ladybird/Userland/Games/Snake/Game.cpp
Tim Schumacher 82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00

301 lines
7.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <AK/Random.h>
#include <LibConfig/Client.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Font/FontDatabase.h>
REGISTER_WIDGET(Snake, Game);
namespace Snake {
ErrorOr<NonnullRefPtr<Game>> Game::try_create()
{
static constexpr auto food_bitmaps_files = Array {
"/res/emoji/U+1F41F.png"sv,
"/res/emoji/U+1F95A.png"sv,
"/res/emoji/U+1F99C.png"sv,
"/res/emoji/U+1F986.png"sv,
"/res/emoji/U+1FAB2.png"sv,
"/res/emoji/U+1F426.png"sv,
"/res/emoji/U+1F424.png"sv,
"/res/emoji/U+1F40D.png"sv,
"/res/emoji/U+1F989.png"sv,
"/res/emoji/U+1F54A.png"sv,
"/res/emoji/U+1F408.png"sv,
"/res/emoji/U+1F420.png"sv,
"/res/emoji/U+1F415.png"sv,
"/res/emoji/U+1F429.png"sv,
"/res/emoji/U+1F98C.png"sv,
"/res/emoji/U+1F416.png"sv,
"/res/emoji/U+1F401.png"sv,
"/res/emoji/U+1F400.png"sv,
"/res/emoji/U+1F407.png"sv,
"/res/emoji/U+1F43F.png"sv,
"/res/emoji/U+1F9A5.png"sv,
"/res/emoji/U+1F423.png"sv,
"/res/emoji/U+1F425.png"sv,
"/res/emoji/U+1F98E.png"sv,
"/res/emoji/U+1F997.png"sv,
"/res/emoji/U+1FAB3.png"sv,
"/res/emoji/U+1F413.png"sv,
"/res/emoji/U+1FAB0.png"sv,
"/res/emoji/U+1FAB1.png"sv,
};
NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps;
TRY(food_bitmaps.try_ensure_capacity(food_bitmaps_files.size()));
for (auto file : food_bitmaps_files) {
auto bitmap = Gfx::Bitmap::load_from_file(file);
if (bitmap.is_error()) {
dbgln("\033[31;1mCould not load bitmap file\033[0m '{}': {}", file, bitmap.error());
return bitmap.release_error();
}
food_bitmaps.unchecked_append(bitmap.release_value());
}
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
}
Game::Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
: m_food_bitmaps(move(food_bitmaps))
{
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
reset();
m_snake_base_color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, m_snake_base_color.value()));
}
void Game::pause()
{
stop_timer();
}
void Game::start()
{
static constexpr int timer_ms = 100;
start_timer(timer_ms);
}
void Game::reset()
{
m_head = { m_rows / 2, m_columns / 2 };
m_tail.clear_with_capacity();
m_length = 2;
m_score = 0;
m_is_new_high_score = false;
m_velocity_queue.clear();
if (on_score_update)
on_score_update(m_score);
pause();
start();
spawn_fruit();
update();
}
void Game::set_snake_base_color(Color color)
{
Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, color.value());
m_snake_base_color = color;
}
bool Game::is_available(Coordinate const& coord)
{
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_tail[i] == coord)
return false;
}
if (m_head == coord)
return false;
if (m_fruit == coord)
return false;
return true;
}
void Game::spawn_fruit()
{
Coordinate coord;
for (;;) {
coord.row = get_random_uniform(m_rows);
coord.column = get_random_uniform(m_columns);
if (is_available(coord))
break;
}
m_fruit = coord;
m_fruit_type = get_random_uniform(m_food_bitmaps.size());
}
void Game::timer_event(Core::TimerEvent&)
{
Vector<Coordinate> dirty_cells;
m_tail.prepend(m_head);
if (m_tail.size() > m_length) {
dirty_cells.append(m_tail.last());
m_tail.take_last();
}
if (!m_velocity_queue.is_empty())
m_velocity = m_velocity_queue.dequeue();
dirty_cells.append(m_head);
m_head.row += m_velocity.vertical;
m_head.column += m_velocity.horizontal;
m_last_velocity = m_velocity;
if (m_head.row >= m_rows)
m_head.row = 0;
if (m_head.row < 0)
m_head.row = m_rows - 1;
if (m_head.column >= m_columns)
m_head.column = 0;
if (m_head.column < 0)
m_head.column = m_columns - 1;
dirty_cells.append(m_head);
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_head == m_tail[i]) {
game_over();
return;
}
}
if (m_head == m_fruit) {
++m_length;
++m_score;
if (on_score_update)
m_is_new_high_score = on_score_update(m_score);
dirty_cells.append(m_fruit);
spawn_fruit();
dirty_cells.append(m_fruit);
}
for (auto& coord : dirty_cells) {
update(cell_rect(coord));
}
}
void Game::keydown_event(GUI::KeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
if (last_velocity().horizontal == 1)
break;
queue_velocity(0, -1);
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
if (last_velocity().horizontal == -1)
break;
queue_velocity(0, 1);
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
if (last_velocity().vertical == 1)
break;
queue_velocity(-1, 0);
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
if (last_velocity().vertical == -1)
break;
queue_velocity(1, 0);
break;
default:
event.ignore();
break;
}
}
Gfx::IntRect Game::cell_rect(Coordinate const& coord) const
{
auto game_rect = frame_inner_rect();
auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
return {
game_rect.x() + coord.column * cell_size.width(),
game_rect.y() + coord.row * cell_size.height(),
cell_size.width(),
cell_size.height()
};
}
void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);
painter.fill_rect(cell_rect(m_head), m_snake_base_color);
for (auto& part : m_tail) {
auto rect = cell_rect(part);
painter.fill_rect(rect, m_snake_base_color.darkened(0.77));
Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
painter.fill_rect(left_side, m_snake_base_color.darkened(0.88));
painter.fill_rect(right_side, m_snake_base_color.darkened(0.55));
painter.fill_rect(top_side, m_snake_base_color.darkened(0.88));
painter.fill_rect(bottom_side, m_snake_base_color.darkened(0.55));
}
painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type].rect());
}
void Game::game_over()
{
stop_timer();
StringBuilder text;
text.appendff("Your score was {}", m_score);
if (m_is_new_high_score) {
text.append("\nThat's a new high score!"sv);
}
GUI::MessageBox::show(window(),
text.to_deprecated_string(),
"Game Over"sv,
GUI::MessageBox::Type::Information);
reset();
}
void Game::queue_velocity(int v, int h)
{
if (last_velocity().vertical == v && last_velocity().horizontal == h)
return;
m_velocity_queue.enqueue({ v, h });
}
Game::Velocity const& Game::last_velocity() const
{
if (!m_velocity_queue.is_empty())
return m_velocity_queue.last();
return m_last_velocity;
}
}