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49f5767789
This patch adds a visibility state to GUI::Action. All actions default to being visible. When invisible, they do not show up in toolbars on menus (and importantly, they don't occupy any space). This can be used to hide/show context-sensitive actions dynamically without rebuilding menus and toolbars. Thanks to Tim Slater for assuming that action visibility was a thing, which gave me a reason to implement it! :^)
97 lines
2 KiB
C++
97 lines
2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MenuItem.h"
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#include "ConnectionFromClient.h"
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#include "Menu.h"
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#include "WindowManager.h"
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#include <LibGfx/Bitmap.h>
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namespace WindowServer {
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MenuItem::MenuItem(Menu& menu, unsigned identifier, DeprecatedString const& text, DeprecatedString const& shortcut_text, bool enabled, bool visible, bool checkable, bool checked, Gfx::Bitmap const* icon)
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: m_menu(menu)
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, m_type(Text)
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, m_enabled(enabled)
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, m_visible(visible)
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, m_checkable(checkable)
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, m_checked(checked)
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, m_identifier(identifier)
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, m_text(text)
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, m_shortcut_text(shortcut_text)
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, m_icon(icon)
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{
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menu.invalidate_menu_window();
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}
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MenuItem::MenuItem(Menu& menu, Type type)
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: m_menu(menu)
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, m_type(type)
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{
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}
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void MenuItem::set_enabled(bool enabled)
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{
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if (m_enabled == enabled)
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return;
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m_enabled = enabled;
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m_menu.redraw();
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}
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void MenuItem::set_visible(bool visible)
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{
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if (m_visible == visible)
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return;
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m_visible = visible;
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m_menu.invalidate_menu_window();
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}
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void MenuItem::set_checked(bool checked)
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{
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if (m_checked == checked)
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return;
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m_checked = checked;
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m_menu.redraw();
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}
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void MenuItem::set_default(bool is_default)
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{
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if (m_default == is_default)
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return;
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m_default = is_default;
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m_menu.redraw();
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}
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Menu* MenuItem::submenu()
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{
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VERIFY(is_submenu());
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VERIFY(m_menu.client());
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return m_menu.client()->find_menu_by_id(m_submenu_id);
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}
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Menu const* MenuItem::submenu() const
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{
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VERIFY(is_submenu());
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VERIFY(m_menu.client());
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return m_menu.client()->find_menu_by_id(m_submenu_id);
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}
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Gfx::IntRect MenuItem::rect() const
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{
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if (!m_menu.is_scrollable())
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return m_rect;
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return m_rect.translated(0, m_menu.item_height() - (m_menu.scroll_offset() * m_menu.item_height()));
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}
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void MenuItem::set_icon(Gfx::Bitmap const* icon)
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{
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if (m_icon == icon)
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return;
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m_icon = icon;
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m_menu.redraw();
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}
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}
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