ladybird/Libraries/LibWeb/SVG/SVGGraphicsElement.cpp
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

326 lines
13 KiB
C++

/*
* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGGraphicsElementPrototype.h>
#include <LibWeb/CSS/Parser/Parser.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/PaintStyle.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/SVGGraphicsPaintable.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGClipPathElement.h>
#include <LibWeb/SVG/SVGGradientElement.h>
#include <LibWeb/SVG/SVGGraphicsElement.h>
#include <LibWeb/SVG/SVGMaskElement.h>
#include <LibWeb/SVG/SVGSVGElement.h>
#include <LibWeb/SVG/SVGSymbolElement.h>
namespace Web::SVG {
SVGGraphicsElement::SVGGraphicsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGElement(document, move(qualified_name))
{
}
void SVGGraphicsElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGGraphicsElement);
}
void SVGGraphicsElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
{
Base::attribute_changed(name, old_value, value, namespace_);
if (name == "transform"sv) {
auto transform_list = AttributeParser::parse_transform(value.value_or(String {}));
if (transform_list.has_value())
m_transform = transform_from_transform_list(*transform_list);
// FIXME: This should only invalidate the contents of the SVG.
document().invalidate_layout_tree();
}
}
Optional<Painting::PaintStyle> SVGGraphicsElement::svg_paint_computed_value_to_gfx_paint_style(SVGPaintContext const& paint_context, Optional<CSS::SVGPaint> const& paint_value) const
{
// FIXME: This entire function is an ad-hoc hack:
if (!paint_value.has_value() || !paint_value->is_url())
return {};
if (auto gradient = try_resolve_url_to<SVG::SVGGradientElement const>(paint_value->as_url()))
return gradient->to_gfx_paint_style(paint_context);
return {};
}
Optional<Painting::PaintStyle> SVGGraphicsElement::fill_paint_style(SVGPaintContext const& paint_context) const
{
if (!layout_node())
return {};
return svg_paint_computed_value_to_gfx_paint_style(paint_context, layout_node()->computed_values().fill());
}
Optional<Painting::PaintStyle> SVGGraphicsElement::stroke_paint_style(SVGPaintContext const& paint_context) const
{
if (!layout_node())
return {};
return svg_paint_computed_value_to_gfx_paint_style(paint_context, layout_node()->computed_values().stroke());
}
GC::Ptr<SVG::SVGMaskElement const> SVGGraphicsElement::mask() const
{
auto const& mask_reference = layout_node()->computed_values().mask();
if (!mask_reference.has_value())
return {};
return try_resolve_url_to<SVG::SVGMaskElement const>(mask_reference->url());
}
GC::Ptr<SVG::SVGClipPathElement const> SVGGraphicsElement::clip_path() const
{
auto const& clip_path_reference = layout_node()->computed_values().clip_path();
if (!clip_path_reference.has_value() || !clip_path_reference->is_url())
return {};
return try_resolve_url_to<SVG::SVGClipPathElement const>(clip_path_reference->url());
}
Gfx::AffineTransform transform_from_transform_list(ReadonlySpan<Transform> transform_list)
{
Gfx::AffineTransform affine_transform;
for (auto& transform : transform_list) {
transform.operation.visit(
[&](Transform::Translate const& translate) {
affine_transform.multiply(Gfx::AffineTransform {}.translate({ translate.x, translate.y }));
},
[&](Transform::Scale const& scale) {
affine_transform.multiply(Gfx::AffineTransform {}.scale({ scale.x, scale.y }));
},
[&](Transform::Rotate const& rotate) {
Gfx::AffineTransform translate_transform;
affine_transform.multiply(
Gfx::AffineTransform {}
.translate({ rotate.x, rotate.y })
.rotate_radians(AK::to_radians(rotate.a))
.translate({ -rotate.x, -rotate.y }));
},
[&](Transform::SkewX const& skew_x) {
affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(AK::to_radians(skew_x.a), 0));
},
[&](Transform::SkewY const& skew_y) {
affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(0, AK::to_radians(skew_y.a)));
},
[&](Transform::Matrix const& matrix) {
affine_transform.multiply(Gfx::AffineTransform {
matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f });
});
}
return affine_transform;
}
Gfx::AffineTransform SVGGraphicsElement::get_transform() const
{
Gfx::AffineTransform transform = m_transform;
for (auto* svg_ancestor = shadow_including_first_ancestor_of_type<SVGGraphicsElement>(); svg_ancestor; svg_ancestor = svg_ancestor->shadow_including_first_ancestor_of_type<SVGGraphicsElement>()) {
transform = Gfx::AffineTransform { svg_ancestor->element_transform() }.multiply(transform);
}
return transform;
}
struct NamedPropertyID {
NamedPropertyID(CSS::PropertyID property_id)
: id(property_id)
, name(CSS::string_from_property_id(property_id))
{
}
CSS::PropertyID id;
StringView name;
};
void SVGGraphicsElement::apply_presentational_hints(CSS::StyleProperties& style) const
{
static Array const attribute_style_properties {
// FIXME: The `fill` attribute and CSS `fill` property are not the same! But our support is limited enough that they are equivalent for now.
