ladybird/Userland/Games/Spider/Game.h
Andreas Kling 8a48246ed1 Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
2023-03-06 23:46:35 +01:00

132 lines
3 KiB
C++

/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (c) 2022, the SerenityOS developers.
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <LibCards/CardGame.h>
#include <LibCards/CardStack.h>
using Cards::Card;
using Cards::CardStack;
namespace Spider {
enum class Mode : u8 {
SingleSuit,
TwoSuit,
__Count
};
enum class GameOverReason {
Victory,
NewGame,
Quit,
};
class Game final : public Cards::CardGame {
C_OBJECT_ABSTRACT(Game)
public:
static constexpr int width = 10 + 10 * Card::width + 90 + 10;
static constexpr int height = 480;
static ErrorOr<NonnullRefPtr<Game>> try_create();
~Game() override = default;
Mode mode() const { return m_mode; }
void setup(Mode);
void perform_undo();
Function<void(uint32_t)> on_score_update;
Function<void()> on_game_start;
Function<void(GameOverReason, uint32_t)> on_game_end;
Function<void(bool)> on_undo_availability_change;
private:
Game();
struct LastMove {
enum class Type {
Invalid,
MoveCards
};
Type type { Type::Invalid };
CardStack* from { nullptr };
size_t card_count;
bool was_visible;
CardStack* to { nullptr };
};
enum StackLocation {
Completed,
Stock,
Pile1,
Pile2,
Pile3,
Pile4,
Pile5,
Pile6,
Pile7,
Pile8,
Pile9,
Pile10,
__Count
};
static constexpr Array piles = {
Pile1, Pile2, Pile3, Pile4, Pile5,
Pile6, Pile7, Pile8, Pile9, Pile10
};
void start_timer_if_necessary();
void remember_move_for_undo(CardStack&, CardStack&, size_t, bool);
void update_score(int delta);
void draw_cards();
void detect_full_stacks();
void detect_victory();
void move_focused_cards(CardStack& stack);
void clear_hovered_stack();
void deal_next_card();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void doubleclick_event(GUI::MouseEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
Mode m_mode { Mode::SingleSuit };
LastMove m_last_move;
Vector<NonnullRefPtr<Card>> m_new_deck;
Gfx::IntPoint m_mouse_down_location;
bool m_mouse_down { false };
enum class State {
WaitingForNewGame,
NewGameAnimation,
GameInProgress,
DrawAnimation,
Victory,
};
State m_state { State::WaitingForNewGame };
uint8_t m_new_game_animation_delay { 0 };
uint8_t m_new_game_animation_pile { 0 };
uint8_t m_draw_animation_delay { 0 };
uint8_t m_draw_animation_pile { 0 };
Gfx::IntRect m_original_stock_rect;
uint32_t m_score { 500 };
RefPtr<CardStack> m_hovered_stack;
};
}