ladybird/Libraries/LibWeb/Painting/PaintContext.h
Matthew Olsson f2055bb509 LibWeb: Add a basic SVGContext object, add to PaintContext
This will be used to transmit any svg-relevant data between svg nodes.
This is prep for moving a lot of the SVG logic into Layout nodes.
2020-10-10 23:28:41 +02:00

73 lines
2.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGfx/Forward.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Rect.h>
#include <LibWeb/SVG/SVGContext.h>
namespace Web {
class PaintContext {
public:
explicit PaintContext(Gfx::Painter& painter, const Palette& palette, const Gfx::IntPoint& scroll_offset)
: m_painter(painter)
, m_palette(palette)
, m_scroll_offset(scroll_offset)
{
}
Gfx::Painter& painter() const { return m_painter; }
const Palette& palette() const { return m_palette; }
bool has_svg_context() const { return m_svg_context.has_value(); }
SVGContext& svg_context() { return m_svg_context.value(); }
void set_svg_context(SVGContext context) { m_svg_context = context; }
bool should_show_line_box_borders() const { return m_should_show_line_box_borders; }
void set_should_show_line_box_borders(bool value) { m_should_show_line_box_borders = value; }
Gfx::IntRect viewport_rect() const { return m_viewport_rect; }
void set_viewport_rect(const Gfx::IntRect& rect) { m_viewport_rect = rect; }
const Gfx::IntPoint& scroll_offset() const { return m_scroll_offset; }
bool has_focus() const { return m_focus; }
void set_has_focus(bool focus) { m_focus = focus; }
private:
Gfx::Painter& m_painter;
Palette m_palette;
Optional<SVGContext> m_svg_context;
Gfx::IntRect m_viewport_rect;
Gfx::IntPoint m_scroll_offset;
bool m_should_show_line_box_borders { false };
bool m_focus { false };
};
}