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24a0354ce8
Instead of passing the BufferStream, pass the Decoder. I'd like to stop using BufferStream eventually anyway, so it's good to get it out of any API's where it's in currently.
167 lines
4.3 KiB
C++
167 lines
4.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/StdLibExtras.h>
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#include <LibGfx/Orientation.h>
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#include <LibIPC/Forward.h>
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#include <stdlib.h>
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namespace Gfx {
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class Rect;
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class Point {
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public:
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Point() {}
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Point(int x, int y)
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: m_x(x)
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, m_y(y)
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{
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}
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int x() const { return m_x; }
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int y() const { return m_y; }
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void set_x(int x) { m_x = x; }
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void set_y(int y) { m_y = y; }
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void move_by(int dx, int dy)
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{
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m_x += dx;
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m_y += dy;
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}
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void move_by(const Point& delta)
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{
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move_by(delta.x(), delta.y());
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}
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Point translated(const Point& delta) const
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{
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Point point = *this;
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point.move_by(delta);
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return point;
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}
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Point translated(int dx, int dy) const
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{
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Point point = *this;
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point.move_by(dx, dy);
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return point;
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}
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void constrain(const Rect&);
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bool operator==(const Point& other) const
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{
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return m_x == other.m_x
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&& m_y == other.m_y;
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}
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bool operator!=(const Point& other) const
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{
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return !(*this == other);
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}
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Point operator-() const { return { -m_x, -m_y }; }
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Point operator-(const Point& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
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Point& operator-=(const Point& other)
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{
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m_x -= other.m_x;
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m_y -= other.m_y;
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return *this;
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}
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Point& operator+=(const Point& other)
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{
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m_x += other.m_x;
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m_y += other.m_y;
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return *this;
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}
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Point operator+(const Point& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
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String to_string() const;
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bool is_null() const { return !m_x && !m_y; }
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int primary_offset_for_orientation(Orientation orientation) const
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{
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return orientation == Orientation::Vertical ? y() : x();
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}
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void set_primary_offset_for_orientation(Orientation orientation, int value)
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{
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if (orientation == Orientation::Vertical)
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set_y(value);
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else
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set_x(value);
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}
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int secondary_offset_for_orientation(Orientation orientation) const
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{
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return orientation == Orientation::Vertical ? x() : y();
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}
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void set_secondary_offset_for_orientation(Orientation orientation, int value)
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{
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if (orientation == Orientation::Vertical)
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set_x(value);
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else
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set_y(value);
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}
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int dx_relative_to(const Point& other) const
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{
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return x() - other.x();
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}
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int dy_relative_to(const Point& other) const
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{
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return y() - other.y();
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}
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// Returns pixels moved from other in either direction
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int pixels_moved(const Point& other) const
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{
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return max(abs(dx_relative_to(other)), abs(dy_relative_to(other)));
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}
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private:
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int m_x { 0 };
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int m_y { 0 };
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};
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const LogStream& operator<<(const LogStream&, const Point&);
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}
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namespace IPC {
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bool decode(Decoder&, Gfx::Point&);
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}
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