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46ce47a984
I love these kind of dumb gotcha moments. Turns out you can find the entry address right there in the header. :^)
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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#include "ELFImage.h"
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class ELFLoader {
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public:
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explicit ELFLoader(const byte*);
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~ELFLoader();
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bool load();
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Function<void*(LinearAddress, size_t, size_t, bool, bool, const String&)> alloc_section_hook;
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Function<void*(LinearAddress, size_t, size_t, size_t, bool, bool, const String&)> map_section_hook;
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char* symbol_ptr(const char* name);
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bool allocate_section(LinearAddress, size_t, size_t alignment, bool is_readable, bool is_writable);
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bool map_section(LinearAddress, size_t, size_t alignment, size_t offset_in_image, bool is_readable, bool is_writable);
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LinearAddress entry() const { return m_image.entry(); }
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private:
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bool layout();
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bool perform_relocations();
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void* lookup(const ELFImage::Symbol&);
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char* area_for_section(const ELFImage::Section&);
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char* area_for_section_name(const char*);
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struct PtrAndSize {
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PtrAndSize() { }
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PtrAndSize(char* p, unsigned s)
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: ptr(p)
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, size(s)
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{
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}
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char* ptr { nullptr };
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unsigned size { 0 };
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};
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ELFImage m_image;
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HashMap<String, char*> m_sections;
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};
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