ladybird/Userland/Libraries/LibGfx/PNGWriter.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

32 lines
665 B
C++

/*
* Copyright (c) 2021, Pierre Hoffmeister
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Forward.h>
namespace Gfx {
class PNGChunk;
class PNGWriter {
public:
static ByteBuffer encode(Gfx::Bitmap const&);
private:
PNGWriter() { }
Vector<u8> m_data;
void add_chunk(PNGChunk const&);
void add_png_header();
void add_IHDR_chunk(u32 width, u32 height, u8 bit_depth, u8 color_type, u8 compression_method, u8 filter_method, u8 interlace_method);
void add_IDAT_chunk(Gfx::Bitmap const&);
void add_IEND_chunk();
};
}