mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-22 23:50:19 +00:00
f87041bf3a
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Layout/LineBoxFragment.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderRadiiData.h>
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#include <LibWeb/PixelUnits.h>
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namespace Web::Painting {
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class PaintableFragment {
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friend class PaintableWithLines;
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public:
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explicit PaintableFragment(Layout::LineBoxFragment const&);
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Layout::Node const& layout_node() const { return m_layout_node; }
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Paintable const& paintable() const { return *m_layout_node->first_paintable(); }
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int start() const { return m_start; }
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int length() const { return m_length; }
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CSSPixels baseline() const { return m_baseline; }
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CSSPixelPoint offset() const { return m_offset; }
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void set_offset(CSSPixelPoint offset) { m_offset = offset; }
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CSSPixelSize size() const { return m_size; }
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Vector<ShadowData> const& shadows() const { return m_shadows; }
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void set_shadows(Vector<ShadowData>&& shadows) { m_shadows = shadows; }
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CSSPixelRect const absolute_rect() const;
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RefPtr<Gfx::GlyphRun> glyph_run() const { return m_glyph_run; }
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Gfx::Orientation orientation() const;
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CSSPixelRect selection_rect(Gfx::Font const&) const;
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CSSPixelRect range_rect(Gfx::Font const&, size_t start_offset, size_t end_offset) const;
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CSSPixels width() const { return m_size.width(); }
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CSSPixels height() const { return m_size.height(); }
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int text_index_at(CSSPixelPoint) const;
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StringView string_view() const;
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private:
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GC::Ref<Layout::Node const> m_layout_node;
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CSSPixelPoint m_offset;
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CSSPixelSize m_size;
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CSSPixels m_baseline;
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int m_start;
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int m_length;
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RefPtr<Gfx::GlyphRun> m_glyph_run;
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CSS::WritingMode m_writing_mode;
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Vector<ShadowData> m_shadows;
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};
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}
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