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8f45a259fc
We had two ways to get the data inside a ByteBuffer. That was silly.
153 lines
4 KiB
C++
153 lines
4 KiB
C++
#include <LibCore/CNotifier.h>
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#include <LibCore/CSocket.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <unistd.h>
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CSocket::CSocket(Type type, CObject* parent)
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: CIODevice(parent)
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, m_type(type)
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{
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}
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CSocket::~CSocket()
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{
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close();
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}
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bool CSocket::connect(const String& hostname, int port)
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{
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auto* hostent = gethostbyname(hostname.characters());
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if (!hostent) {
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dbg() << "CSocket::connect: Unable to resolve '" << hostname << "'";
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return false;
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}
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IPv4Address host_address((const u8*)hostent->h_addr_list[0]);
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dbg() << "CSocket::connect: Resolved '" << hostname << "' to " << host_address;
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return connect(host_address, port);
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}
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void CSocket::set_blocking(bool blocking)
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{
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int flags = fcntl(fd(), F_GETFL, 0);
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ASSERT(flags >= 0);
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if (blocking)
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flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
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else
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flags = fcntl(fd(), F_SETFL, flags & O_NONBLOCK);
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ASSERT(flags >= 0);
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}
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bool CSocket::connect(const CSocketAddress& address, int port)
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{
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ASSERT(!is_connected());
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ASSERT(address.type() == CSocketAddress::Type::IPv4);
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dbg() << *this << " connecting to " << address << "...";
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ASSERT(port > 0 && port <= 65535);
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struct sockaddr_in addr;
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memset(&addr, 0, sizeof(addr));
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auto ipv4_address = address.ipv4_address();
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memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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m_destination_address = address;
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m_destination_port = port;
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return common_connect((struct sockaddr*)&addr, sizeof(addr));
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}
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bool CSocket::connect(const CSocketAddress& address)
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{
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ASSERT(!is_connected());
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ASSERT(address.type() == CSocketAddress::Type::Local);
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dbg() << *this << " connecting to " << address << "...";
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sockaddr_un saddr;
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saddr.sun_family = AF_LOCAL;
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strcpy(saddr.sun_path, address.to_string().characters());
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return common_connect((const sockaddr*)&saddr, sizeof(saddr));
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}
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bool CSocket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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{
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int rc = ::connect(fd(), addr, addrlen);
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if (rc < 0) {
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if (errno == EINPROGRESS) {
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dbg() << *this << " connection in progress (EINPROGRESS)";
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m_notifier = CNotifier::construct(fd(), CNotifier::Event::Write, this);
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m_notifier->on_ready_to_write = [this] {
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dbg() << *this << " connected!";
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m_connected = true;
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ensure_read_notifier();
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m_notifier->set_event_mask(CNotifier::Event::None);
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if (on_connected)
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on_connected();
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};
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return true;
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}
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perror("CSocket::common_connect: connect");
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return false;
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}
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dbg() << *this << " connected ok!";
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m_connected = true;
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ensure_read_notifier();
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if (on_connected)
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on_connected();
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return true;
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}
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ByteBuffer CSocket::receive(int max_size)
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{
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auto buffer = read(max_size);
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if (eof()) {
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dbg() << *this << " connection appears to have closed in receive().";
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m_connected = false;
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}
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return buffer;
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}
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bool CSocket::send(const ByteBuffer& data)
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{
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int nsent = ::send(fd(), data.data(), data.size(), 0);
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if (nsent < 0) {
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set_error(errno);
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return false;
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}
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ASSERT(nsent == data.size());
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return true;
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}
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void CSocket::did_update_fd(int fd)
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{
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if (fd < 0) {
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m_read_notifier = nullptr;
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return;
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}
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if (m_connected) {
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ensure_read_notifier();
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} else {
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// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
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ASSERT(!m_read_notifier);
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}
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}
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void CSocket::ensure_read_notifier()
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{
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ASSERT(m_connected);
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m_read_notifier = CNotifier::construct(fd(), CNotifier::Event::Read, this);
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m_read_notifier->on_ready_to_read = [this] {
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if (on_ready_to_read)
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on_ready_to_read();
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};
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}
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