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114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
#pragma once
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#include <utility>
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namespace AK {
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template<typename T>
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class SinglyLinkedList {
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private:
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struct Node {
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T value;
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Node* next { nullptr };
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};
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public:
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SinglyLinkedList() { }
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~SinglyLinkedList() { }
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bool isEmpty() const { return !head(); }
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T& first() { ASSERT(head()); return head()->value; }
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const T& first() const { ASSERT(head()); return head()->value; }
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T& last() { ASSERT(head()); return tail()->value; }
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const T& last() const { ASSERT(head()); return tail()->value; }
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void append(T&& value)
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{
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auto* node = new Node;
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node->value = std::move(value);
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if (!m_head) {
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m_head = node;
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m_tail = node;
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return;
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}
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m_tail->next = node;
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m_tail = node;
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}
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bool containsSlow(const T& value) const
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{
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for (auto* node = m_head; node; node = node->next) {
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if (node->value == value)
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return true;
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}
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return false;
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}
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class Iterator {
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public:
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bool operator!=(const Iterator& other) { return m_node != other.m_node; }
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Iterator& operator++() { m_node = m_node->next; return *this; }
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T& operator*() { return m_node->value; }
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bool isEnd() const { return !m_node; }
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static Iterator universalEnd() { return Iterator(nullptr); }
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private:
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friend class SinglyLinkedList;
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explicit Iterator(SinglyLinkedList::Node* node) : m_node(node) { }
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SinglyLinkedList::Node* m_node;
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};
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Iterator begin() { return Iterator(m_head); }
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Iterator end() { return Iterator::universalEnd(); }
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class ConstIterator {
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public:
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bool operator!=(const ConstIterator& other) { return m_node != other.m_node; }
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ConstIterator& operator++() { m_node = m_node->next; return *this; }
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const T& operator*() const { return m_node->value; }
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bool isEnd() const { return !m_node; }
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static ConstIterator universalEnd() { return ConstIterator(nullptr); }
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private:
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friend class SinglyLinkedList;
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explicit ConstIterator(const SinglyLinkedList::Node* node) : m_node(node) { }
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const SinglyLinkedList::Node* m_node;
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};
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ConstIterator begin() const { return ConstIterator(m_head); }
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ConstIterator end() const { return ConstIterator::universalEnd(); }
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ConstIterator find(const T& value) const
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{
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for (auto* node = m_head; node; node = node->next) {
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if (node->value == value)
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return ConstIterator(node);
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}
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return end();
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}
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Iterator find(const T& value)
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{
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for (auto* node = m_head; node; node = node->next) {
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if (node->value == value)
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return Iterator(node);
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}
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return end();
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}
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private:
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friend class Iterator;
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Node* head() { return m_head; }
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const Node* head() const { return m_head; }
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Node* tail() { return m_tail; }
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const Node* tail() const { return m_tail; }
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Node* m_head { nullptr };
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Node* m_tail { nullptr };
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};
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}
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using AK::SinglyLinkedList;
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