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1057 lines
36 KiB
Diff
1057 lines
36 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: gouchi <gouchi@free.fr>
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Date: Sat, 7 May 2022 18:26:21 +0200
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Subject: [PATCH] Set default options for SerenityOS
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Set libretro cores path to `/usr/lib/libretro`
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Set video and audio driver to sdl2
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Disable vsync
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The libretro core won't keep running in the background when we are in the menu.
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Don't pause gameplay when window focus is lost
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Set some config paths to home directory
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---
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Makefile | 2 +-
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pkg/serenityos/retroarch.cfg | 1021 ++++++++++++++++++++++++++++++++++
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2 files changed, 1022 insertions(+), 1 deletion(-)
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create mode 100644 pkg/serenityos/retroarch.cfg
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diff --git a/Makefile b/Makefile
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index 63c7eda..2aed29f 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -235,7 +235,7 @@ install: $(TARGET)
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mkdir -p $(DESTDIR)$(DATA_DIR)/pixmaps 2>/dev/null || /bin/true
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cp $(TARGET) $(DESTDIR)$(BIN_DIR)
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cp tools/cg2glsl.py $(DESTDIR)$(BIN_DIR)/retroarch-cg2glsl
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- cp retroarch.cfg $(DESTDIR)$(GLOBAL_CONFIG_DIR)
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+ cp pkg/serenityos/retroarch.cfg $(DESTDIR)$(GLOBAL_CONFIG_DIR)
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cp com.libretro.RetroArch.appdata.xml $(DESTDIR)$(DATA_DIR)/metainfo
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cp retroarch.desktop $(DESTDIR)$(DATA_DIR)/applications
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cp docs/retroarch.6 $(DESTDIR)$(MAN_DIR)/man6
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diff --git a/pkg/serenityos/retroarch.cfg b/pkg/serenityos/retroarch.cfg
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new file mode 100644
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index 0000000..088e883
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--- /dev/null
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+++ b/pkg/serenityos/retroarch.cfg
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@@ -0,0 +1,1021 @@
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+## Skeleton config file for RetroArch
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+
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+# If set to a directory, the content history playlist will be saved
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+# to this directory.
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+# content_history_dir =
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+
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+# Automatically saves a savestate at the end of RetroArch's lifetime.
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+# The path is $SRAM_PATH.auto.
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+# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
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+# savestate_auto_save = false
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+# savestate_auto_load = true
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+
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+# Load libretro from a dynamic location for dynamically built RetroArch.
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+# This option is mandatory.
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+
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+# Path to a libretro implementation.
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+# libretro_path = "/path/to/libretro.so"
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+
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+# Sets log level for libretro cores (GET_LOG_INTERFACE).
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+# If a log level issued by a libretro core is below libretro_log_level, it is ignored.
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+# DEBUG logs are always ignored unless verbose mode is activated (--verbose).
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+# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
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+# libretro_log_level = 0
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+
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+# Enable or disable verbosity level of frontend.
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+# log_verbosity = false
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+
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+# If this option is enabled, every content file loaded in RetroArch will be
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+# automatically added to a history list.
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+# history_list_enable = true
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+
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+# Enable performance counters
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+# perfcnt_enable = false
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+
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+# Path to core options config file.
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+# This config file is used to expose core-specific options.
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+# It will be written to by RetroArch.
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+# A default path will be assigned if not set.
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+# core_options_path =
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+
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+# Path to content history file.
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+# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
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+# A default path will be assigned if not set.
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+content_history_path = "~/.config/retroarch/content_history.lpl"
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+
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+# Path to music content history file (optional).
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+# RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
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+# A default path will be assigned if not set.
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+content_music_history_path = "~/.config/retroarch/content_music_history.lpl"
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+
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+# Path to image content history file (optional).
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+# RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
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+# A default path will be assigned if not set.
