ladybird/Userland/Services/WindowServer/Window.h
2023-02-21 00:54:04 +01:00

470 lines
17 KiB
C++

/*
* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "HitTestResult.h"
#include <AK/DeprecatedString.h>
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/DisjointRectSet.h>
#include <LibGfx/Rect.h>
#include <WindowServer/Cursor.h>
#include <WindowServer/Menubar.h>
#include <WindowServer/Screen.h>
#include <WindowServer/WindowFrame.h>
#include <WindowServer/WindowMode.h>
#include <WindowServer/WindowType.h>
namespace WindowServer {
class Animation;
class ConnectionFromClient;
class Cursor;
class KeyEvent;
class Menu;
class MenuItem;
class MouseEvent;
class WindowStack;
enum WMEventMask {
WindowRectChanges = 1 << 0,
WindowStateChanges = 1 << 1,
WindowIconChanges = 1 << 2,
WindowRemovals = 1 << 3,
WorkspaceChanges = 1 << 4,
KeymapChanged = 1 << 5,
};
enum class WindowTileType {
None = 0,
Left,
Right,
Top,
Bottom,
TopLeft,
TopRight,
BottomLeft,
BottomRight,
VerticallyMaximized,
HorizontallyMaximized,
Maximized,
};
enum class WindowMenuAction {
MinimizeOrUnminimize = 0,
MaximizeOrRestore,
ToggleMenubarVisibility,
Close,
Move,
ToggleAlwaysOnTop,
};
enum class WindowMenuDefaultAction {
None = 0,
BasedOnWindowState,
Close,
Minimize,
Unminimize,
Maximize,
Restore
};
enum class WindowMinimizedState : u32 {
None = 0,
Minimized,
Hidden,
};
class Window final : public Core::Object {
C_OBJECT(Window);
public:
virtual ~Window() override;
bool is_modified() const { return m_modified; }
void set_modified(bool);
void popup_window_menu(Gfx::IntPoint, WindowMenuDefaultAction);
void handle_window_menu_action(WindowMenuAction);
void window_menu_activate_default();
void request_close();
bool is_minimized() const { return m_minimized_state != WindowMinimizedState::None; }
void set_minimized(bool);
bool is_hidden() const { return m_minimized_state == WindowMinimizedState::Hidden; }
void set_hidden(bool);
WindowMinimizedState minimized_state() const { return m_minimized_state; }
bool is_minimizable() const { return m_type == WindowType::Normal && m_minimizable; }
void set_minimizable(bool);
bool is_closeable() const { return m_closeable; }
void set_closeable(bool);
bool is_resizable() const { return m_type != WindowType::Popup && m_resizable && !m_fullscreen; }
void set_resizable(bool);
bool is_maximized() const { return m_tile_type == WindowTileType::Maximized; }
void set_maximized(bool);
bool is_always_on_top() const { return m_always_on_top; }
void set_always_on_top(bool);
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
WindowTileType tile_type() const { return m_tile_type; }
bool is_tiled() const { return m_tile_type != WindowTileType::None; }
void set_tiled(WindowTileType);
WindowTileType tile_type_based_on_rect(Gfx::IntRect const&) const;
void check_untile_due_to_resize(Gfx::IntRect const&);
bool set_untiled();
Gfx::IntRect floating_rect() const { return m_floating_rect; }
void set_floating_rect(Gfx::IntRect rect) { m_floating_rect = rect; }
void set_forced_shadow(bool b) { m_forced_shadow = b; }
bool has_forced_shadow() const { return m_forced_shadow; }
bool is_occluded() const { return m_occluded; }
void set_occluded(bool);
bool is_movable() const { return m_type == WindowType::Normal; }
WindowFrame& frame() { return m_frame; }
WindowFrame const& frame() const { return m_frame; }
ConnectionFromClient* client() { return m_client; }
ConnectionFromClient const* client() const { return m_client; }
WindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
bool is_internal() const { return m_client_id == -1; }
i32 client_id() const { return m_client_id; }
DeprecatedString title() const { return m_title; }
void set_title(DeprecatedString const&);
DeprecatedString computed_title() const;
float opacity() const { return m_opacity; }
void set_opacity(float);
void set_hit_testing_enabled(bool value)
{
m_hit_testing_enabled = value;
}
float alpha_hit_threshold() const { return m_alpha_hit_threshold; }
void set_alpha_hit_threshold(float threshold)
{
