ladybird/Userland/Services/WindowServer/Screen.h
Tom 15d4903efb WindowServer: Fix caching stretched wallpaper for multiple screens
This creates a cached bitmap for each unique screen resolution, which
allows us to share it between displays with the same resolution. If
the resolution is the same as the wallpaper, we can just use the
wallpaper as-is.
2023-02-19 01:15:26 +01:00

223 lines
7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "HardwareScreenBackend.h"
#include "ScreenBackend.h"
#include "ScreenLayout.h"
#include <AK/NonnullRefPtrVector.h>
#include <AK/OwnPtr.h>
#include <Kernel/API/KeyCode.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Color.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
struct MousePacket;
namespace WindowServer {
constexpr double mouse_accel_max = 3.5;
constexpr double mouse_accel_min = 0.5;
constexpr unsigned scroll_step_size_min = 1;
// Most people will probably have 4 screens or less
constexpr size_t default_screen_count = 4;
// We currently only support 2 scale factors: 1x and 2x
constexpr size_t default_scale_factors_in_use_count = 2;
class Screen;
class ScreenInput {
public:
static ScreenInput& the();
Screen& cursor_location_screen();
Screen const& cursor_location_screen() const;
unsigned mouse_button_state() const { return m_mouse_button_state; }
double acceleration_factor() const { return m_acceleration_factor; }
void set_acceleration_factor(double);
unsigned scroll_step_size() const { return m_scroll_step_size; }
void set_scroll_step_size(unsigned);
void on_receive_mouse_data(MousePacket const&);
void on_receive_keyboard_data(::KeyEvent);
Gfx::IntPoint cursor_location() const { return m_cursor_location; }
void set_cursor_location(const Gfx::IntPoint point) { m_cursor_location = point; }
private:
Gfx::IntPoint m_cursor_location;
unsigned m_mouse_button_state { 0 };
unsigned m_modifiers { 0 };
double m_acceleration_factor { 1.0 };
unsigned m_scroll_step_size { 1 };
};
struct CompositorScreenData;
struct FlushRectData;
class Screen : public RefCounted<Screen> {
public:
template<typename... Args>
static Screen* create(Args&&... args)
{
auto screen = adopt_ref(*new Screen(forward<Args>(args)...));
if (!screen->is_opened())
return nullptr;
auto* screen_ptr = screen.ptr();
s_screens.append(move(screen));
update_indices();
update_bounding_rect();
if (!s_main_screen)
s_main_screen = screen_ptr;
return screen_ptr;
}
~Screen();
static bool apply_layout(ScreenLayout&&, DeprecatedString&);
static ScreenLayout const& layout() { return s_layout; }
static Screen& main()
{
VERIFY(s_main_screen);
return *s_main_screen;
}
static Screen& closest_to_rect(Gfx::IntRect const&);
static Screen& closest_to_location(Gfx::IntPoint);
static Screen* find_by_index(size_t index)
{
if (index >= s_screens.size())
return nullptr;
return &s_screens[index];
}
static Vector<Gfx::IntRect, 4> rects()
{
Vector<Gfx::IntRect, 4> rects;
for (auto& screen : s_screens)
rects.append(screen.rect());
return rects;
}
static Screen* find_by_location(Gfx::IntPoint point)
{
for (auto& screen : s_screens) {
if (screen.rect().contains(point))
return &screen;
}
return nullptr;
}
static Gfx::IntRect const& bounding_rect() { return s_bounding_screens_rect; }
static size_t count() { return s_screens.size(); }
size_t index() const { return m_index; }
template<typename F>
static IterationDecision for_each(F f)
{
for (auto& screen : s_screens) {
IterationDecision decision = f(screen);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
template<typename F>
static IterationDecision for_each_scale_factor_in_use(F f)
{
for (auto& scale_factor : s_scale_factors_in_use) {
IterationDecision decision = f(scale_factor);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
void make_main_screen() { s_main_screen = this; }
bool is_main_screen() const { return s_main_screen == this; }
bool can_set_buffer() { return m_backend->m_can_set_head_buffer; }
void set_buffer(int index);
size_t buffer_offset(int index) const;
int physical_width() const { return m_physical_rect.width(); }
int physical_height() const { return m_physical_rect.height(); }
size_t pitch() const { return m_backend->m_pitch; }
int width() const { return m_virtual_rect.width(); }
int height() const { return m_virtual_rect.height(); }
int scale_factor() const { return screen_layout_info().scale_factor; }
Gfx::ARGB32* scanline(int buffer_index, int y);
Gfx::IntSize physical_size() const { return { physical_width(), physical_height() }; }
Gfx::IntPoint location() const { return m_virtual_rect.location(); }
Gfx::IntSize size() const { return { m_virtual_rect.width(), m_virtual_rect.height() }; }
Gfx::IntRect rect() const { return m_virtual_rect; }
bool can_device_flush_buffers() const { return m_backend->m_can_device_flush_buffers; }
bool can_device_flush_entire_buffer() const { return m_backend->m_can_device_flush_entire_framebuffer; }
void queue_flush_display_rect(Gfx::IntRect const& rect);
void flush_display(int buffer_index);
void flush_display_front_buffer(int front_buffer_index, Gfx::IntRect&);
void flush_display_entire_framebuffer();
CompositorScreenData& compositor_screen_data() { return *m_compositor_screen_data; }
private:
Screen(size_t);
bool open_device();
void close_device();
void scale_factor_changed();
bool set_resolution(bool initial);
void constrain_pending_flush_rects();
static void update_indices()
{
for (size_t i = 0; i < s_screens.size(); i++)
s_screens[i].m_index = i;
}
static void update_bounding_rect();
static void update_scale_factors_in_use();
bool is_opened() const { return m_backend != nullptr; }
void set_index(size_t index) { m_index = index; }
void update_virtual_and_physical_rects();
ScreenLayout::Screen& screen_layout_info() { return s_layout.screens[m_index]; }
ScreenLayout::Screen const& screen_layout_info() const { return s_layout.screens[m_index]; }
static NonnullRefPtrVector<Screen, default_screen_count> s_screens;
static Screen* s_main_screen;
static Gfx::IntRect s_bounding_screens_rect;
static ScreenLayout s_layout;
static Vector<int, default_scale_factors_in_use_count> s_scale_factors_in_use;
size_t m_index { 0 };
OwnPtr<ScreenBackend> m_backend;
Gfx::IntRect m_virtual_rect;
Gfx::IntRect m_physical_rect;
NonnullOwnPtr<FlushRectData> m_flush_rects;
NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
};
inline Gfx::ARGB32* Screen::scanline(int buffer_index, int y)
{
return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_backend->m_framebuffer) + buffer_offset(buffer_index) + (y * m_backend->m_pitch));
}
}