mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-23 16:10:20 +00:00
470 lines
17 KiB
C++
470 lines
17 KiB
C++
/*
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* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "HitTestResult.h"
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#include <AK/DeprecatedString.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/Object.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/DisjointRectSet.h>
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#include <LibGfx/Rect.h>
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#include <WindowServer/Cursor.h>
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#include <WindowServer/Menubar.h>
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#include <WindowServer/Screen.h>
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#include <WindowServer/WindowFrame.h>
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#include <WindowServer/WindowMode.h>
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#include <WindowServer/WindowType.h>
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namespace WindowServer {
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class Animation;
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class ConnectionFromClient;
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class Cursor;
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class KeyEvent;
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class Menu;
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class MenuItem;
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class MouseEvent;
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class WindowStack;
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enum WMEventMask {
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WindowRectChanges = 1 << 0,
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WindowStateChanges = 1 << 1,
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WindowIconChanges = 1 << 2,
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WindowRemovals = 1 << 3,
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WorkspaceChanges = 1 << 4,
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KeymapChanged = 1 << 5,
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};
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enum class WindowTileType {
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None = 0,
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Left,
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Right,
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Top,
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Bottom,
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TopLeft,
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TopRight,
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BottomLeft,
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BottomRight,
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VerticallyMaximized,
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HorizontallyMaximized,
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Maximized,
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};
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enum class WindowMenuAction {
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MinimizeOrUnminimize = 0,
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MaximizeOrRestore,
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ToggleMenubarVisibility,
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Close,
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Move,
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ToggleAlwaysOnTop,
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};
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enum class WindowMenuDefaultAction {
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None = 0,
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BasedOnWindowState,
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Close,
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Minimize,
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Unminimize,
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Maximize,
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Restore
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};
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enum class WindowMinimizedState : u32 {
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None = 0,
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Minimized,
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Hidden,
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};
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class Window final : public Core::Object {
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C_OBJECT(Window);
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public:
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virtual ~Window() override;
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bool is_modified() const { return m_modified; }
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void set_modified(bool);
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void popup_window_menu(Gfx::IntPoint, WindowMenuDefaultAction);
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void handle_window_menu_action(WindowMenuAction);
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void window_menu_activate_default();
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void request_close();
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bool is_minimized() const { return m_minimized_state != WindowMinimizedState::None; }
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void set_minimized(bool);
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bool is_hidden() const { return m_minimized_state == WindowMinimizedState::Hidden; }
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void set_hidden(bool);
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WindowMinimizedState minimized_state() const { return m_minimized_state; }
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bool is_minimizable() const { return m_type == WindowType::Normal && m_minimizable; }
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void set_minimizable(bool);
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bool is_closeable() const { return m_closeable; }
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void set_closeable(bool);
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bool is_resizable() const { return m_type != WindowType::Popup && m_resizable && !m_fullscreen; }
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void set_resizable(bool);
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bool is_maximized() const { return m_tile_type == WindowTileType::Maximized; }
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void set_maximized(bool);
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bool is_always_on_top() const { return m_always_on_top; }
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void set_always_on_top(bool);
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bool is_fullscreen() const { return m_fullscreen; }
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void set_fullscreen(bool);
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WindowTileType tile_type() const { return m_tile_type; }
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bool is_tiled() const { return m_tile_type != WindowTileType::None; }
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void set_tiled(WindowTileType);
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WindowTileType tile_type_based_on_rect(Gfx::IntRect const&) const;
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void check_untile_due_to_resize(Gfx::IntRect const&);
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bool set_untiled();
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Gfx::IntRect floating_rect() const { return m_floating_rect; }
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void set_floating_rect(Gfx::IntRect rect) { m_floating_rect = rect; }
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void set_forced_shadow(bool b) { m_forced_shadow = b; }
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bool has_forced_shadow() const { return m_forced_shadow; }
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bool is_occluded() const { return m_occluded; }
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void set_occluded(bool);
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bool is_movable() const { return m_type == WindowType::Normal; }
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WindowFrame& frame() { return m_frame; }
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WindowFrame const& frame() const { return m_frame; }
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ConnectionFromClient* client() { return m_client; }
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ConnectionFromClient const* client() const { return m_client; }
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WindowType type() const { return m_type; }
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int window_id() const { return m_window_id; }
