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d8e944e899
Prior to this, UDPServer was using listen/accept, which does not make sense in the context of UDP.
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/Forward.h>
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#include <AK/Function.h>
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#include <LibCore/Forward.h>
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#include <LibCore/Object.h>
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#include <LibCore/SocketAddress.h>
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namespace Core {
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class UDPServer : public Object {
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C_OBJECT(UDPServer)
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public:
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virtual ~UDPServer() override;
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bool is_bound() const { return m_bound; }
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bool bind(const IPv4Address& address, u16 port);
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ByteBuffer receive(size_t size, sockaddr_in& from);
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ByteBuffer receive(size_t size)
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{
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struct sockaddr_in saddr;
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return receive(size, saddr);
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};
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Optional<IPv4Address> local_address() const;
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Optional<u16> local_port() const;
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Function<void()> on_ready_to_receive;
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private:
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explicit UDPServer(Object* parent = nullptr);
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int m_fd { -1 };
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bool m_bound { false };
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RefPtr<Notifier> m_notifier;
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};
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}
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