NamedPropertyID(CSS::PropertyID::Fill),
// FIXME: The `stroke` attribute and CSS `stroke` property are not the same! But our support is limited enough that they are equivalent for now.
NamedPropertyID(CSS::PropertyID::Stroke),
NamedPropertyID(CSS::PropertyID::StrokeLinecap),
NamedPropertyID(CSS::PropertyID::StrokeLinejoin),
NamedPropertyID(CSS::PropertyID::StrokeMiterlimit),
NamedPropertyID(CSS::PropertyID::StrokeWidth),
NamedPropertyID(CSS::PropertyID::FillRule),
NamedPropertyID(CSS::PropertyID::FillOpacity),
NamedPropertyID(CSS::PropertyID::StrokeOpacity),
NamedPropertyID(CSS::PropertyID::Opacity),
NamedPropertyID(CSS::PropertyID::TextAnchor),
NamedPropertyID(CSS::PropertyID::FontSize),
NamedPropertyID(CSS::PropertyID::Mask),
NamedPropertyID(CSS::PropertyID::MaskType),
NamedPropertyID(CSS::PropertyID::ClipPath),
NamedPropertyID(CSS::PropertyID::ClipRule),
NamedPropertyID(CSS::PropertyID::Display),
};
CSS::Parser::ParsingContext parsing_context { document(), CSS::Parser::ParsingContext::Mode::SVGPresentationAttribute };
for_each_attribute([&](auto& name, auto& value) {
for (auto property : attribute_style_properties) {
if (!name.equals_ignoring_ascii_case(property.name))
continue;
if (auto style_value = parse_css_value(parsing_context, value, property.id))
style.set_property(property.id, style_value.release_nonnull());
break;
}
});
}
static FillRule to_svg_fill_rule(CSS::FillRule fill_rule)
{
switch (fill_rule) {
case CSS::FillRule::Nonzero:
return FillRule::Nonzero;
case CSS::FillRule::Evenodd:
return FillRule::Evenodd;
default:
VERIFY_NOT_REACHED();
}
}
Optional<FillRule> SVGGraphicsElement::fill_rule() const
{
if (!layout_node())
return {};
return to_svg_fill_rule(layout_node()->computed_values().fill_rule());
}
Optional<ClipRule> SVGGraphicsElement::clip_rule() const
{
if (!layout_node())
return {};
return to_svg_fill_rule(layout_node()->computed_values().clip_rule());
}
Optional<Gfx::Color> SVGGraphicsElement::fill_color() const
{
if (!layout_node())
return {};
// FIXME: In the working-draft spec, `fill` is intended to be a shorthand, with `fill-color`
// being what we actually want to use. But that's not final or widely supported yet.
return layout_node()->computed_values().fill().map([&](auto& paint) -> Gfx::Color {
if (!paint.is_color())
return Color::Black;
return paint.as_color();
});
}
Optional<Gfx::Color> SVGGraphicsElement::stroke_color() const
{
if (!layout_node())
return {};
// FIXME: In the working-draft spec, `stroke` is intended to be a shorthand, with `stroke-color`
// being what we actually want to use. But that's not final or widely supported yet.
