ladybird/Userland/Libraries/LibGUI/ToolbarContainer.h
Andreas Kling a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00

46 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Frame.h>
#include <LibGUI/Toolbar.h>
namespace GUI {
class ToolbarContainer : public Frame {
C_OBJECT(ToolbarContainer);
public:
private:
explicit ToolbarContainer(Gfx::Orientation = Gfx::Orientation::Horizontal);
virtual void paint_event(GUI::PaintEvent&) override;
Gfx::Orientation m_orientation { Gfx::Orientation::Horizontal };
};
}