ladybird/Kernel/Arch/x86_64/Processor.h
Liav A 7c0540a229 Everywhere: Move global Kernel pattern code to Kernel/Library directory
This has KString, KBuffer, DoubleBuffer, KBufferBuilder, IOWindow,
UserOrKernelBuffer and ScopedCritical classes being moved to the
Kernel/Library subdirectory.

Also, move the panic and assertions handling code to that directory.
2023-06-04 21:32:34 +02:00

420 lines
12 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Concepts.h>
#include <AK/Function.h>
#include <AK/Types.h>
#include <Kernel/Arch/DeferredCallEntry.h>
#include <Kernel/Arch/DeferredCallPool.h>
#include <Kernel/Arch/ProcessorSpecificDataID.h>
#include <Kernel/Arch/x86_64/ASM_wrapper.h>
#include <Kernel/Arch/x86_64/CPUID.h>
#include <Kernel/Arch/x86_64/DescriptorTable.h>
#include <Kernel/Arch/x86_64/SIMDState.h>
#include <Kernel/Arch/x86_64/TSS.h>
#include <Kernel/Forward.h>
#include <Kernel/Library/KString.h>
#include <AK/Platform.h>
VALIDATE_IS_X86()
namespace Kernel {
class ProcessorInfo;
struct ProcessorMessage;
struct ProcessorMessageEntry;
#define MSR_EFER 0xc0000080
#define MSR_STAR 0xc0000081
#define MSR_LSTAR 0xc0000082
#define MSR_SFMASK 0xc0000084
#define MSR_FS_BASE 0xc0000100
#define MSR_GS_BASE 0xc0000101
#define MSR_IA32_EFER 0xc0000080
#define MSR_IA32_PAT 0x277
// FIXME: Find a better place for these
extern "C" void thread_context_first_enter(void);
extern "C" void exit_kernel_thread(void);
extern "C" void do_assume_context(Thread* thread, u32 flags);
struct [[gnu::aligned(64), gnu::packed]] FPUState
{
SIMD::LegacyRegion legacy_region;
SIMD::Header xsave_header;
// FIXME: This should be dynamically allocated! For now, we only save the `YMM` registers here,
// so this will do for now. The size of the area is queried via CPUID(EAX=0dh, ECX=2):EAX.
// https://www.intel.com/content/dam/develop/external/us/en/documents/36945
u8 ext_save_area[256];
};
enum class InterruptsState;
class Processor;
// Note: We only support 64 processors at most at the moment,
// so allocate 64 slots of inline capacity in the container.
constexpr size_t MAX_CPU_COUNT = 64;
using ProcessorContainer = Array<Processor*, MAX_CPU_COUNT>;
class Processor {
friend class ProcessorInfo;
AK_MAKE_NONCOPYABLE(Processor);
AK_MAKE_NONMOVABLE(Processor);
Processor* m_self;
// Saved user stack for the syscall instruction.
void* m_user_stack;
DescriptorTablePointer m_gdtr;
alignas(Descriptor) Descriptor m_gdt[256];
u32 m_gdt_length;
u32 m_cpu;
FlatPtr m_in_irq;
volatile u32 m_in_critical;
static Atomic<u32> s_idle_cpu_mask;
TSS m_tss;
static FPUState s_clean_fpu_state;
CPUFeature::Type m_features;
static Atomic<u32> g_total_processors;
u8 m_physical_address_bit_width;
u8 m_virtual_address_bit_width;
bool m_has_qemu_hvf_quirk;
ProcessorInfo* m_info;
Thread* m_current_thread;
Thread* m_idle_thread;
Atomic<ProcessorMessageEntry*> m_message_queue;
bool m_invoke_scheduler_async;
bool m_scheduler_initialized;
bool m_in_scheduler;
Atomic<bool> m_halt_requested;
DeferredCallPool m_deferred_call_pool {};
void* m_processor_specific_data[(size_t)ProcessorSpecificDataID::__Count];
void gdt_init();
void write_raw_gdt_entry(u16 selector, u32 low, u32 high);
void write_gdt_entry(u16 selector, Descriptor& descriptor);
static ProcessorContainer& processors();
static void smp_return_to_pool(ProcessorMessage& msg);
static ProcessorMessage& smp_get_from_pool();
static void smp_cleanup_message(ProcessorMessage& msg);
bool smp_enqueue_message(ProcessorMessage&);
static void smp_unicast_message(u32 cpu, ProcessorMessage& msg, bool async);
static void smp_broadcast_message(ProcessorMessage& msg);
static void smp_broadcast_wait_sync(ProcessorMessage& msg);
static void smp_broadcast_halt();
void cpu_detect();
void cpu_setup();
public:
Processor() = default;
void early_initialize(u32 cpu);
void initialize(u32 cpu);
void detect_hypervisor();
void detect_hypervisor_hyperv(CPUID const& hypervisor_leaf_range);
void idle_begin() const
{
s_idle_cpu_mask.fetch_or(1u << m_cpu, AK::MemoryOrder::memory_order_relaxed);
}
void idle_end() const
{
s_idle_cpu_mask.fetch_and(~(1u << m_cpu), AK::MemoryOrder::memory_order_relaxed);
}
void wait_for_interrupt() const
{
asm("hlt");
}
static Processor& by_id(u32);
static u32 count()
{
// NOTE: because this value never changes once all APs are booted,
// we can safely bypass loading it atomically.
