ladybird/Kernel/Graphics/GraphicsManagement.h
Liav A 72b144e9e9 Kernel/Graphics: Introduce a new mechanism to initialize a PCI device
Instead of using a clunky switch-case paradigm, we now have all drivers
being declaring two methods for their adapter class - create and probe.
These methods are linked in each PCIGraphicsDriverInitializer structure,
in a new s_initializers static list of them.
Then, when we probe for a PCI device, we use each probe method and if
there's a match, then the corresponding create method is called.

As a result of this change, it's much more easy to add more drivers and
the initialization code is more readable.
2023-01-07 11:51:13 -07:00

73 lines
2.3 KiB
C++

/*
* Copyright (c) 2021-2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/Platform.h>
#include <AK/Types.h>
#if ARCH(X86_64)
# include <Kernel/Arch/x86_64/VGA/IOArbiter.h>
#endif
#include <Kernel/Bus/PCI/Definitions.h>
#include <Kernel/Graphics/Console/Console.h>
#include <Kernel/Graphics/DisplayConnector.h>
#include <Kernel/Graphics/Generic/DisplayConnector.h>
#include <Kernel/Graphics/GenericGraphicsAdapter.h>
#include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
#include <Kernel/Library/NonnullLockRefPtr.h>
#include <Kernel/Library/NonnullLockRefPtrVector.h>
#include <Kernel/Memory/Region.h>
namespace Kernel {
class GraphicsManagement {
public:
static GraphicsManagement& the();
static bool is_initialized();
bool initialize();
unsigned allocate_minor_device_number() { return m_current_minor_number++; };
GraphicsManagement();
void attach_new_display_connector(Badge<DisplayConnector>, DisplayConnector&);
void detach_display_connector(Badge<DisplayConnector>, DisplayConnector&);
void set_vga_text_mode_cursor(size_t console_width, size_t x, size_t y);
void disable_vga_text_mode_console_cursor();
void disable_vga_emulation_access_permanently();
LockRefPtr<Graphics::Console> console() const { return m_console; }
void set_console(Graphics::Console&);
void deactivate_graphical_mode();
void activate_graphical_mode();
private:
void enable_vga_text_mode_console_cursor();
ErrorOr<void> determine_and_initialize_graphics_device(PCI::DeviceIdentifier const&);
void initialize_preset_resolution_generic_display_connector();
NonnullLockRefPtrVector<GenericGraphicsAdapter> m_graphics_devices;
LockRefPtr<Graphics::Console> m_console;
// Note: This is only used when booting with kernel commandline that includes "graphics_subsystem_mode=limited"
LockRefPtr<GenericDisplayConnector> m_preset_resolution_generic_display_connector;
LockRefPtr<DisplayConnector> m_platform_board_specific_display_connector;
unsigned m_current_minor_number { 0 };
SpinlockProtected<IntrusiveList<&DisplayConnector::m_list_node>, LockRank::None> m_display_connector_nodes {};
#if ARCH(X86_64)
OwnPtr<VGAIOArbiter> m_vga_arbiter;
#endif
};
}