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+content_image_history_path = "~/.config/retroarch/content_image_history.lpl"
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+
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+# Path to video content history file (optional).
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+# RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
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+# A default path will be assigned if not set.
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+content_video_history_path = "~/.config/retroarch/content_video_history.lpl"
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+
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+# Number of entries that will be kept in content history file.
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+# content_history_size = 200
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+
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+# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
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+# Usually set by developers who bundle libretro/RetroArch apps to point to assets.
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+# content_directory =
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+
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+# Sets start directory for menu config browser.
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+rgui_config_directory = "~/.config/retroarch/config"
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+
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+# Show startup screen in menu.
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+# Is automatically set to false when seen for the first time.
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+# This is only updated in config if config_save_on_exit is set to true, however.
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+# rgui_show_start_screen = true
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+
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+# Flushes config to disk on exit. Useful for menu as settings can be modified.
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+# Overwrites the config. #include's and comments are not preserved.
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+# config_save_on_exit = true
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+
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+# Shows hidden files and folders in directory listings.
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+# show_hidden_files = false
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+
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+#### Driver
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+
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+# Input driver. Depending on video driver, it might force a different input driver.
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+# input_driver = sdl
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+
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+# Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
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+# input_joypad_driver =
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+
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+# Video driver to use. "gl", "xvideo", "sdl", "d3d"
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+video_driver = "sdl2"
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+
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+# Which context implementation to use.
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+# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
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+# By default, tries to use first suitable driver.
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+# video_context_driver =
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+
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+# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
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+audio_driver = "sdl2"
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+
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+# Audio resampler driver backend. Which audio resampler to use.
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+# Default will use "sinc".
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+# audio_resampler =
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+
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+# Camera driver.
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+# camera_driver =
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+
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+# Location driver.
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+# location_driver =
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+
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+# Menu driver to use. ("rgui", "xmb", "glui")
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+# menu_driver = "rgui"
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+
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+# Record driver. Used when recording video.
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+# record_driver =
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+
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+#### Video
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+
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+# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
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+# by video driver.
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+# suspend_screensaver_enable = true
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+
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+# Display framerate.
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+# fps_show = false
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+
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+# Display memory.
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+# memory_show = false
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+
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+# Display total number of frames rendered. (only displays if fps_show is enabled)
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+# framecount_show =
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+
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+# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
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+# suggests RetroArch to use that particular monitor.
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+# video_monitor_index = 0
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+
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+# Start in fullscreen. Can be changed at runtime.
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+# video_fullscreen = false
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+
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+# If fullscreen, prefer using a windowed fullscreen mode.
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+# video_windowed_fullscreen = true
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+
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+# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
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+# video_fullscreen_x = 0
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+# video_fullscreen_y = 0
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+
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+# Video refresh rate of your CRT monitor.
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+# Used to calculate a suitable audio input rate.
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+# crt_video_refresh_rate = 59.94
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+
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+# Video refresh rate of your monitor.
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+# Used to calculate a suitable audio input rate.
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+# video_refresh_rate = 59.94
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+
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+# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
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+# have video problems with sRGB FBO support enabled.
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+# video_force_srgb_disable = false
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+
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+# If this is true and video_aspect_ratio is not set,
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+# aspect ratio is decided by libretro implementation.
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+# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
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+# video_aspect_ratio_auto = false
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+
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+# A floating point value for video aspect ratio (width / height).
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+# If this is not set, aspect ratio is assumed to be automatic.
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+# Behavior then is defined by video_aspect_ratio_auto.
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+# video_aspect_ratio =
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+
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+# Windowed x resolution scale and y resolution scale
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+# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
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+# video_scale = 3.0
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+
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+# Percentage of opacity to use for the window (100 is completely opaque).
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+# video_window_opacity = 100
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+
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+# Whether to enable the default window decorations like border, titlebar etc.
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+# video_window_show_decorations = true
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+
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+# Forcibly disable composition. Only works in Windows Vista/7 for now.
