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026f37b031
Now that the Spinlock code is not dependent on architectural specific code anymore, we can move it back to the Locking folder. This also means that the Spinlock implemenation is now used for the aarch64 kernel.
139 lines
3 KiB
C++
139 lines
3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Atomic.h>
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#include <AK/Types.h>
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#include <Kernel/Arch/Processor.h>
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#include <Kernel/Locking/LockRank.h>
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namespace Kernel {
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class Spinlock {
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AK_MAKE_NONCOPYABLE(Spinlock);
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AK_MAKE_NONMOVABLE(Spinlock);
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public:
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Spinlock(LockRank rank)
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: m_rank(rank)
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{
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}
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InterruptsState lock();
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void unlock(InterruptsState);
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[[nodiscard]] ALWAYS_INLINE bool is_locked() const
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{
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return m_lock.load(AK::memory_order_relaxed) != 0;
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}
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ALWAYS_INLINE void initialize()
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{
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m_lock.store(0, AK::memory_order_relaxed);
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}
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private:
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Atomic<u8> m_lock { 0 };
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const LockRank m_rank;
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};
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class RecursiveSpinlock {
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AK_MAKE_NONCOPYABLE(RecursiveSpinlock);
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AK_MAKE_NONMOVABLE(RecursiveSpinlock);
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public:
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RecursiveSpinlock(LockRank rank)
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: m_rank(rank)
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{
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}
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InterruptsState lock();
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void unlock(InterruptsState);
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[[nodiscard]] ALWAYS_INLINE bool is_locked() const
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{
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return m_lock.load(AK::memory_order_relaxed) != 0;
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}
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[[nodiscard]] ALWAYS_INLINE bool is_locked_by_current_processor() const
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{
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return m_lock.load(AK::memory_order_relaxed) == FlatPtr(&Processor::current());
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}
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ALWAYS_INLINE void initialize()
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{
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m_lock.store(0, AK::memory_order_relaxed);
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}
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private:
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Atomic<FlatPtr> m_lock { 0 };
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u32 m_recursions { 0 };
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const LockRank m_rank;
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};
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template<typename LockType>
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class [[nodiscard]] SpinlockLocker {
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AK_MAKE_NONCOPYABLE(SpinlockLocker);
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public:
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SpinlockLocker() = delete;
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SpinlockLocker& operator=(SpinlockLocker&&) = delete;
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SpinlockLocker(LockType& lock)
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: m_lock(&lock)
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{
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VERIFY(m_lock);
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m_previous_interrupts_state = m_lock->lock();
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m_have_lock = true;
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}
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SpinlockLocker(SpinlockLocker&& from)
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: m_lock(from.m_lock)
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, m_previous_interrupts_state(from.m_previous_interrupts_state)
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, m_have_lock(from.m_have_lock)
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{
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from.m_lock = nullptr;
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from.m_previous_interrupts_state = InterruptsState::Disabled;
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from.m_have_lock = false;
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}
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~SpinlockLocker()
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{
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if (m_lock && m_have_lock) {
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m_lock->unlock(m_previous_interrupts_state);
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}
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}
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ALWAYS_INLINE void lock()
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{
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VERIFY(m_lock);
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VERIFY(!m_have_lock);
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m_previous_interrupts_state = m_lock->lock();
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m_have_lock = true;
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}
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ALWAYS_INLINE void unlock()
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{
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VERIFY(m_lock);
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VERIFY(m_have_lock);
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m_lock->unlock(m_previous_interrupts_state);
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m_previous_interrupts_state = InterruptsState::Disabled;
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m_have_lock = false;
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}
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[[nodiscard]] ALWAYS_INLINE bool have_lock() const
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{
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return m_have_lock;
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}
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private:
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LockType* m_lock { nullptr };
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InterruptsState m_previous_interrupts_state { InterruptsState::Disabled };
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bool m_have_lock { false };
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};
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}
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