
The three major changes are: - Parsing parameters, the function body, and then the full assembled function source all separately. This is required by the spec, as function parameters and body must be valid each on their own, which cannot be guaranteed if we only ever parse the full function. - Returning an ECMAScriptFunctionObject instead of a FunctionExpression that needs to be evaluated separately. This vastly simplifies the {Async,AsyncGenerator,Generator,}Function constructor implementations. Drop '_node' from the function name accordingly. - The prototype is now determined via GetPrototypeFromConstructor and passed to OrdinaryFunctionCreate.
31 lines
930 B
C++
31 lines
930 B
C++
/*
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* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/FunctionKind.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class FunctionConstructor final : public NativeFunction {
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JS_OBJECT(FunctionConstructor, NativeFunction);
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public:
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static ThrowCompletionOr<ECMAScriptFunctionObject*> create_dynamic_function(GlobalObject& global_object, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedValueList const& args);
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explicit FunctionConstructor(GlobalObject&);
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virtual void initialize(GlobalObject&) override;
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virtual ~FunctionConstructor() override;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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};
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}
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