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+# video_disable_composition = false
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+
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+# Video vsync.
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+video_vsync = false
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+
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+# Interval at which a Vsync swap is performed.
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+# 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
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+# video_swap_interval = 1
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+
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+# Max amount of swapchain images.
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+# Single buffering = 1, Double buffering = 2, 3 = Triple buffering
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+# video_max_swapchain_images = 3
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+
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+# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
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+# video_hard_sync = false
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+
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+# Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
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+# Maximum is 3.
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+# video_hard_sync_frames = 0
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+
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+# Sets how many milliseconds to delay after VSync before running the core.
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+# Can reduce latency at cost of higher risk of stuttering.
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+# Maximum is 15.
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+# video_frame_delay = 0
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+
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+# Inserts a black frame inbetween frames.
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+# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
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+# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
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+# video_black_frame_insertion = false
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+
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+# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
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+# video_threaded = false
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+
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+# Use a shared context for HW rendered libretro cores.
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+# Avoids having to assume HW state changes inbetween frames.
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+# video_shared_context = false
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+
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+# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
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+# video_smooth = true
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+
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+# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
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+# video_force_aspect = true
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+
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+# Only scales video in integer steps.
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+# The base size depends on system-reported geometry and aspect ratio.
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+# If video_force_aspect is not set, X/Y will be integer scaled independently.
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+# video_scale_integer = false
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+
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+# Index of the aspect ratio selection in the menu.
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+# 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Aspect Ratio
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+# aspect_ratio_index = 20
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+
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+# Forces cropping of overscanned frames.
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+# Exact behavior of this option is implementation specific.
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+# video_crop_overscan = true
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+
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+# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
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+# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
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+
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+# Load video_shader on startup.
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+# Other shaders can still be loaded later in runtime.
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+# video_shader_enable = false
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+
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+# CPU-based video filter. Path to a dynamic library.
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+# video_filter =
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+
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+# Path to a font used for rendering messages. This path must be defined to enable fonts.
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+# Do note that the _full_ path of the font is necessary!
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+# video_font_path =
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+
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+# Size of the font rendered in points.
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+# video_font_size = 32
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+
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+# Enable usage of OSD messages.
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+# video_font_enable = true
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+
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+# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
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+# [0.0, 0.0] maps to the lower left corner of the screen.
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+# video_message_pos_x = 0.05
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+# video_message_pos_y = 0.05
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+
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+# Color for message. The value is treated as a hexadecimal value.
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+# It is a regular RGB hex number, i.e. red is "ff0000".
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+# video_message_color = ffffff
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+
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+# Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
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+# video_message_bgcolor_enable = false
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+# video_message_bgcolor_red = 0
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+# video_message_bgcolor_green = 0
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+# video_message_bgcolor_blue = 0
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+# video_message_bgcolor_opacity = 1.0
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+
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+# Allows libretro cores to set rotation modes.
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+# Setting this to false will honor, but ignore this request.
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+# This is useful for vertically oriented content where one manually rotates the monitor.
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+# video_allow_rotate = true
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+
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+# Forces a certain rotation of the video.
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+# The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
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+# The angle is <value> * 90 degrees counter-clockwise.
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+# video_rotation = 0
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+
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+# Forces a certain orientation of the screen from the operating system.
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+# The angle is <value> * 90 degrees counter-clockwise.
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+# screen_orientation = 0
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+
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+# HDR settings
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+# video_hdr_enable = false
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+# video_hdr_max_nits = 1000.0f
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+# video_hdr_paper_white_nits = 200.0f
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+# video_hdr_contrast = 1.0f
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+# video_hdr_expand_gamut = true
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+
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+#### Audio
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+
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+# Enable audio.
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+# audio_enable = true
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+
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+# Enable menu audio sounds.