m_alpha_hit_threshold = threshold;
}
Optional<HitTestResult> hit_test(Gfx::IntPoint, bool include_frame = true);
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
bool is_active() const;
bool is_visible() const { return m_visible; }
void set_visible(bool);
bool is_modal() const { return m_mode != WindowMode::Modeless; }
bool is_passive() { return m_mode == WindowMode::Passive; }
bool is_rendering_above() { return m_mode == WindowMode::RenderAbove; }
bool is_blocking() const { return m_mode == WindowMode::Blocking; }
Window* blocking_modal_window();
WindowMode mode() const { return m_mode; }
Window* modeless_ancestor();
Gfx::IntRect rect() const { return m_rect; }
void set_rect(Gfx::IntRect const&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(Gfx::IntRect const&);
bool apply_minimum_size(Gfx::IntRect&);
Gfx::IntSize minimum_size() const { return m_minimum_size; }
void set_minimum_size(Gfx::IntSize);
void set_minimum_size(int width, int height) { set_minimum_size({ width, height }); }
void set_taskbar_rect(Gfx::IntRect const&);
Gfx::IntRect const& taskbar_rect() const { return m_taskbar_rect; }
void move_to(Gfx::IntPoint position) { set_rect({ position, size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
void move_by(Gfx::IntPoint delta) { set_position_without_repaint(position().translated(delta)); }
Gfx::IntPoint position() const { return m_rect.location(); }
void set_position(Gfx::IntPoint position) { set_rect({ position.x(), position.y(), width(), height() }); }
void set_position_without_repaint(Gfx::IntPoint position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
Gfx::IntSize size() const { return m_rect.size(); }
void invalidate(bool with_frame = true, bool re_render_frame = false);
void invalidate(Gfx::IntRect const&, bool invalidate_frame = false);
void invalidate_menubar();
bool invalidate_no_notify(Gfx::IntRect const& rect, bool invalidate_frame = false);
void invalidate_last_rendered_screen_rects();
void invalidate_last_rendered_screen_rects_now();
[[nodiscard]] bool should_invalidate_last_rendered_screen_rects() { return exchange(m_invalidate_last_render_rects, false); }
void refresh_client_size();
void prepare_dirty_rects();
void clear_dirty_rects();
Gfx::DisjointIntRectSet& dirty_rects() { return m_dirty_rects; }
// Only used by WindowType::Applet. Perhaps it could be a Window subclass? I don't know.
void set_rect_in_applet_area(Gfx::IntRect const& rect) { m_rect_in_applet_area = rect; }
Gfx::IntRect const& rect_in_applet_area() const { return m_rect_in_applet_area; }
Gfx::Bitmap const* backing_store() const { return m_backing_store.ptr(); }
Gfx::Bitmap* backing_store() { return m_backing_store.ptr(); }
void set_backing_store(RefPtr<Gfx::Bitmap> backing_store, i32 serial)
{
m_last_backing_store = move(m_backing_store);
m_backing_store = move(backing_store);
m_last_backing_store_serial = m_backing_store_serial;
m_backing_store_serial = serial;
}
Gfx::IntSize backing_store_visible_size() const { return m_backing_store_visible_size; }
void set_backing_store_visible_size(Gfx::IntSize visible_size) { m_backing_store_visible_size = visible_size; }
void swap_backing_stores()
{
swap(m_backing_store, m_last_backing_store);
swap(m_backing_store_serial, m_last_backing_store_serial);
}
Gfx::Bitmap* last_backing_store() { return m_last_backing_store.ptr(); }
i32 last_backing_store_serial() const { return m_last_backing_store_serial; }
void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
bool is_automatic_cursor_tracking() const { return m_automatic_cursor_tracking_enabled; }
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value);
Gfx::IntSize size_increment() const { return m_size_increment; }
void set_size_increment(Gfx::IntSize increment) { m_size_increment = increment; }
Optional<Gfx::IntSize> const& resize_aspect_ratio() const { return m_resize_aspect_ratio; }
void set_resize_aspect_ratio(Optional<Gfx::IntSize> const& ratio)
{
// "Tiled" means that we take up a chunk of space relative to the screen.
