ladybird/Kernel/Net/Socket.h
Andreas Kling 9965e59ad8 Kernel: Remove unnecessary SocketHandle<T> class
This was used to return a pre-locked UDPSocket in one place, but there
was really no need for that mechanism in the first place since the
caller ends up locking the socket anyway.
2021-12-25 11:23:57 +01:00

195 lines
6.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/Time.h>
#include <Kernel/FileSystem/File.h>
#include <Kernel/Locking/Mutex.h>
#include <Kernel/Net/NetworkAdapter.h>
#include <Kernel/UnixTypes.h>
namespace Kernel {
enum class ShouldBlock {
No = 0,
Yes = 1
};
class OpenFileDescription;
class Socket : public File {
public:
static ErrorOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
virtual ~Socket() override;
int domain() const { return m_domain; }
int type() const { return m_type; }
int protocol() const { return m_protocol; }
bool is_shut_down_for_writing() const { return m_shut_down_for_writing; }
bool is_shut_down_for_reading() const { return m_shut_down_for_reading; }
enum class SetupState {
Unstarted, // we haven't tried to set the socket up yet
InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
Completed, // the setup process is complete, but not necessarily successful
};
enum class Role : u8 {
None,
Listener,
Accepted,
Connected,
Connecting
};
static StringView to_string(SetupState setup_state)
{
switch (setup_state) {
case SetupState::Unstarted:
return "Unstarted"sv;
case SetupState::InProgress:
return "InProgress"sv;
case SetupState::Completed:
return "Completed"sv;
default:
return "None"sv;
}
}
SetupState setup_state() const { return m_setup_state; }
void set_setup_state(SetupState setup_state);
virtual Role role(const OpenFileDescription&) const { return m_role; }
bool is_connected() const { return m_connected; }
void set_connected(bool);
bool can_accept() const { return !m_pending.is_empty(); }
RefPtr<Socket> accept();
ErrorOr<void> shutdown(int how);
virtual ErrorOr<void> bind(Userspace<const sockaddr*>, socklen_t) = 0;
virtual ErrorOr<void> connect(OpenFileDescription&, Userspace<const sockaddr*>, socklen_t, ShouldBlock) = 0;
virtual ErrorOr<void> listen(size_t) = 0;
virtual void get_local_address(sockaddr*, socklen_t*) = 0;
virtual void get_peer_address(sockaddr*, socklen_t*) = 0;
virtual bool is_local() const { return false; }
virtual bool is_ipv4() const { return false; }
virtual ErrorOr<size_t> sendto(OpenFileDescription&, const UserOrKernelBuffer&, size_t, int flags, Userspace<const sockaddr*>, socklen_t) = 0;
virtual ErrorOr<size_t> recvfrom(OpenFileDescription&, UserOrKernelBuffer&, size_t, int flags, Userspace<sockaddr*>, Userspace<socklen_t*>, Time&) = 0;
virtual ErrorOr<void> setsockopt(int level, int option, Userspace<const void*>, socklen_t);
virtual ErrorOr<void> getsockopt(OpenFileDescription&, int level, int option, Userspace<void*>, Userspace<socklen_t*>);
ProcessID origin_pid() const { return m_origin.pid; }
UserID origin_uid() const { return m_origin.uid; }
GroupID origin_gid() const { return m_origin.gid; }
ProcessID acceptor_pid() const { return m_acceptor.pid; }
UserID acceptor_uid() const { return m_acceptor.uid; }
GroupID acceptor_gid() const { return m_acceptor.gid; }
const RefPtr<NetworkAdapter> bound_interface() const { return m_bound_interface; }
Mutex& mutex() { return m_mutex; }
// ^File
virtual ErrorOr<size_t> read(OpenFileDescription&, u64, UserOrKernelBuffer&, size_t) override final;
virtual ErrorOr<size_t> write(OpenFileDescription&, u64, const UserOrKernelBuffer&, size_t) override final;
virtual ErrorOr<struct stat> stat() const override;
virtual ErrorOr<NonnullOwnPtr<KString>> pseudo_path(const OpenFileDescription&) const override = 0;
bool has_receive_timeout() const { return m_receive_timeout != Time::zero(); }
const Time& receive_timeout() const { return m_receive_timeout; }
bool has_send_timeout() const { return m_send_timeout != Time::zero(); }
const Time& send_timeout() const { return m_send_timeout; }
bool wants_timestamp() const { return m_timestamp; }
protected:
Socket(int domain, int type, int protocol);
ErrorOr<void> queue_connection_from(NonnullRefPtr<Socket>);
size_t backlog() const { return m_backlog; }
void set_backlog(size_t backlog) { m_backlog = backlog; }
virtual StringView class_name() const override { return "Socket"sv; }
virtual void shut_down_for_reading() { }
virtual void shut_down_for_writing() { }
Role m_role { Role::None };
ErrorOr<void> so_error() const { return m_so_error; }
Error set_so_error(ErrnoCode error_code)
{
auto error = Error::from_errno(error_code);
m_so_error = error;
return error;
}
Error set_so_error(Error error)
{
m_so_error = error;
return error;
}
void clear_so_error()
{
m_so_error = {};
}
void set_origin(Process const&);
void set_acceptor(Process const&);
void set_role(Role role) { m_role = role; }
ucred m_origin { 0, 0, 0 };
ucred m_acceptor { 0, 0, 0 };
bool m_routing_disabled { false };
private:
virtual bool is_socket() const final { return true; }
Mutex m_mutex { "Socket"sv };
int m_domain { 0 };
int m_type { 0 };
int m_protocol { 0 };
size_t m_backlog { 0 };
SetupState m_setup_state { SetupState::Unstarted };
bool m_connected { false };
bool m_shut_down_for_reading { false };
bool m_shut_down_for_writing { false };
RefPtr<NetworkAdapter> m_bound_interface { nullptr };
Time m_receive_timeout {};
Time m_send_timeout {};
int m_timestamp { 0 };
ErrorOr<void> m_so_error;
NonnullRefPtrVector<Socket> m_pending;
};
// This is a special variant of TRY() that also updates the socket's SO_ERROR field on error.
#define SOCKET_TRY(expression) \
({ \
auto result = (expression); \
if (result.is_error()) \
return set_so_error(result.release_error()); \
result.release_value(); \
})
}