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bool is_internal() const { return m_client_id == -1; }
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i32 client_id() const { return m_client_id; }
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DeprecatedString title() const { return m_title; }
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void set_title(DeprecatedString const&);
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DeprecatedString computed_title() const;
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float opacity() const { return m_opacity; }
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void set_opacity(float);
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void set_hit_testing_enabled(bool value)
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{
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m_hit_testing_enabled = value;
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}
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float alpha_hit_threshold() const { return m_alpha_hit_threshold; }
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void set_alpha_hit_threshold(float threshold)
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{
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m_alpha_hit_threshold = threshold;
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}
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Optional<HitTestResult> hit_test(Gfx::IntPoint, bool include_frame = true);
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int x() const { return m_rect.x(); }
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int y() const { return m_rect.y(); }
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int width() const { return m_rect.width(); }
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int height() const { return m_rect.height(); }
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bool is_active() const;
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bool is_visible() const { return m_visible; }
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void set_visible(bool);
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bool is_modal() const { return m_mode != WindowMode::Modeless; }
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bool is_passive() { return m_mode == WindowMode::Passive; }
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bool is_rendering_above() { return m_mode == WindowMode::RenderAbove; }
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bool is_blocking() const { return m_mode == WindowMode::Blocking; }
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Window* blocking_modal_window();
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WindowMode mode() const { return m_mode; }
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Window* modeless_ancestor();
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Gfx::IntRect rect() const { return m_rect; }
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void set_rect(Gfx::IntRect const&);
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void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
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void set_rect_without_repaint(Gfx::IntRect const&);
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bool apply_minimum_size(Gfx::IntRect&);
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Gfx::IntSize minimum_size() const { return m_minimum_size; }
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void set_minimum_size(Gfx::IntSize);
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void set_minimum_size(int width, int height) { set_minimum_size({ width, height }); }
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void set_taskbar_rect(Gfx::IntRect const&);
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Gfx::IntRect const& taskbar_rect() const { return m_taskbar_rect; }
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void move_to(Gfx::IntPoint position) { set_rect({ position, size() }); }
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void move_to(int x, int y) { move_to({ x, y }); }
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void move_by(Gfx::IntPoint delta) { set_position_without_repaint(position().translated(delta)); }
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Gfx::IntPoint position() const { return m_rect.location(); }
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void set_position(Gfx::IntPoint position) { set_rect({ position.x(), position.y(), width(), height() }); }
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void set_position_without_repaint(Gfx::IntPoint position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
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Gfx::IntSize size() const { return m_rect.size(); }
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void invalidate(bool with_frame = true, bool re_render_frame = false);
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void invalidate(Gfx::IntRect const&, bool invalidate_frame = false);
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void invalidate_menubar();
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bool invalidate_no_notify(Gfx::IntRect const& rect, bool invalidate_frame = false);
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void invalidate_last_rendered_screen_rects();
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void invalidate_last_rendered_screen_rects_now();
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[[nodiscard]] bool should_invalidate_last_rendered_screen_rects() { return exchange(m_invalidate_last_render_rects, false); }
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void refresh_client_size();
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void prepare_dirty_rects();
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void clear_dirty_rects();
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Gfx::DisjointIntRectSet& dirty_rects() { return m_dirty_rects; }
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// Only used by WindowType::Applet. Perhaps it could be a Window subclass? I don't know.
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void set_rect_in_applet_area(Gfx::IntRect const& rect) { m_rect_in_applet_area = rect; }
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Gfx::IntRect const& rect_in_applet_area() const { return m_rect_in_applet_area; }
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Gfx::Bitmap const* backing_store() const { return m_backing_store.ptr(); }
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Gfx::Bitmap* backing_store() { return m_backing_store.ptr(); }
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void set_backing_store(RefPtr<Gfx::Bitmap> backing_store, i32 serial)
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{
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m_last_backing_store = move(m_backing_store);
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m_backing_store = move(backing_store);
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m_last_backing_store_serial = m_backing_store_serial;
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m_backing_store_serial = serial;
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}
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Gfx::IntSize backing_store_visible_size() const { return m_backing_store_visible_size; }
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void set_backing_store_visible_size(Gfx::IntSize visible_size) { m_backing_store_visible_size = visible_size; }
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void swap_backing_stores()
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{
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swap(m_backing_store, m_last_backing_store);
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swap(m_backing_store_serial, m_last_backing_store_serial);
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}
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Gfx::Bitmap* last_backing_store() { return m_last_backing_store.ptr(); }
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i32 last_backing_store_serial() const { return m_last_backing_store_serial; }
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void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
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bool is_automatic_cursor_tracking() const { return m_automatic_cursor_tracking_enabled; }
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bool has_alpha_channel() const { return m_has_alpha_channel; }
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void set_has_alpha_channel(bool value);
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Gfx::IntSize size_increment() const { return m_size_increment; }
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void set_size_increment(Gfx::IntSize increment) { m_size_increment = increment; }
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Optional<Gfx::IntSize> const& resize_aspect_ratio() const { return m_resize_aspect_ratio; }
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void set_resize_aspect_ratio(Optional<Gfx::IntSize> const& ratio)
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{
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// "Tiled" means that we take up a chunk of space relative to the screen.