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+# audio_enable_menu = false
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+# audio_enable_menu_ok = false
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+# audio_enable_menu_cancel = false
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+# audio_enable_menu_notice = false
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+# audio_enable_menu_bgm = false
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+
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+# Mutes audio.
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+# audio_mute_enable = false
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+
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+# Mutes audio mixer volume globally.
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+# audio_mixer_mute_enable = false
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+
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+# Audio output samplerate.
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+# audio_out_rate = 48000
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+
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+# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
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+# audio_device =
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+
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+# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
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+# audio_dsp_plugin =
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+
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+# Will sync (block) on audio. Recommended.
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+# audio_sync = true
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+
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+# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
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+# audio_latency = 64
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+
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+# Enable audio rate control.
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+# audio_rate_control = true
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+
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+# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
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+# Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
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+# audio_rate_control_delta = 0.005
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+
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+# Controls maximum audio timing skew. Defines the maximum change in input rate.
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+# Input rate = in_rate * (1.0 +/- max_timing_skew)
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+# audio_max_timing_skew = 0.05
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+
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+# Audio volume. Volume is expressed in dB.
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+# 0 dB is normal volume. No gain will be applied.
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+# Gain can be controlled in runtime with input_volume_up/input_volume_down.
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+# audio_volume = 0.0
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+
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+# Audio mixer volume. Volume is expressed in dB.
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+# 0 dB is normal volume. No gain will be applied.
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+# audio_mixer_volume = 0.0
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+
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+#### Overlay
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+
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+# Enable the overlay.
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+# input_overlay_enable = true
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+
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+# Show the overlay behind the menu instead of in front.
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+# input_overlay_behind_menu = "false"
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+
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+# Hide the current overlay from appearing inside the menu.
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+# input_overlay_hide_in_menu = true
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+
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+# Path to input overlay.
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+# input_overlay =
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+
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+# Opacity of all the UI elements of the overlay.
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+# input_overlay_opacity = 1.0
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+
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+# Scale of all UI elements of the overlay.
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+# input_overlay_scale = 1.0
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+
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+# Center of all UI elements of the overlay.
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+# input_overlay_center_x = 0.5
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+# input_overlay_center_y = 0.5
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+
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+#### Input
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+
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+# Path to input remapping file.
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+# input_remapping_path =
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+
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+# Input bind timer timeout.
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+# Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
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+# input_bind_timeout = 1
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+
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+# If enabled, overrides the input binds with the remapped binds set for the current core.
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+# input_remap_binds_enable = true
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+
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+# Maximum amount of users supported by RetroArch.
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+# input_max_users = 16
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+
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+# Keyboard layout for input driver if applicable (udev/evdev for now).
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+# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
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+# input_keyboard_layout =
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+
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+# Defines axis threshold. Possible values are [0.0, 1.0]
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+# input_axis_threshold = 0.5
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+
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+# input_analog_deadzone = 0.0
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+
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+# input_analog_sensitivity = 1.0
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+
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+# Enable input auto-detection. Will attempt to autoconfigure
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+# joypads, Plug-and-Play style.
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+# input_autodetect_enable = true
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+
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+# Show the input descriptors set by the core instead of the
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+# default ones.
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+# input_descriptor_label_show = true
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+
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+# Hide input descriptors that were not set by the core.
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+# input_descriptor_hide_unbound = false
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+
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+# Influence how input polling is done inside RetroArch.
|
|
+# 0 : Early - Input polling is performed before call to retro_run.
|
|
+# 1 : Normal - Input polling is performed when retro_input_poll is
|
|
+# requested.
|
|
+# 2 : Late - Input polling is performed on first call to retro_input_state
|
|
+# per frame
|
|
+#
|
|
+# Setting it to 0 or 2 can result in less latency depending on
|
|
+# your configuration.
|
|
+#
|
|
+# When netplay is enabled, the default polling behavior (1) will
|
|
+# be used regardless of the value set here.