// The screen can change, so "tiled" and "fixed aspect ratio" are mutually exclusive.
// Similarly for "maximized" and "fixed aspect ratio".
// In order to resolve this, undo those properties first:
set_untiled();
set_maximized(false);
m_resize_aspect_ratio = ratio;
}
Gfx::IntSize base_size() const { return m_base_size; }
void set_base_size(Gfx::IntSize size) { m_base_size = size; }
Gfx::Bitmap const& icon() const { return *m_icon; }
void set_icon(NonnullRefPtr<Gfx::Bitmap const>&& icon) { m_icon = move(icon); }
void set_default_icon();
Cursor const* cursor() const { return (m_cursor_override ? m_cursor_override : m_cursor).ptr(); }
void set_cursor(RefPtr<Cursor const> cursor) { m_cursor = move(cursor); }
void set_cursor_override(RefPtr<Cursor const> cursor) { m_cursor_override = move(cursor); }
void remove_cursor_override() { m_cursor_override = nullptr; }
void request_update(Gfx::IntRect const&, bool ignore_occlusion = false);
Gfx::DisjointIntRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); }
void start_minimize_animation();
void start_launch_animation(Gfx::IntRect const&);
void recalculate_rect();
IntrusiveListNode<Window> m_list_node;
void detach_client(Badge<ConnectionFromClient>);
Window* parent_window() { return m_parent_window; }
Window const* parent_window() const { return m_parent_window; }
void set_parent_window(Window&);
Vector<WeakPtr<Window>>& child_windows() { return m_child_windows; }
Vector<WeakPtr<Window>> const& child_windows() const { return m_child_windows; }
bool is_descendant_of(Window&) const;
void set_frameless(bool);
bool is_frameless() const { return m_frameless; }
bool should_show_menubar() const { return m_should_show_menubar; }
Optional<int> progress() const { return m_progress; }
void set_progress(Optional<int>);
bool is_destroyed() const { return m_destroyed; }
void destroy();
bool is_default_positioned() const { return m_default_positioned; }
void set_default_positioned(bool p) { m_default_positioned = p; }
bool is_opaque() const
{
if (opacity() < 1.0f)
return false;
if (has_alpha_channel())
return false;
return true;
}
Gfx::DisjointIntRectSet& opaque_rects() { return m_opaque_rects; }
Gfx::DisjointIntRectSet& transparency_rects() { return m_transparency_rects; }
Gfx::DisjointIntRectSet& transparency_wallpaper_rects() { return m_transparency_wallpaper_rects; }
// The affected transparency rects are the rectangles of other windows (above or below)
// that also need to be marked dirty whenever a window's dirty rect in a transparency
// area needs to be rendered
auto& affected_transparency_rects() { return m_affected_transparency_rects; }
Menubar& menubar() { return m_menubar; }
Menubar const& menubar() const { return m_menubar; }
void add_menu(Menu& menu);
WindowStack& window_stack()
{
VERIFY(m_window_stack);
return *m_window_stack;
}
WindowStack const& window_stack() const
{
VERIFY(m_window_stack);
return *m_window_stack;
}
bool is_on_any_window_stack(Badge<WindowStack>) const { return m_window_stack != nullptr; }
void set_window_stack(Badge<WindowStack>, WindowStack* stack) { m_window_stack = stack; }
Vector<Screen*, default_screen_count> const& screens() const { return m_screens; }
Vector<Screen*, default_screen_count>& screens() { return m_screens; }
void set_moving_to_another_stack(bool value) { m_moving_to_another_stack = value; }
bool is_moving_to_another_stack() const { return m_moving_to_another_stack; }
void add_stealing_for_client(i32 client_id) { m_stealable_by_client_ids.append(move(client_id)); }
void remove_stealing_for_client(i32 client_id)
{
