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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class FunctionObject : public Object {
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JS_OBJECT(Function, Object);
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public:
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virtual ~FunctionObject();
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virtual void initialize(GlobalObject&) override { }
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// Table 7: Additional Essential Internal Methods of Function Objects, https://tc39.es/ecma262/#table-additional-essential-internal-methods-of-function-objects
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) = 0;
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virtual ThrowCompletionOr<Object*> internal_construct([[maybe_unused]] MarkedValueList arguments_list, [[maybe_unused]] FunctionObject& new_target) { VERIFY_NOT_REACHED(); }
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virtual const FlyString& name() const = 0;
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ThrowCompletionOr<BoundFunction*> bind(Value bound_this_value, Vector<Value> arguments);
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virtual bool is_strict_mode() const { return false; }
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virtual bool has_constructor() const { return false; }
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// [[Realm]]
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virtual Realm* realm() const { return nullptr; }
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protected:
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explicit FunctionObject(Object& prototype);
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private:
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virtual bool is_function() const override { return true; }
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};
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}
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