ladybird/Libraries/LibCore/UDPServer.h
AnotherTest d8e944e899 LibCore: Fix UDPServer up to properly receive data
Prior to this, UDPServer was using listen/accept, which does not make
sense in the context of UDP.
2020-04-04 12:25:33 +02:00

66 lines
2.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Forward.h>
#include <AK/Function.h>
#include <LibCore/Forward.h>
#include <LibCore/Object.h>
#include <LibCore/SocketAddress.h>
namespace Core {
class UDPServer : public Object {
C_OBJECT(UDPServer)
public:
virtual ~UDPServer() override;
bool is_bound() const { return m_bound; }
bool bind(const IPv4Address& address, u16 port);
ByteBuffer receive(size_t size, sockaddr_in& from);
ByteBuffer receive(size_t size)
{
struct sockaddr_in saddr;
return receive(size, saddr);
};
Optional<IPv4Address> local_address() const;
Optional<u16> local_port() const;
Function<void()> on_ready_to_receive;
private:
explicit UDPServer(Object* parent = nullptr);
int m_fd { -1 };
bool m_bound { false };
RefPtr<Notifier> m_notifier;
};
}