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// The screen can change, so "tiled" and "fixed aspect ratio" are mutually exclusive.
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// Similarly for "maximized" and "fixed aspect ratio".
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// In order to resolve this, undo those properties first:
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set_untiled();
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set_maximized(false);
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m_resize_aspect_ratio = ratio;
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}
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Gfx::IntSize base_size() const { return m_base_size; }
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void set_base_size(Gfx::IntSize size) { m_base_size = size; }
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Gfx::Bitmap const& icon() const { return *m_icon; }
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void set_icon(NonnullRefPtr<Gfx::Bitmap const>&& icon) { m_icon = move(icon); }
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void set_default_icon();
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Cursor const* cursor() const { return (m_cursor_override ? m_cursor_override : m_cursor).ptr(); }
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void set_cursor(RefPtr<Cursor const> cursor) { m_cursor = move(cursor); }
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void set_cursor_override(RefPtr<Cursor const> cursor) { m_cursor_override = move(cursor); }
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void remove_cursor_override() { m_cursor_override = nullptr; }
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void request_update(Gfx::IntRect const&, bool ignore_occlusion = false);
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Gfx::DisjointIntRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); }
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void start_minimize_animation();
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void start_launch_animation(Gfx::IntRect const&);
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void recalculate_rect();
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IntrusiveListNode<Window> m_list_node;
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void detach_client(Badge<ConnectionFromClient>);
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Window* parent_window() { return m_parent_window; }
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Window const* parent_window() const { return m_parent_window; }
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void set_parent_window(Window&);
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Vector<WeakPtr<Window>>& child_windows() { return m_child_windows; }
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Vector<WeakPtr<Window>> const& child_windows() const { return m_child_windows; }
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bool is_descendant_of(Window&) const;
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void set_frameless(bool);
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bool is_frameless() const { return m_frameless; }
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bool should_show_menubar() const { return m_should_show_menubar; }
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Optional<int> progress() const { return m_progress; }
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void set_progress(Optional<int>);
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bool is_destroyed() const { return m_destroyed; }
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void destroy();
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bool is_default_positioned() const { return m_default_positioned; }
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void set_default_positioned(bool p) { m_default_positioned = p; }
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bool is_opaque() const
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{
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if (opacity() < 1.0f)
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return false;
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if (has_alpha_channel())
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return false;
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return true;
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}
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Gfx::DisjointIntRectSet& opaque_rects() { return m_opaque_rects; }
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Gfx::DisjointIntRectSet& transparency_rects() { return m_transparency_rects; }
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Gfx::DisjointIntRectSet& transparency_wallpaper_rects() { return m_transparency_wallpaper_rects; }
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// The affected transparency rects are the rectangles of other windows (above or below)
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// that also need to be marked dirty whenever a window's dirty rect in a transparency
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// area needs to be rendered
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auto& affected_transparency_rects() { return m_affected_transparency_rects; }
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Menubar& menubar() { return m_menubar; }
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Menubar const& menubar() const { return m_menubar; }
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void add_menu(Menu& menu);
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WindowStack& window_stack()
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{
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VERIFY(m_window_stack);
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return *m_window_stack;
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}
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WindowStack const& window_stack() const
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{
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VERIFY(m_window_stack);
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return *m_window_stack;
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}
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bool is_on_any_window_stack(Badge<WindowStack>) const { return m_window_stack != nullptr; }
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void set_window_stack(Badge<WindowStack>, WindowStack* stack) { m_window_stack = stack; }
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Vector<Screen*, default_screen_count> const& screens() const { return m_screens; }
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Vector<Screen*, default_screen_count>& screens() { return m_screens; }
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void set_moving_to_another_stack(bool value) { m_moving_to_another_stack = value; }
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bool is_moving_to_another_stack() const { return m_moving_to_another_stack; }
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void add_stealing_for_client(i32 client_id) { m_stealable_by_client_ids.append(move(client_id)); }
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void remove_stealing_for_client(i32 client_id)
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{
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m_stealable_by_client_ids.remove_all_matching([client_id](i32 approved_client_id) {
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return approved_client_id == client_id;
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});
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}
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void remove_all_stealing() { m_stealable_by_client_ids.clear(); }
