mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-30 03:20:28 +00:00
a791b86afa
Also tidy up the alignment code to use switch statements.
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
#include "Rect.h"
|
|
#include <AK/StdLibExtras.h>
|
|
|
|
void Rect::intersect(const Rect& other)
|
|
{
|
|
int l = max(left(), other.left());
|
|
int r = min(right(), other.right());
|
|
int t = max(top(), other.top());
|
|
int b = min(bottom(), other.bottom());
|
|
|
|
if (l > r || t > b) {
|
|
m_location = {};
|
|
m_size = {};
|
|
return;
|
|
}
|
|
|
|
m_location.set_x(l);
|
|
m_location.set_y(t);
|
|
m_size.set_width((r - l) + 1);
|
|
m_size.set_height((b - t) + 1);
|
|
}
|
|
|
|
Rect Rect::united(const Rect& other) const
|
|
{
|
|
if (is_null())
|
|
return other;
|
|
if (other.is_null())
|
|
return *this;
|
|
Rect rect;
|
|
rect.set_left(min(left(), other.left()));
|
|
rect.set_top(min(top(), other.top()));
|
|
rect.set_right(max(right(), other.right()));
|
|
rect.set_bottom(max(bottom(), other.bottom()));
|
|
return rect;
|
|
}
|
|
|
|
Vector<Rect, 4> Rect::shatter(const Rect& hammer) const
|
|
{
|
|
Vector<Rect, 4> pieces;
|
|
if (!intersects(hammer)) {
|
|
pieces.unchecked_append(*this);
|
|
return pieces;
|
|
}
|
|
Rect top_shard {
|
|
x(),
|
|
y(),
|
|
width(),
|
|
hammer.y() - y()
|
|
};
|
|
Rect bottom_shard {
|
|
x(),
|
|
hammer.y() + hammer.height(),
|
|
width(),
|
|
(y() + height()) - (hammer.y() + hammer.height())
|
|
};
|
|
Rect left_shard {
|
|
x(),
|
|
max(hammer.y(), y()),
|
|
hammer.x() - x(),
|
|
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
|
|
};
|
|
Rect right_shard {
|
|
hammer.x() + hammer.width(),
|
|
max(hammer.y(), y()),
|
|
right() - hammer.right(),
|
|
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
|
|
};
|
|
if (intersects(top_shard))
|
|
pieces.unchecked_append(top_shard);
|
|
if (intersects(bottom_shard))
|
|
pieces.unchecked_append(bottom_shard);
|
|
if (intersects(left_shard))
|
|
pieces.unchecked_append(left_shard);
|
|
if (intersects(right_shard))
|
|
pieces.unchecked_append(right_shard);
|
|
|
|
return pieces;
|
|
}
|
|
|
|
void Rect::align_within(const Rect& other, TextAlignment alignment)
|
|
{
|
|
switch (alignment) {
|
|
case TextAlignment::Center:
|
|
center_within(other);
|
|
return;
|
|
case TextAlignment::TopLeft:
|
|
set_location(other.location());
|
|
return;
|
|
case TextAlignment::TopRight:
|
|
set_x(other.x() + other.width() - width());
|
|
set_y(other.y());
|
|
return;
|
|
case TextAlignment::CenterLeft:
|
|
set_x(other.x());
|
|
center_vertically_within(other);
|
|
return;
|
|
case TextAlignment::CenterRight:
|
|
set_x(other.x() + other.width() - width());
|
|
center_vertically_within(other);
|
|
return;
|
|
}
|
|
}
|