ladybird/Demos/Fire/Fire.cpp
Andreas Kling 028c011760 LibCore: Make Core::Object::add<ChildType> return a ChildType&
Since the returned object is now owned by the callee object, we can
simply vend a ChildType&. This allows us to use "." instead of "->"
at the call site, which is quite nice. :^)
2020-03-04 21:04:06 +01:00

261 lines
7.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Fire.cpp - a (classic) graphics demo for Serenity, by pd.
* heavily based on the Fabien Sanglard's article:
* http://fabiensanglard.net/doom_fire_psx/index.html
*
* Future directions:
* [X] This does suggest the need for a palletized graphics surface. Thanks kling!
* [X] alternate column updates, or vertical interlacing. this would certainly alter
* the effect, but the update load would be halved.
* [/] scaled blit
* [ ] dithering?
* [X] inlining rand()
* [/] precalculating and recycling random data
* [ ] rework/expand palette
* [ ] switch to use tsc values for perf check
* [ ] handle mouse events differently for smoother painting (queue)
* [ ] handle fire bitmap edges better
*/
#include <LibCore/ElapsedTimer.h>
#include <LibGUI/Application.h>
#include <LibGUI/Label.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define FIRE_WIDTH 320
#define FIRE_HEIGHT 168
#define FIRE_MAX 29
static const Color s_palette[] = {
Color(0x07, 0x07, 0x07), Color(0x1F, 0x07, 0x07), Color(0x2F, 0x0F, 0x07),
Color(0x47, 0x0F, 0x07), Color(0x57, 0x17, 0x07), Color(0x67, 0x1F, 0x07),
Color(0x77, 0x1F, 0x07), Color(0x9F, 0x2F, 0x07), Color(0xAF, 0x3F, 0x07),
Color(0xBF, 0x47, 0x07), Color(0xC7, 0x47, 0x07), Color(0xDF, 0x4F, 0x07),
Color(0xDF, 0x57, 0x07), Color(0xD7, 0x5F, 0x07), Color(0xD7, 0x5F, 0x07),
Color(0xD7, 0x67, 0x0F), Color(0xCF, 0x6F, 0x0F), Color(0xCF, 0x7F, 0x0F),
Color(0xCF, 0x87, 0x17), Color(0xC7, 0x87, 0x17), Color(0xC7, 0x8F, 0x17),
Color(0xC7, 0x97, 0x1F), Color(0xBF, 0x9F, 0x1F), Color(0xBF, 0xA7, 0x27),
Color(0xBF, 0xAF, 0x2F), Color(0xB7, 0xAF, 0x2F), Color(0xB7, 0xB7, 0x37),
Color(0xCF, 0xCF, 0x6F), Color(0xEF, 0xEF, 0xC7), Color(0xFF, 0xFF, 0xFF)
};
/* Random functions...
* These are from musl libc's prng/rand.c
*/
static uint64_t seed;
void my_srand(unsigned s)
{
seed = s - 1;
}
static int my_rand(void)
{
seed = 6364136223846793005ULL * seed + 1;
return seed >> 33;
}
/*
* Fire Widget
*/
class Fire : public GUI::Widget {
C_OBJECT(Fire)
public:
virtual ~Fire() override;
void set_stat_label(RefPtr<GUI::Label> l) { stats = l; };
private:
Fire();
RefPtr<Gfx::Bitmap> bitmap;
RefPtr<GUI::Label> stats;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void mousedown_event(GUI::MouseEvent& event) override;
virtual void mousemove_event(GUI::MouseEvent& event) override;
virtual void mouseup_event(GUI::MouseEvent& event) override;
bool dragging;
int timeAvg;
int cycles;
int phase;
};
Fire::Fire()
{
bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::Indexed8, { 320, 200 });
/* Initialize fire palette */
for (int i = 0; i < 30; i++)
bitmap->set_palette_color(i, s_palette[i]);
/* Set remaining entries to white */
for (int i = 30; i < 256; i++)
bitmap->set_palette_color(i, Color::White);
dragging = false;
timeAvg = 0;
cycles = 0;
phase = 0;
my_srand(time(nullptr));
stop_timer();
start_timer(20);
/* Draw fire "source" on bottom row of pixels */
for (int i = 0; i < FIRE_WIDTH; i++)
bitmap->bits(bitmap->height() - 1)[i] = FIRE_MAX;
/* Set off initital paint event */
//update();
}
Fire::~Fire()
{
}
void Fire::paint_event(GUI::PaintEvent& event)
{
Core::ElapsedTimer timer;
timer.start();
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
/* Blit it! */
painter.draw_scaled_bitmap(event.rect(), *bitmap, bitmap->rect());
timeAvg += timer.elapsed();
cycles++;
}
void Fire::timer_event(Core::TimerEvent&)
{
/* Update only even or odd columns per frame... */
phase++;
if (phase > 1)
phase = 0;
/* Paint our palettized buffer to screen */
for (int px = 0 + phase; px < FIRE_WIDTH; px += 2) {
for (int py = 1; py < 200; py++) {
int rnd = my_rand() % 3;
/* Calculate new pixel value, don't go below 0 */
u8 nv = bitmap->bits(py)[px];
if (nv > 0)
nv -= (rnd & 1);
/* ...sigh... */
int epx = px + (1 - rnd);
if (epx < 0)
epx = 0;
else if (epx > FIRE_WIDTH)
epx = FIRE_WIDTH;
bitmap->bits(py - 1)[epx] = nv;
}
}
if ((cycles % 50) == 0) {
dbgprintf("%d total cycles. finished 50 in %d ms, avg %d ms\n", cycles, timeAvg, timeAvg / 50);
stats->set_text(String::format("%d ms", timeAvg / 50));
timeAvg = 0;
}
update();
}
/*
* Mouse handling events
*/
void Fire::mousedown_event(GUI::MouseEvent& event)
{
if (event.button() == GUI::MouseButton::Left)
dragging = true;
return GUI::Widget::mousedown_event(event);
}
/* FIXME: needs to account for the size of the window rect */
void Fire::mousemove_event(GUI::MouseEvent& event)
{
if (dragging) {
if (event.y() >= 2 && event.y() < 398 && event.x() <= 638) {
int ypos = event.y() / 2;
int xpos = event.x() / 2;
bitmap->bits(ypos - 1)[xpos] = FIRE_MAX + 5;
bitmap->bits(ypos - 1)[xpos + 1] = FIRE_MAX + 5;
bitmap->bits(ypos)[xpos] = FIRE_MAX + 5;
bitmap->bits(ypos)[xpos + 1] = FIRE_MAX + 5;
}
}
return GUI::Widget::mousemove_event(event);
}
void Fire::mouseup_event(GUI::MouseEvent& event)
{
if (event.button() == GUI::MouseButton::Left)
dragging = false;
return GUI::Widget::mouseup_event(event);
}
/*
* Main
*/
int main(int argc, char** argv)
{
GUI::Application app(argc, argv);
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(false);
window->set_title("Fire");
window->set_resizable(false);
window->set_rect(100, 100, 640, 400);
auto& fire = window->set_main_widget<Fire>();
auto& time = fire.add<GUI::Label>();
time.set_relative_rect({ 0, 4, 40, 10 });
time.move_by({ window->width() - time.width(), 0 });
time.set_foreground_color(Color::from_rgb(0x444444));
fire.set_stat_label(time);
window->show();
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-demo.png"));
return app.exec();
}