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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibChess/UCIEndpoint.h>
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#include <sys/types.h>
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class Engine : public Chess::UCI::Endpoint {
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C_OBJECT(Engine)
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public:
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virtual ~Engine() override;
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Engine(const StringView& command);
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Engine(const Engine&) = delete;
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Engine& operator=(const Engine&) = delete;
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virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&);
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template<typename Callback>
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void get_best_move(const Chess::Board& board, int time_limit, Callback&& callback)
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{
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send_command(Chess::UCI::PositionCommand({}, board.moves()));
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Chess::UCI::GoCommand go_command;
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go_command.movetime = time_limit;
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send_command(go_command);
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m_bestmove_callback = move(callback);
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}
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private:
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Function<void(Chess::Move)> m_bestmove_callback;
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pid_t m_pid { -1 };
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};
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