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8a48246ed1
This class had slightly confusing semantics and the added weirdness doesn't seem worth it just so we can say "." instead of "->" when iterating over a vector of NNRPs. This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
132 lines
3 KiB
C++
132 lines
3 KiB
C++
/*
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* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <LibCards/CardGame.h>
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#include <LibCards/CardStack.h>
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using Cards::Card;
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using Cards::CardStack;
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namespace Spider {
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enum class Mode : u8 {
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SingleSuit,
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TwoSuit,
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__Count
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};
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enum class GameOverReason {
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Victory,
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NewGame,
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Quit,
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};
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class Game final : public Cards::CardGame {
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C_OBJECT_ABSTRACT(Game)
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public:
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static constexpr int width = 10 + 10 * Card::width + 90 + 10;
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static constexpr int height = 480;
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static ErrorOr<NonnullRefPtr<Game>> try_create();
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~Game() override = default;
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Mode mode() const { return m_mode; }
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void setup(Mode);
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void perform_undo();
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Function<void(uint32_t)> on_score_update;
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Function<void()> on_game_start;
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Function<void(GameOverReason, uint32_t)> on_game_end;
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Function<void(bool)> on_undo_availability_change;
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private:
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Game();
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struct LastMove {
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enum class Type {
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Invalid,
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MoveCards
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};
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Type type { Type::Invalid };
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CardStack* from { nullptr };
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size_t card_count;
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bool was_visible;
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CardStack* to { nullptr };
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};
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enum StackLocation {
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Completed,
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Stock,
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Pile1,
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Pile2,
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Pile3,
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Pile4,
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Pile5,
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Pile6,
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Pile7,
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Pile8,
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Pile9,
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Pile10,
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__Count
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};
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static constexpr Array piles = {
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Pile1, Pile2, Pile3, Pile4, Pile5,
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Pile6, Pile7, Pile8, Pile9, Pile10
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};
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void start_timer_if_necessary();
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void remember_move_for_undo(CardStack&, CardStack&, size_t, bool);
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void update_score(int delta);
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void draw_cards();
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void detect_full_stacks();
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void detect_victory();
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void move_focused_cards(CardStack& stack);
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void clear_hovered_stack();
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void deal_next_card();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void doubleclick_event(GUI::MouseEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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Mode m_mode { Mode::SingleSuit };
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LastMove m_last_move;
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Vector<NonnullRefPtr<Card>> m_new_deck;
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Gfx::IntPoint m_mouse_down_location;
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bool m_mouse_down { false };
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enum class State {
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WaitingForNewGame,
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NewGameAnimation,
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GameInProgress,
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DrawAnimation,
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Victory,
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};
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State m_state { State::WaitingForNewGame };
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uint8_t m_new_game_animation_delay { 0 };
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uint8_t m_new_game_animation_pile { 0 };
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uint8_t m_draw_animation_delay { 0 };
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uint8_t m_draw_animation_pile { 0 };
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Gfx::IntRect m_original_stock_rect;
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uint32_t m_score { 500 };
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RefPtr<CardStack> m_hovered_stack;
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};
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}
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