WindowMenuDefaultAction::BasedOnWindowState);
} else {
window.popup_window_menu(screen_position, WindowMenuDefaultAction::BasedOnWindowState);
}
}
void WMClientConnection::start_window_resize(i32 client_id, i32 window_id)
{
auto* client = WindowServer::ClientConnection::from_client_id(client_id);
if (!client) {
did_misbehave("WM_StartWindowResize: Bad client ID");
return;
}
auto it = client->m_windows.find(window_id);
if (it == client->m_windows.end()) {
did_misbehave("WM_StartWindowResize: Bad window ID");
return;
}
auto& window = *(*it).value;
// FIXME: We are cheating a bit here by using the current cursor location and hard-coding the left button.
// Maybe the client should be allowed to specify what initiated this request?
WindowManager::the().start_window_resize(window, ScreenInput::the().cursor_location(), MouseButton::Left);
}
void WMClientConnection::set_window_minimized(i32 client_id, i32 window_id, bool minimized)
{
auto* client = WindowServer::ClientConnection::from_client_id(client_id);
if (!client) {
did_misbehave("WM_SetWindowMinimized: Bad client ID");
return;
}
auto it = client->m_windows.find(window_id);
if (it == client->m_windows.end()) {
did_misbehave("WM_SetWindowMinimized: Bad window ID");
return;
}
auto& window = *(*it).value;
WindowManager::the().minimize_windows(window, minimized);
}
void WMClientConnection::set_event_mask(u32 event_mask)
{
m_event_mask = event_mask;
}
void WMClientConnection::set_manager_window(i32 window_id)
{
m_window_id = window_id;
// Let the window manager know that we obtained a manager window, and should
// receive information about other windows.
WindowManager::the().greet_window_manager(*this);
}
void WMClientConnection::set_window_taskbar_rect(i32 client_id, i32 window_id, Gfx::IntRect const& rect)
{
// Because the Taskbar (which should be the only user of this API) does not own the
// window or the client id, there is a possibility that it may send this message for
// a window or client that may have been destroyed already. This is not an error,
// and we should not call did_misbehave() for either.
auto* client = WindowServer::ClientConnection::from_client_id(client_id);
if (!client)
return;
auto it = client->m_windows.find(window_id);
if (it == client->m_windows.end())
return;
auto& window = *(*it).value;
window.set_taskbar_rect(rect);
}
}