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82826104e0
This helps avoid copying JsonValues during parsing.
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/HashMap.h>
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#include <AK/JsonValue.h>
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namespace AK {
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class JsonObject {
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public:
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JsonObject() { }
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~JsonObject() {}
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JsonObject(const JsonObject& other)
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: m_members(other.m_members)
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{
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}
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JsonObject(JsonObject&& other)
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: m_members(move(other.m_members))
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{
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}
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JsonObject& operator=(const JsonObject& other)
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{
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if (this != &other)
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m_members = other.m_members;
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return *this;
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}
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JsonObject& operator=(JsonObject&& other)
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{
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if (this != &other)
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m_members = move(other.m_members);
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return *this;
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}
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int size() const { return m_members.size(); }
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bool is_empty() const { return m_members.is_empty(); }
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JsonValue get(const String& key) const
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{
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auto it = m_members.find(key);
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if (it == m_members.end())
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return JsonValue(JsonValue::Type::Undefined);
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return (*it).value;
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}
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void set(const String& key, JsonValue&& value)
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{
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m_members.set(key, move(value));
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}
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void set(const String& key, const JsonValue& value)
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{
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m_members.set(key, JsonValue(value));
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}
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template<typename Callback>
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void for_each_member(Callback callback) const
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{
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for (auto& it : m_members)
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callback(it.key, it.value);
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}
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String serialized() const;
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void serialize(StringBuilder&) const;
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private:
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HashMap<String, JsonValue> m_members;
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};
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}
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using AK::JsonObject;
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