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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "SoftMMU.h"
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namespace UserspaceEmulator {
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class SimpleRegion final : public Region {
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public:
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SimpleRegion(u32 base, u32 size);
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virtual ~SimpleRegion() override;
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virtual ValueWithShadow<u8> read8(u32 offset) override;
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virtual ValueWithShadow<u16> read16(u32 offset) override;
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virtual ValueWithShadow<u32> read32(u32 offset) override;
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virtual ValueWithShadow<u64> read64(u32 offset) override;
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virtual ValueWithShadow<u128> read128(u32 offset) override;
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virtual ValueWithShadow<u256> read256(u32 offset) override;
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virtual void write8(u32 offset, ValueWithShadow<u8>) override;
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virtual void write16(u32 offset, ValueWithShadow<u16>) override;
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virtual void write32(u32 offset, ValueWithShadow<u32>) override;
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virtual void write64(u32 offset, ValueWithShadow<u64>) override;
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virtual void write128(u32 offset, ValueWithShadow<u128>) override;
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virtual void write256(u32 offset, ValueWithShadow<u256>) override;
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virtual u8* data() override { return m_data; }
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virtual u8* shadow_data() override { return m_shadow_data; }
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virtual u8* cacheable_ptr(u32 offset) override;
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private:
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u8* m_data { nullptr };
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u8* m_shadow_data { nullptr };
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};
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}
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