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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AudioServer/AudioClientEndpoint.h>
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#include <AudioServer/AudioServerEndpoint.h>
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#include <LibIPC/ServerConnection.h>
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namespace Audio {
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class Buffer;
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class ClientConnection : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
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, public AudioClientEndpoint {
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C_OBJECT(ClientConnection)
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public:
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ClientConnection();
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virtual void handshake() override;
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void enqueue(const Buffer&);
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bool try_enqueue(const Buffer&);
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bool get_muted();
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void set_muted(bool);
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int get_main_mix_volume();
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void set_main_mix_volume(int);
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int get_remaining_samples();
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int get_played_samples();
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int get_playing_buffer();
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void set_paused(bool paused);
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void clear_buffer(bool paused = false);
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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Function<void(int volume)> on_main_mix_volume_change;
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private:
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virtual void handle(const Messages::AudioClient::FinishedPlayingBuffer&) override;
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virtual void handle(const Messages::AudioClient::MutedStateChanged&) override;
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virtual void handle(const Messages::AudioClient::MainMixVolumeChanged&) override;
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};
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}
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