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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <LibCore/MimeData.h>
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#include <LibCore/Object.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/Forward.h>
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namespace GUI {
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class DragOperation : public Core::Object {
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C_OBJECT(DragOperation)
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public:
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enum class Outcome {
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None,
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Accepted,
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Cancelled,
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};
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virtual ~DragOperation() override;
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void set_mime_data(RefPtr<Core::MimeData> mime_data) { m_mime_data = move(mime_data); }
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void set_text(const String& text);
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void set_bitmap(const Gfx::Bitmap* bitmap);
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void set_data(const String& data_type, const String& data);
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Outcome exec();
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Outcome outcome() const { return m_outcome; }
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static void notify_accepted(Badge<WindowServerConnection>);
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static void notify_cancelled(Badge<WindowServerConnection>);
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protected:
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explicit DragOperation(Core::Object* parent = nullptr);
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private:
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void done(Outcome);
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OwnPtr<Core::EventLoop> m_event_loop;
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Outcome m_outcome { Outcome::None };
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RefPtr<Core::MimeData> m_mime_data;
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};
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}
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