ladybird/Libraries/LibJS/Runtime/VM.h
Andreas Kling 43ff2ea8d8 LibJS: Use regular stack for VM call frames instead of Vector storage
Keeping the VM call frames in a Vector could cause them to move around
underneath us due to Vector resizing. Avoid this issue by allocating
CallFrame objects on the stack and having the VM simply keep a list
of pointers to each CallFrame, instead of the CallFrames themselves.

Fixes #3830.
Fixes #3951.
2020-11-07 13:58:28 +01:00

273 lines
8.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/HashMap.h>
#include <AK/RefCounted.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/CommonPropertyNames.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/Exception.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
enum class ScopeType {
None,
Function,
Block,
Try,
Breakable,
Continuable,
};
struct ScopeFrame {
ScopeType type;
NonnullRefPtr<ScopeNode> scope_node;
bool pushed_environment { false };
};
struct CallFrame {
FlyString function_name;
Value this_value;
Vector<Value> arguments;
LexicalEnvironment* environment { nullptr };
bool is_strict_mode { false };
};
struct Argument {
FlyString name;
Value value;
};
typedef Vector<Argument, 8> ArgumentVector;
class VM : public RefCounted<VM> {
public:
static NonnullRefPtr<VM> create();
~VM();
Heap& heap() { return m_heap; }
const Heap& heap() const { return m_heap; }
Interpreter& interpreter();
Interpreter* interpreter_if_exists();
void push_interpreter(Interpreter&);
void pop_interpreter(Interpreter&);
Exception* exception()
{
return m_exception;
}
void clear_exception() { m_exception = nullptr; }
class InterpreterExecutionScope {
public:
InterpreterExecutionScope(Interpreter&);
~InterpreterExecutionScope();
private:
Interpreter& m_interpreter;
};
void gather_roots(HashTable<Cell*>&);
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; }
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Symbol* get_global_symbol(const String& description);
PrimitiveString& empty_string() { return *m_empty_string; }
PrimitiveString& single_ascii_character_string(u8 character)
{
ASSERT(character < 0x80);
return *m_single_ascii_character_strings[character];
}
void push_call_frame(CallFrame& call_frame)
{
m_call_stack.append(&call_frame);
}
void pop_call_frame() { m_call_stack.take_last(); }
CallFrame& call_frame() { return *m_call_stack.last(); }
const CallFrame& call_frame() const { return *m_call_stack.last(); }
const Vector<CallFrame*>& call_stack() const { return m_call_stack; }
Vector<CallFrame*>& call_stack() { return m_call_stack; }
const LexicalEnvironment* current_environment() const { return call_frame().environment; }
LexicalEnvironment* current_environment() { return call_frame().environment; }
bool in_strict_mode() const;
template<typename Callback>
void for_each_argument(Callback callback)
{
if (m_call_stack.is_empty())
return;
for (auto& value : call_frame().arguments)
callback(value);
}
size_t argument_count() const
{
if (m_call_stack.is_empty())
return 0;
return call_frame().arguments.size();
}
Value argument(size_t index) const
{
if (m_call_stack.is_empty())
return {};
auto& arguments = call_frame().arguments;
return index < arguments.size() ? arguments[index] : js_undefined();
}
Value this_value(Object& global_object) const
{
if (m_call_stack.is_empty())
return &global_object;
return call_frame().this_value;
}
Value last_value() const { return m_last_value; }
void set_last_value(Badge<Interpreter>, Value value) { m_last_value = value; }
bool underscore_is_last_value() const { return m_underscore_is_last_value; }
void set_underscore_is_last_value(bool b) { m_underscore_is_last_value = b; }
void unwind(ScopeType type, FlyString label = {})
{
m_unwind_until = type;
m_unwind_until_label = label;
}
void stop_unwind() { m_unwind_until = ScopeType::None; }
bool should_unwind_until(ScopeType type, FlyString label = {}) const
{
if (m_unwind_until_label.is_null())
return m_unwind_until == type;
return m_unwind_until == type && m_unwind_until_label == label;
}
bool should_unwind() const { return m_unwind_until != ScopeType::None; }
ScopeType unwind_until() const { return m_unwind_until; }
Value get_variable(const FlyString& name, GlobalObject&);
void set_variable(const FlyString& name, Value, GlobalObject&, bool first_assignment = false);
Reference get_reference(const FlyString& name);
template<typename T, typename... Args>
void throw_exception(GlobalObject& global_object, Args&&... args)
{
return throw_exception(global_object, T::create(global_object, forward<Args>(args)...));
}
void throw_exception(Exception*);
void throw_exception(GlobalObject& global_object, Value value)
{
return throw_exception(heap().allocate<Exception>(global_object, value));
}
template<typename T, typename... Args>
void throw_exception(GlobalObject& global_object, ErrorType type, Args&&... args)
{
return throw_exception(global_object, T::create(global_object, String::formatted(type.message(), forward<Args>(args)...)));
}
Value construct(Function&, Function& new_target, Optional<MarkedValueList> arguments, GlobalObject&);
String join_arguments() const;
Value resolve_this_binding(GlobalObject&) const;
const LexicalEnvironment* get_this_environment() const;
Value get_new_target() const;
template<typename... Args>
[[nodiscard]] ALWAYS_INLINE Value call(Function& function, Value this_value, Args... args)
{
// Are there any values in this argpack?
// args = [] -> if constexpr (false)
// args = [x, y, z] -> if constexpr ((void)x, true || ...)
if constexpr ((((void)args, true) || ...)) {
MarkedValueList arglist { heap() };
(..., arglist.append(move(args)));
return call(function, this_value, move(arglist));
}
return call(function, this_value);
}
CommonPropertyNames names;
private:
VM();
[[nodiscard]] Value call_internal(Function&, Value this_value, Optional<MarkedValueList> arguments);
Exception* m_exception { nullptr };
Heap m_heap;
Vector<Interpreter*> m_interpreters;
Vector<CallFrame*> m_call_stack;
Value m_last_value;
ScopeType m_unwind_until { ScopeType::None };
FlyString m_unwind_until_label;
bool m_underscore_is_last_value { false };
HashMap<String, Symbol*> m_global_symbol_map;
PrimitiveString* m_empty_string { nullptr };
PrimitiveString* m_single_ascii_character_strings[128] {};
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* m_well_known_symbol_##snake_name { nullptr };
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
};
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, MarkedValueList arguments) { return call_internal(function, this_value, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, Optional<MarkedValueList> arguments) { return call_internal(function, this_value, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value) { return call(function, this_value, Optional<MarkedValueList> {}); }
}