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0c24522635
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CreateNewLayerDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/SpinBox.h>
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#include <LibGUI/TextBox.h>
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namespace PixelPaint {
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CreateNewLayerDialog::CreateNewLayerDialog(Gfx::IntSize suggested_size, GUI::Window* parent_window)
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: Dialog(parent_window)
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{
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set_title("Create new layer");
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set_icon(parent_window->icon());
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resize(200, 200);
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auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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main_widget->set_fill_with_background_color(true);
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auto& layout = main_widget->set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins(4);
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auto& name_label = main_widget->add<GUI::Label>("Name:");
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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m_name_textbox = main_widget->add<GUI::TextBox>();
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m_name_textbox->set_text("Layer"sv);
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m_name_textbox->select_all();
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m_name_textbox->on_change = [this] {
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m_layer_name = m_name_textbox->text();
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};
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auto& width_label = main_widget->add<GUI::Label>("Width:");
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width_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& width_spinbox = main_widget->add<GUI::SpinBox>();
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auto& height_label = main_widget->add<GUI::Label>("Height:");
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height_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& height_spinbox = main_widget->add<GUI::SpinBox>();
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auto& button_container = main_widget->add<GUI::Widget>();
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button_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& ok_button = button_container.add<GUI::Button>("OK");
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ok_button.on_click = [this](auto) {
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done(ExecResult::OK);
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};
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ok_button.set_default(true);
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auto& cancel_button = button_container.add<GUI::Button>("Cancel");
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cancel_button.on_click = [this](auto) {
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done(ExecResult::Cancel);
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};
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width_spinbox.on_change = [this](int value) {
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m_layer_size.set_width(value);
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};
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height_spinbox.on_change = [this](int value) {
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m_layer_size.set_height(value);
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};
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width_spinbox.set_range(1, 16384);
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height_spinbox.set_range(1, 16384);
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width_spinbox.set_value(suggested_size.width());
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height_spinbox.set_value(suggested_size.height());
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}
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}
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