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b2d698472b
This is significantly more elegant than subtracting the points and constructing another point from the abs() of their individual components.
245 lines
5.9 KiB
C++
245 lines
5.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/StdLibExtras.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Orientation.h>
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#include <LibIPC/Forward.h>
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#include <math.h>
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#include <stdlib.h>
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namespace Gfx {
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template<typename T>
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class Point {
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public:
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Point() { }
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Point(T x, T y)
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: m_x(x)
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, m_y(y)
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{
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}
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template<typename U>
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Point(U x, U y)
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: m_x(x)
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, m_y(y)
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{
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}
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template<typename U>
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explicit Point(const Point<U>& other)
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: m_x(other.x())
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, m_y(other.y())
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{
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}
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T x() const { return m_x; }
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T y() const { return m_y; }
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void set_x(T x) { m_x = x; }
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void set_y(T y) { m_y = y; }
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void move_by(T dx, T dy)
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{
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m_x += dx;
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m_y += dy;
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}
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void move_by(const Point<T>& delta)
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{
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move_by(delta.x(), delta.y());
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}
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Point<T> translated(const Point<T>& delta) const
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{
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Point<T> point = *this;
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point.move_by(delta);
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return point;
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}
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Point<T> translated(T dx, T dy) const
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{
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Point<T> point = *this;
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point.move_by(dx, dy);
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return point;
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}
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Point<T> translated(T dboth) const
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{
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Point<T> point = *this;
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point.move_by(dboth, dboth);
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return point;
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}
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void constrain(const Rect<T>&);
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Point<T> constrained(const Rect<T>& rect) const
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{
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Point<T> point = *this;
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point.constrain(rect);
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return point;
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}
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bool operator==(const Point<T>& other) const
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{
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return m_x == other.m_x && m_y == other.m_y;
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}
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bool operator!=(const Point<T>& other) const
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{
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return !(*this == other);
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}
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Point<T> operator+(const Point<T>& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
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Point<T>& operator+=(const Point<T>& other)
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{
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m_x += other.m_x;
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m_y += other.m_y;
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return *this;
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}
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Point<T> operator-() const { return { -m_x, -m_y }; }
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Point<T> operator-(const Point<T>& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
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Point<T>& operator-=(const Point<T>& other)
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{
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m_x -= other.m_x;
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m_y -= other.m_y;
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return *this;
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}
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Point<T> operator*(int factor) const { return { m_x * factor, m_y * factor }; }
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Point<T>& operator*=(T factor)
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{
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m_x *= factor;
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m_y *= factor;
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return *this;
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}
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Point<T> operator/(int factor) const { return { m_x / factor, m_y / factor }; }
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Point<T>& operator/=(int factor)
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{
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m_x /= factor;
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m_y /= factor;
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return *this;
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}
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bool is_null() const { return !m_x && !m_y; }
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T primary_offset_for_orientation(Orientation orientation) const
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{
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return orientation == Orientation::Vertical ? y() : x();
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}
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void set_primary_offset_for_orientation(Orientation orientation, T value)
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{
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if (orientation == Orientation::Vertical) {
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set_y(value);
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} else {
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set_x(value);
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}
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}
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T secondary_offset_for_orientation(Orientation orientation) const
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{
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return orientation == Orientation::Vertical ? x() : y();
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}
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void set_secondary_offset_for_orientation(Orientation orientation, T value)
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{
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if (orientation == Orientation::Vertical) {
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set_x(value);
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} else {
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set_y(value);
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}
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}
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T dx_relative_to(const Point<T>& other) const
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{
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return x() - other.x();
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}
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T dy_relative_to(const Point<T>& other) const
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{
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return y() - other.y();
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}
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// Returns pixels moved from other in either direction
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T pixels_moved(const Point<T>& other) const
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{
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return max(abs(dx_relative_to(other)), abs(dy_relative_to(other)));
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}
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float distance_from(const Point<T>& other) const
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{
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if (*this == other)
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return 0;
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return sqrtf(powf(m_x - other.m_x, 2.0f) + powf(m_y - other.m_y, 2.0f));
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}
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Point absolute_relative_distance_to(const Point& other) const
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{
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return { abs(dx_relative_to(other)), abs(dy_relative_to(other)) };
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}
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template<typename U>
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Point<U> to_type() const
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{
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return Point<U>(*this);
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}
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String to_string() const;
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private:
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T m_x { 0 };
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T m_y { 0 };
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};
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template<typename T>
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const LogStream& operator<<(const LogStream& stream, const Point<T>& point)
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{
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return stream << point.to_string();
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}
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using IntPoint = Point<int>;
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using FloatPoint = Point<float>;
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}
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namespace IPC {
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bool encode(Encoder&, const Gfx::IntPoint&);
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bool decode(Decoder&, Gfx::IntPoint&);
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}
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