ladybird/Userland/Libraries/LibGUI/FontPicker.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

48 lines
1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Dialog.h>
#include <LibGfx/Font.h>
#include <LibGfx/Forward.h>
namespace GUI {
class FontPicker final : public GUI::Dialog {
C_OBJECT(FontPicker);
public:
virtual ~FontPicker() override;
RefPtr<Gfx::Font> font() const { return m_font; }
void set_font(const Gfx::Font*);
private:
FontPicker(Window* parent_window = nullptr, const Gfx::Font* current_font = nullptr, bool fixed_width_only = false);
void update_font();
const bool m_fixed_width_only;
RefPtr<Gfx::Font> m_font;
RefPtr<ListView> m_family_list_view;
RefPtr<ListView> m_weight_list_view;
RefPtr<ListView> m_size_list_view;
RefPtr<SpinBox> m_size_spin_box;
RefPtr<Label> m_sample_text_label;
Vector<String> m_families;
Vector<int> m_weights;
Vector<int> m_sizes;
Optional<String> m_family;
Optional<int> m_weight;
Optional<int> m_size;
};
}