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9396108034
It's a lot crappier than I remembered it. It's gonna need a lot of work.
100 lines
2 KiB
C++
100 lines
2 KiB
C++
#pragma once
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#include "types.h"
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#define SANITIZE_REFPTR
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template<typename T> class RefPtr;
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template<typename T> RefPtr<T> adoptRef(T*);
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template<typename T>
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class RefPtr {
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public:
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RefPtr() { }
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RefPtr(T* ptr) : m_ptr(ptr) { refIfNotNull(m_ptr); }
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~RefPtr()
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{
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derefIfNotNull(m_ptr);
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#ifdef SANITIZE_REFPTR
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m_ptr = (T*)(0xeeeeeeee);
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#endif
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}
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RefPtr(RefPtr&& other)
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: m_ptr(other.leakPtr())
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{
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}
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RefPtr& operator=(RefPtr&& other)
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{
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if (this == &other)
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return *this;
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m_ptr = other.leakPtr();
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return *this;
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}
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template<typename U>
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RefPtr(RefPtr<U>&& other)
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: m_ptr(static_cast<T*>(other.leakPtr()))
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{
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}
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template<typename U>
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RefPtr& operator=(RefPtr<U>&& other)
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{
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if (this == &other)
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return *this;
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m_ptr = static_cast<T*>(other.leakPtr());
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return *this;
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}
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RefPtr(const RefPtr& other)
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: m_ptr(other.m_ptr)
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{
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refIfNotNull(m_ptr);
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}
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RefPtr& operator=(const RefPtr& other)
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{
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if (this == &other)
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return *this;
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m_ptr = other.m_ptr;
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refIfNotNull(m_ptr);
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return *this;
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}
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T* ptr() { return m_ptr; }
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const T* ptr() const { return m_ptr; }
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T* operator->() { return m_ptr; }
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const T* operator->() const { return m_ptr; }
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T& operator*() { return *m_ptr; }
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const T& operator*() const { return *m_ptr; }
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operator bool() const { return m_ptr; }
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T* leakPtr()
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{
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T* ptr = m_ptr;
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m_ptr = nullptr;
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return ptr;
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}
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private:
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template<typename U> friend class RefPtr;
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friend RefPtr adoptRef<T>(T*);
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enum AdoptTag { Adopt };
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RefPtr(AdoptTag, T* ptr) : m_ptr(ptr) { }
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inline void refIfNotNull(T* ptr) { if (ptr) ptr->ref(); }
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inline void derefIfNotNull(T* ptr) { if (ptr) ptr->deref(); }
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T* m_ptr { nullptr };
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};
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template<typename T>
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inline RefPtr<T> adoptRef(T* ptr)
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{
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ASSERT(ptr->refCount() == 1);
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return RefPtr<T>(RefPtr<T>::Adopt, ptr);
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}
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