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57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
#include "RandomDevice.h"
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#include <AK/StdLibExtras.h>
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RandomDevice::RandomDevice()
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: CharacterDevice(1, 8)
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{
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}
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RandomDevice::~RandomDevice()
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{
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}
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// Simple rand() and srand() borrowed from the POSIX standard:
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static unsigned long next = 1;
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#define MY_RAND_MAX 32767
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int RandomDevice::random_value()
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{
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next = next * 1103515245 + 12345;
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return((unsigned)(next/((MY_RAND_MAX + 1) * 2)) % (MY_RAND_MAX + 1));
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}
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float RandomDevice::random_percentage()
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{
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return (float)random_value() / (float)MY_RAND_MAX;
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}
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#if 0
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static void mysrand(unsigned seed)
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{
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next = seed;
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}
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#endif
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bool RandomDevice::can_read(Process&) const
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{
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return true;
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}
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ssize_t RandomDevice::read(Process&, byte* buffer, ssize_t size)
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{
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const int range = 'z' - 'a';
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ssize_t nread = min(size, PAGE_SIZE);
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for (ssize_t i = 0; i < nread; ++i) {
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dword r = random_value() % range;
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buffer[i] = (byte)('a' + r);
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}
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return nread;
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}
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ssize_t RandomDevice::write(Process&, const byte*, ssize_t size)
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{
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// FIXME: Use input for entropy? I guess that could be a neat feature?
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return min(PAGE_SIZE, size);
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}
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