return layout_node()->computed_values().stroke().map([](auto& paint) -> Gfx::Color {
if (!paint.is_color())
return Color::Black;
return paint.as_color();
});
}
Optional<float> SVGGraphicsElement::fill_opacity() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().fill_opacity();
}
Optional<CSS::StrokeLinecap> SVGGraphicsElement::stroke_linecap() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_linecap();
}
Optional<CSS::StrokeLinejoin> SVGGraphicsElement::stroke_linejoin() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_linejoin();
}
Optional<CSS::NumberOrCalculated> SVGGraphicsElement::stroke_miterlimit() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_miterlimit();
}
Optional<float> SVGGraphicsElement::stroke_opacity() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_opacity();
}
Optional<float> SVGGraphicsElement::stroke_width() const
{
if (!layout_node())
return {};
// FIXME: Converting to pixels isn't really correct - values should be in "user units"
// https://svgwg.org/svg2-draft/coords.html#TermUserUnits
auto width = layout_node()->computed_values().stroke_width();
// Resolved relative to the "Scaled viewport size": https://www.w3.org/TR/2017/WD-fill-stroke-3-20170413/#scaled-viewport-size
// FIXME: This isn't right, but it's something.
CSSPixels viewport_width = 0;
CSSPixels viewport_height = 0;
if (auto* svg_svg_element = shadow_including_first_ancestor_of_type<SVGSVGElement>()) {
if (auto svg_svg_layout_node = svg_svg_element->layout_node()) {
viewport_width = svg_svg_layout_node->computed_values().width().to_px(*svg_svg_layout_node, 0);
viewport_height = svg_svg_layout_node->computed_values().height().to_px(*svg_svg_layout_node, 0);
}
}
auto scaled_viewport_size = (viewport_width + viewport_height) * CSSPixels(0.5);
return width.to_px(*layout_node(), scaled_viewport_size).to_double();
}
// https://svgwg.org/svg2-draft/types.html#__svg__SVGGraphicsElement__getBBox
GC::Ref<Geometry::DOMRect> SVGGraphicsElement::get_b_box(Optional<SVGBoundingBoxOptions>)
{
// FIXME: It should be possible to compute this without layout updates. The bounding box is within the
// SVG coordinate space (before any viewbox or other transformations), so it should be possible to
// calculate this from SVG geometry without a full layout tree (at least for simple cases).
// See: https://svgwg.org/svg2-draft/coords.html#BoundingBoxes
const_cast<DOM::Document&>(document()).update_layout();
if (!layout_node())
return Geometry::DOMRect::create(realm());
// Invert the SVG -> screen space transform.
auto owner_svg_element = this->owner_svg_element();
if (!owner_svg_element)
return Geometry::DOMRect::create(realm());
auto svg_element_rect = owner_svg_element->paintable_box()->absolute_rect();
auto inverse_transform = static_cast<Painting::SVGGraphicsPaintable&>(*paintable_box()).computed_transforms().svg_to_css_pixels_transform().inverse();
auto translated_rect = paintable_box()->absolute_rect().to_type<float>().translated(-svg_element_rect.location().to_type<float>());
if (inverse_transform.has_value())
translated_rect = inverse_transform->map(translated_rect);
return Geometry::DOMRect::create(realm(), translated_rect);
}
GC::Ref<SVGAnimatedTransformList> SVGGraphicsElement::transform() const
{
dbgln("(STUBBED) SVGGraphicsElement::transform(). Called on: {}", debug_description());
auto base_val = SVGTransformList::create(realm());
auto anim_val = SVGTransformList::create(realm());
return SVGAnimatedTransformList::create(realm(), base_val, anim_val);
}
GC::Ptr<Geometry::DOMMatrix> SVGGraphicsElement::get_screen_ctm()
{
dbgln("(STUBBED) SVGGraphicsElement::get_screen_ctm(). Called on: {}", debug_description());
return Geometry::DOMMatrix::create(realm());
}
}