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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
48 lines
1 KiB
C++
48 lines
1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Forward.h>
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namespace GUI {
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class FontPicker final : public GUI::Dialog {
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C_OBJECT(FontPicker);
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public:
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virtual ~FontPicker() override;
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RefPtr<Gfx::Font> font() const { return m_font; }
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void set_font(const Gfx::Font*);
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private:
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FontPicker(Window* parent_window = nullptr, const Gfx::Font* current_font = nullptr, bool fixed_width_only = false);
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void update_font();
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const bool m_fixed_width_only;
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RefPtr<Gfx::Font> m_font;
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RefPtr<ListView> m_family_list_view;
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RefPtr<ListView> m_weight_list_view;
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RefPtr<ListView> m_size_list_view;
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RefPtr<SpinBox> m_size_spin_box;
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RefPtr<Label> m_sample_text_label;
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Vector<String> m_families;
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Vector<int> m_weights;
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Vector<int> m_sizes;
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Optional<String> m_family;
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Optional<int> m_weight;
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Optional<int> m_size;
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};
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}
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