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bool is_stealable_by_client(i32 client_id) const { return m_stealable_by_client_ids.contains_slow(client_id); }
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private:
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Window(ConnectionFromClient&, WindowType, WindowMode, int window_id, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, Window* parent_window = nullptr);
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Window(Core::Object&, WindowType);
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virtual void event(Core::Event&) override;
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void handle_mouse_event(MouseEvent const&);
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void handle_keydown_event(KeyEvent const&);
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void add_child_window(Window&);
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void ensure_window_menu();
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void update_window_menu_items();
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ErrorOr<Optional<DeprecatedString>> compute_title_username(ConnectionFromClient* client);
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ConnectionFromClient* m_client { nullptr };
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WeakPtr<Window> m_parent_window;
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Vector<WeakPtr<Window>> m_child_windows;
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Menubar m_menubar;
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DeprecatedString m_title;
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Optional<DeprecatedString> m_title_username;
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Gfx::IntRect m_rect;
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Gfx::IntRect m_saved_nonfullscreen_rect;
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Gfx::IntRect m_taskbar_rect;
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Vector<Screen*, default_screen_count> m_screens;
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Gfx::DisjointIntRectSet m_dirty_rects;
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Gfx::DisjointIntRectSet m_opaque_rects;
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Gfx::DisjointIntRectSet m_transparency_rects;
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Gfx::DisjointIntRectSet m_transparency_wallpaper_rects;
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HashMap<Window*, Gfx::DisjointIntRectSet> m_affected_transparency_rects;
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WindowType m_type { WindowType::Normal };
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WindowMode m_mode { WindowMode::Modeless };
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bool m_automatic_cursor_tracking_enabled { false };
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bool m_visible { true };
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bool m_has_alpha_channel { false };
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bool m_minimizable { false };
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bool m_closeable { false };
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bool m_frameless { false };
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bool m_forced_shadow { false };
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bool m_resizable { false };
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Optional<Gfx::IntSize> m_resize_aspect_ratio {};
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WindowMinimizedState m_minimized_state { WindowMinimizedState::None };
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bool m_fullscreen { false };
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bool m_destroyed { false };
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bool m_default_positioned { false };
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bool m_invalidated { true };
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bool m_invalidated_all { true };
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bool m_invalidated_frame { true };
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bool m_hit_testing_enabled { true };
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bool m_modified { false };
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bool m_always_on_top { false };
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bool m_moving_to_another_stack { false };
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bool m_invalidate_last_render_rects { false };
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Vector<i32> m_stealable_by_client_ids;
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WindowTileType m_tile_type { WindowTileType::None };
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Gfx::IntRect m_floating_rect;
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bool m_occluded { false };
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RefPtr<Gfx::Bitmap> m_backing_store;
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RefPtr<Gfx::Bitmap> m_last_backing_store;
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Gfx::IntSize m_backing_store_visible_size {};
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i32 m_backing_store_serial { -1 };
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i32 m_last_backing_store_serial { -1 };
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int m_window_id { -1 };
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i32 m_client_id { -1 };
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float m_opacity { 1 };
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float m_alpha_hit_threshold { 0.0f };
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Gfx::IntSize m_size_increment;
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Gfx::IntSize m_base_size;
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Gfx::IntSize m_minimum_size { 0, 0 };
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NonnullRefPtr<Gfx::Bitmap const> m_icon;
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RefPtr<Cursor const> m_cursor;
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RefPtr<Cursor const> m_cursor_override;
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WindowFrame m_frame;
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Gfx::DisjointIntRectSet m_pending_paint_rects;
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Gfx::IntRect m_rect_in_applet_area;
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RefPtr<Menu> m_window_menu;
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MenuItem* m_window_menu_minimize_item { nullptr };
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MenuItem* m_window_menu_maximize_item { nullptr };
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MenuItem* m_window_menu_move_item { nullptr };
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MenuItem* m_window_menu_close_item { nullptr };
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MenuItem* m_window_menu_always_on_top_item { nullptr };
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MenuItem* m_window_menu_menubar_visibility_item { nullptr };
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Optional<int> m_progress;
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bool m_should_show_menubar { true };
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WindowStack* m_window_stack { nullptr };
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RefPtr<Animation> m_animation;
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public:
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using List = IntrusiveList<&Window::m_list_node>;
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};
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}
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