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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
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#include <Kernel/Socket.h>
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#include <Kernel/DoubleBuffer.h>
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class FileDescriptor;
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class LocalSocket final : public Socket {
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public:
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static Retained<LocalSocket> create(int type);
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virtual ~LocalSocket() override;
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virtual KResult bind(const sockaddr*, socklen_t) override;
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virtual KResult connect(const sockaddr*, socklen_t) override;
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virtual bool get_address(sockaddr*, socklen_t*) override;
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virtual void attach_fd(SocketRole) override;
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virtual void detach_fd(SocketRole) override;
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virtual bool can_read(SocketRole) const override;
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virtual ssize_t read(SocketRole, byte*, ssize_t) override;
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virtual ssize_t write(SocketRole, const byte*, ssize_t) override;
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virtual bool can_write(SocketRole) const override;
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virtual ssize_t sendto(const void*, size_t, int, const sockaddr*, socklen_t) override;
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virtual ssize_t recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*) override;
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private:
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explicit LocalSocket(int type);
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virtual bool is_local() const override { return true; }
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RetainPtr<FileDescriptor> m_file;
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RetainPtr<LocalSocket> m_peer;
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bool m_bound { false };
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int m_accepted_fds_open { 0 };
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int m_connected_fds_open { 0 };
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sockaddr_un m_address;
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DoubleBuffer m_for_client;
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DoubleBuffer m_for_server;
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};
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