m_stealable_by_client_ids.remove_all_matching([client_id](i32 approved_client_id) {
return approved_client_id == client_id;
});
}
void remove_all_stealing() { m_stealable_by_client_ids.clear(); }
bool is_stealable_by_client(i32 client_id) const { return m_stealable_by_client_ids.contains_slow(client_id); }
private:
Window(ConnectionFromClient&, WindowType, WindowMode, int window_id, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, Window* parent_window = nullptr);
Window(Core::Object&, WindowType);
virtual void event(Core::Event&) override;
void handle_mouse_event(MouseEvent const&);
void handle_keydown_event(KeyEvent const&);
void add_child_window(Window&);
void ensure_window_menu();
void update_window_menu_items();
ErrorOr<Optional<DeprecatedString>> compute_title_username(ConnectionFromClient* client);
ConnectionFromClient* m_client { nullptr };
WeakPtr<Window> m_parent_window;
Vector<WeakPtr<Window>> m_child_windows;
Menubar m_menubar;
DeprecatedString m_title;
Optional<DeprecatedString> m_title_username;
Gfx::IntRect m_rect;
Gfx::IntRect m_saved_nonfullscreen_rect;
Gfx::IntRect m_taskbar_rect;
Vector<Screen*, default_screen_count> m_screens;
Gfx::DisjointIntRectSet m_dirty_rects;
Gfx::DisjointIntRectSet m_opaque_rects;
Gfx::DisjointIntRectSet m_transparency_rects;
Gfx::DisjointIntRectSet m_transparency_wallpaper_rects;
HashMap<Window*, Gfx::DisjointIntRectSet> m_affected_transparency_rects;
WindowType m_type { WindowType::Normal };
WindowMode m_mode { WindowMode::Modeless };
bool m_automatic_cursor_tracking_enabled { false };
bool m_visible { true };
bool m_has_alpha_channel { false };
bool m_minimizable { false };
bool m_closeable { false };
bool m_frameless { false };
bool m_forced_shadow { false };
bool m_resizable { false };
Optional<Gfx::IntSize> m_resize_aspect_ratio {};
WindowMinimizedState m_minimized_state { WindowMinimizedState::None };
bool m_fullscreen { false };
bool m_destroyed { false };
bool m_default_positioned { false };
bool m_invalidated { true };
bool m_invalidated_all { true };
bool m_invalidated_frame { true };
bool m_hit_testing_enabled { true };
bool m_modified { false };
bool m_always_on_top { false };
bool m_moving_to_another_stack { false };
bool m_invalidate_last_render_rects { false };
Vector<i32> m_stealable_by_client_ids;
WindowTileType m_tile_type { WindowTileType::None };
Gfx::IntRect m_floating_rect;
bool m_occluded { false };
RefPtr<Gfx::Bitmap> m_backing_store;
RefPtr<Gfx::Bitmap> m_last_backing_store;
Gfx::IntSize m_backing_store_visible_size {};
i32 m_backing_store_serial { -1 };
i32 m_last_backing_store_serial { -1 };
int m_window_id { -1 };
i32 m_client_id { -1 };
float m_opacity { 1 };
float m_alpha_hit_threshold { 0.0f };
Gfx::IntSize m_size_increment;
Gfx::IntSize m_base_size;
Gfx::IntSize m_minimum_size { 0, 0 };
NonnullRefPtr<Gfx::Bitmap const> m_icon;
RefPtr<Cursor const> m_cursor;
RefPtr<Cursor const> m_cursor_override;
WindowFrame m_frame;
Gfx::DisjointIntRectSet m_pending_paint_rects;
Gfx::IntRect m_rect_in_applet_area;
RefPtr<Menu> m_window_menu;
MenuItem* m_window_menu_minimize_item { nullptr };
MenuItem* m_window_menu_maximize_item { nullptr };
MenuItem* m_window_menu_move_item { nullptr };
MenuItem* m_window_menu_close_item { nullptr };
MenuItem* m_window_menu_always_on_top_item { nullptr };
MenuItem* m_window_menu_menubar_visibility_item { nullptr };
Optional<int> m_progress;
bool m_should_show_menubar { true };
WindowStack* m_window_stack { nullptr };
RefPtr<Animation> m_animation;
public:
using List = IntrusiveList<&Window::m_list_node>;
};
}