
This is so that we can reliably allocate them in a template function, e.g. in ordinary_create_from_constructor(): global_object.heap().allocate<T>( global_object, forward<Args>(args)..., *prototype); The majority of objects already take the prototype as the last argument, so I updated the ones that didn't.
39 lines
972 B
C++
39 lines
972 B
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashTable.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Set.h>
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namespace JS {
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class SetIterator final : public Object {
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JS_OBJECT(SetIterator, Object);
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public:
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static SetIterator* create(GlobalObject&, Set& set, Object::PropertyKind iteration_kind);
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explicit SetIterator(Set& set, Object::PropertyKind iteration_kind, Object& prototype);
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virtual ~SetIterator() override;
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Set& set() const { return m_set; }
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bool done() const { return m_done; }
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Object::PropertyKind iteration_kind() const { return m_iteration_kind; }
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private:
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friend class SetIteratorPrototype;
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virtual void visit_edges(Cell::Visitor&) override;
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Set& m_set;
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bool m_done { false };
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Object::PropertyKind m_iteration_kind;
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OrderedHashTable<Value, ValueTraits>::Iterator m_iterator;
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};
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}
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