return *g_total_processors.ptr();
}
ALWAYS_INLINE static u64 read_cpu_counter()
{
return read_tsc();
}
ALWAYS_INLINE static void pause()
{
asm volatile("pause");
}
ALWAYS_INLINE static void wait_check()
{
Processor::pause();
if (Processor::is_smp_enabled())
Processor::current().smp_process_pending_messages();
}
[[noreturn]] static void halt();
static void flush_entire_tlb_local()
{
write_cr3(read_cr3());
}
static void flush_tlb_local(VirtualAddress vaddr, size_t page_count);
static void flush_tlb(Memory::PageDirectory const*, VirtualAddress, size_t);
Descriptor& get_gdt_entry(u16 selector);
void flush_gdt();
DescriptorTablePointer const& get_gdtr();
template<IteratorFunction<Processor&> Callback>
static inline IterationDecision for_each(Callback callback)
{
auto& procs = processors();
size_t count = procs.size();
for (size_t i = 0; i < count; i++) {
if (callback(*procs[i]) == IterationDecision::Break)
return IterationDecision::Break;
}
return IterationDecision::Continue;
}
template<VoidFunction<Processor&> Callback>
static inline IterationDecision for_each(Callback callback)
{
auto& procs = processors();
size_t count = procs.size();
for (size_t i = 0; i < count; i++) {
if (procs[i] != nullptr)
callback(*procs[i]);
}
return IterationDecision::Continue;
}
static inline ErrorOr<void> try_for_each(Function<ErrorOr<void>(Processor&)> callback)
{
auto& procs = processors();
size_t count = procs.size();
for (size_t i = 0; i < count; i++) {
if (procs[i] != nullptr)
TRY(callback(*procs[i]));
}
return {};
}
ALWAYS_INLINE u8 physical_address_bit_width() const { return m_physical_address_bit_width; }
ALWAYS_INLINE u8 virtual_address_bit_width() const { return m_virtual_address_bit_width; }
ALWAYS_INLINE ProcessorInfo& info() { return *m_info; }
u64 time_spent_idle() const;
static bool is_smp_enabled();
static constexpr u64 user_stack_offset()
{
return __builtin_offsetof(Processor, m_user_stack);
}
static constexpr u64 kernel_stack_offset()
{
return __builtin_offsetof(Processor, m_tss) + __builtin_offsetof(TSS, rsp0l);
}
ALWAYS_INLINE static Processor& current()
{
return *(Processor*)read_gs_ptr(__builtin_offsetof(Processor, m_self));
}
ALWAYS_INLINE static bool is_initialized()
{
return read_gs_ptr(__builtin_offsetof(Processor, m_self)) != 0;
}
template<typename T>
T* get_specific()
{
return static_cast<T*>(m_processor_specific_data[static_cast<size_t>(T::processor_specific_data_id())]);
}
void set_specific(ProcessorSpecificDataID specific_id, void* ptr)
{
m_processor_specific_data[static_cast<size_t>(specific_id)] = ptr;
}
ALWAYS_INLINE void set_idle_thread(Thread& idle_thread)
{
m_idle_thread = &idle_thread;
}
ALWAYS_INLINE static Thread* current_thread()
{
// If we were to use Processor::current here, we'd have to
// disable interrupts to prevent a race where we may get pre-empted
// right after getting the Processor structure and then get moved
// to another processor, which would lead us to get the wrong thread.
