ladybird/Userland/Libraries/LibGfx/JPGLoader.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

38 lines
1,017 B
C++

/*
* Copyright (c) 2020, The SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageDecoder.h>
#include <LibGfx/Size.h>
namespace Gfx {
RefPtr<Gfx::Bitmap> load_jpg(String const& path);
RefPtr<Gfx::Bitmap> load_jpg_from_memory(const u8* data, size_t length);
struct JPGLoadingContext;
class JPGImageDecoderPlugin : public ImageDecoderPlugin {
public:
virtual ~JPGImageDecoderPlugin() override;
JPGImageDecoderPlugin(const u8*, size_t);
virtual IntSize size() override;
virtual RefPtr<Gfx::Bitmap> bitmap() override;
virtual void set_volatile() override;
[[nodiscard]] virtual bool set_nonvolatile() override;
virtual bool sniff() override;
virtual bool is_animated() override;
virtual size_t loop_count() override;
virtual size_t frame_count() override;
virtual ImageFrameDescriptor frame(size_t i) override;
private:
OwnPtr<JPGLoadingContext> m_context;
};
}