ladybird/LibGUI/GEvent.h
Andreas Kling 57fe316e01 Detect the "Logo" (Windows/Apple/whatever) key and use it for window resize.
This will be comfortable enough while I'm still developing with emulators.
QEMU keeps eating my "Alt" key presses and it's making things difficult.
2019-03-03 12:56:48 +01:00

169 lines
3.7 KiB
C++

#pragma once
#include <SharedGraphics/Point.h>
#include <SharedGraphics/Rect.h>
#include <AK/AKString.h>
#include <AK/Types.h>
#include <Kernel/KeyCode.h>
class GEvent {
public:
enum Type {
Invalid = 0,
Quit,
Show,
Hide,
Paint,
Resize,
MouseMove,
MouseDown,
MouseUp,
Enter,
Leave,
KeyDown,
KeyUp,
Timer,
DeferredDestroy,
WindowEntered,
WindowLeft,
WindowBecameInactive,
WindowBecameActive,
FocusIn,
FocusOut,
WindowCloseRequest,
};
GEvent() { }
explicit GEvent(Type type) : m_type(type) { }
virtual ~GEvent() { }
Type type() const { return m_type; }
bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
bool is_paint_event() const { return m_type == Paint; }
private:
Type m_type { Invalid };
};
class QuitEvent final : public GEvent {
public:
QuitEvent()
: GEvent(GEvent::Quit)
{
}
};
class GPaintEvent final : public GEvent {
public:
explicit GPaintEvent(const Rect& rect, const Size& window_size = Size())
: GEvent(GEvent::Paint)
, m_rect(rect)
, m_window_size(window_size)
{
}
Rect rect() const { return m_rect; }
Size window_size() const { return m_window_size; }
private:
Rect m_rect;
Size m_window_size;
};
class GResizeEvent final : public GEvent {
public:
explicit GResizeEvent(const Size& old_size, const Size& size)
: GEvent(GEvent::Resize)
, m_old_size(old_size)
, m_size(size)
{
}
const Size& old_size() const { return m_old_size; }
const Size& size() const { return m_size; }
private:
Size m_old_size;
Size m_size;
};
class GShowEvent final : public GEvent {
public:
GShowEvent()
: GEvent(GEvent::Show)
{
}
};
class GHideEvent final : public GEvent {
public:
GHideEvent()
: GEvent(GEvent::Hide)
{
}
};
enum GMouseButton : byte {
None = 0,
Left = 1,
Right = 2,
Middle = 4,
};
class GKeyEvent final : public GEvent {
public:
GKeyEvent(Type type, int key, byte modifiers)
: GEvent(type)
, m_key(key)
, m_modifiers(modifiers)
{
}
int key() const { return m_key; }
bool ctrl() const { return m_modifiers & Mod_Ctrl; }
bool alt() const { return m_modifiers & Mod_Alt; }
bool shift() const { return m_modifiers & Mod_Shift; }
bool logo() const { return m_modifiers & Mod_Logo; }
byte modifiers() const { return m_modifiers; }
String text() const { return m_text; }
private:
friend class GEventLoop;
int m_key { 0 };
byte m_modifiers { 0 };
String m_text;
};
class GMouseEvent final : public GEvent {
public:
GMouseEvent(Type type, const Point& position, unsigned buttons, GMouseButton button = GMouseButton::None)
: GEvent(type)
, m_position(position)
, m_buttons(buttons)
, m_button(button)
{
}
Point position() const { return m_position; }
int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
GMouseButton button() const { return m_button; }
unsigned buttons() const { return m_buttons; }
private:
Point m_position;
unsigned m_buttons { 0 };
GMouseButton m_button { GMouseButton::None };
};
class GTimerEvent final : public GEvent {
public:
explicit GTimerEvent(int timer_id) : GEvent(GEvent::Timer), m_timer_id(timer_id) { }
~GTimerEvent() { }
int timer_id() const { return m_timer_id; }
private:
int m_timer_id;
};