// To avoid having to disable interrupts, we can just read the field
// directly in an atomic fashion, similar to Processor::current.
return (Thread*)read_gs_ptr(__builtin_offsetof(Processor, m_current_thread));
}
ALWAYS_INLINE static void set_current_thread(Thread& current_thread)
{
// See comment in Processor::current_thread
write_gs_ptr(__builtin_offsetof(Processor, m_current_thread), FlatPtr(&current_thread));
}
ALWAYS_INLINE static Thread* idle_thread()
{
// See comment in Processor::current_thread
return (Thread*)read_gs_ptr(__builtin_offsetof(Processor, m_idle_thread));
}
ALWAYS_INLINE u32 id() const
{
// NOTE: This variant should only be used when iterating over all
// Processor instances, or when it's guaranteed that the thread
// cannot move to another processor in between calling Processor::current
// and Processor::get_id, or if this fact is not important.
// All other cases should use Processor::id instead!
return m_cpu;
}
ALWAYS_INLINE static u32 current_id()
{
// See comment in Processor::current_thread
return read_gs_ptr(__builtin_offsetof(Processor, m_cpu));
}
ALWAYS_INLINE static bool is_bootstrap_processor()
{
return Processor::current_id() == 0;
}
ALWAYS_INLINE static FlatPtr current_in_irq()
{
return read_gs_ptr(__builtin_offsetof(Processor, m_in_irq));
}
ALWAYS_INLINE static void enter_critical()
{
write_gs_ptr(__builtin_offsetof(Processor, m_in_critical), in_critical() + 1);
}
ALWAYS_INLINE static bool current_in_scheduler()
{
return read_gs_value<decltype(m_in_scheduler)>(__builtin_offsetof(Processor, m_in_scheduler));
}
ALWAYS_INLINE static void set_current_in_scheduler(bool value)
{
write_gs_value<decltype(m_in_scheduler)>(__builtin_offsetof(Processor, m_in_scheduler), value);
}
private:
void do_leave_critical();
public:
static void leave_critical();
static u32 clear_critical();
ALWAYS_INLINE static void restore_critical(u32 prev_critical)
{
// NOTE: This doesn't have to be atomic, and it's also fine if we
// get preempted in between these steps. If we move to another
// processors m_in_critical will move along with us. And if we
// are preempted, we would resume with the same flags.
write_gs_ptr(__builtin_offsetof(Processor, m_in_critical), prev_critical);
}
ALWAYS_INLINE static u32 in_critical()
{
// See comment in Processor::current_thread
return read_gs_ptr(__builtin_offsetof(Processor, m_in_critical));
}
ALWAYS_INLINE static void verify_no_spinlocks_held()
{
VERIFY(!Processor::in_critical());
}
ALWAYS_INLINE static FPUState const& clean_fpu_state() { return s_clean_fpu_state; }
static void smp_enable();
bool smp_process_pending_messages();
static void smp_unicast(u32 cpu, Function<void()>, bool async);
static void smp_broadcast_flush_tlb(Memory::PageDirectory const*, VirtualAddress, size_t);
static u32 smp_wake_n_idle_processors(u32 wake_count);
static void deferred_call_queue(Function<void()> callback);
ALWAYS_INLINE bool has_nx() const
{
return has_feature(CPUFeature::NX);
}
ALWAYS_INLINE bool has_pat() const
{
return has_feature(CPUFeature::PAT);
}
ALWAYS_INLINE bool has_feature(CPUFeature::Type const& feature) const
{
return m_features.has_flag(feature);
}
ALWAYS_INLINE static bool are_interrupts_enabled()
{
return Kernel::are_interrupts_enabled();
}
ALWAYS_INLINE static void enable_interrupts()
{
sti();
}
ALWAYS_INLINE static void disable_interrupts()
{
cli();
}
void check_invoke_scheduler();
void invoke_scheduler_async() { m_invoke_scheduler_async = true; }
void enter_trap(TrapFrame& trap, bool raise_irq);
void exit_trap(TrapFrame& trap);
[[noreturn]] void initialize_context_switching(Thread& initial_thread);
NEVER_INLINE void switch_context(Thread*& from_thread, Thread*& to_thread);
[[noreturn]] static void assume_context(Thread& thread, InterruptsState new_interrupts_state);
FlatPtr init_context(Thread& thread, bool leave_crit);
static ErrorOr<Vector<FlatPtr, 32>> capture_stack_trace(Thread& thread, size_t max_frames = 0);
static StringView platform_string();
static void set_thread_specific_data(VirtualAddress thread_specific_data);
};
}