|
|
+# input_poll_type_behavior = 1
|
|
+
|
|
+# Sets which libretro device is used for a user.
|
|
+# Devices are indentified with a number.
|
|
+# This is normally saved by the menu.
|
|
+# Device IDs are found in libretro.h.
|
|
+# These settings are overridden by explicit command-line arguments which refer to input devices.
|
|
+# None: 0
|
|
+# Joypad (RetroPad): 1
|
|
+# Mouse: 2
|
|
+# Keyboard: 3
|
|
+# Generic Lightgun: 4
|
|
+# Joypad w/ Analog (RetroPad + Analog sticks): 5
|
|
+# Multitap (SNES specific): 257
|
|
+# Super Scope (SNES specific): 260
|
|
+# Justifier (SNES specific): 516
|
|
+# Justifiers (SNES specific): 772
|
|
+
|
|
+# input_libretro_device_p1 =
|
|
+# input_libretro_device_p2 =
|
|
+# input_libretro_device_p3 =
|
|
+# input_libretro_device_p4 =
|
|
+# input_libretro_device_p5 =
|
|
+# input_libretro_device_p6 =
|
|
+# input_libretro_device_p7 =
|
|
+# input_libretro_device_p8 =
|
|
+
|
|
+# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
|
|
+# is for keypad keys):
|
|
+#
|
|
+# left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
|
|
+# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
|
|
+# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
|
|
+# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
|
|
+# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
|
|
+# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
|
|
+# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
|
|
+# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
|
|
+#
|
|
+# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
|
|
+# rather than relying on a default.
|
|
+# input_player1_a = "x"
|
|
+# input_player1_b = "z"
|
|
+# input_player1_y = "a"
|
|
+# input_player1_x = "s"
|
|
+# input_player1_start = "enter"
|
|
+# input_player1_select = "rshift"
|
|
+# input_player1_l = "q"
|
|
+# input_player1_r = "w"
|
|
+# input_player1_left = "left"
|
|
+# input_player1_right = "right"
|
|
+# input_player1_up = "up"
|
|
+# input_player1_down = "down"
|
|
+# input_player1_l2 =
|
|
+# input_player1_r2 =
|
|
+# input_player1_l3 =
|
|
+# input_player1_r3 =
|
|
+
|
|
+# Two analog sticks (DualShock-esque).
|
|
+# Bound as usual, however, if a real analog axis is bound,
|
|
+# it can be read as a true analog.
|
|
+# Positive X axis is right, Positive Y axis is down.
|
|
+# input_player1_l_x_plus =
|
|
+# input_player1_l_x_minus =
|
|
+# input_player1_l_y_plus =
|
|
+# input_player1_l_y_minus =
|
|
+# input_player1_r_x_plus =
|
|
+# input_player1_r_x_minus =
|
|
+# input_player1_r_y_plus =
|
|
+# input_player1_r_y_minus =
|
|
+
|
|
+# If desired, it is possible to override which joypads are being used for user 1 through 8.
|
|
+# First joypad available is 0.
|
|
+# input_player1_joypad_index = 0
|
|
+# input_player2_joypad_index = 1
|
|
+# input_player3_joypad_index = 2
|
|
+# input_player4_joypad_index = 3
|
|
+# input_player5_joypad_index = 4
|
|
+# input_player6_joypad_index = 5
|
|
+# input_player7_joypad_index = 6
|
|
+# input_player8_joypad_index = 7
|
|
+
|
|
+# Input device buttons.
|
|
+# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
|
|
+# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
|
|
+# E.g. "h0up"
|
|
+# input_player1_a_btn =
|
|
+# input_player1_b_btn =
|
|
+# input_player1_y_btn =
|
|
+# input_player1_x_btn =
|
|
+# input_player1_start_btn =
|
|
+# input_player1_select_btn =
|
|
+# input_player1_l_btn =
|
|
+# input_player1_r_btn =
|
|
+# input_player1_left_btn =
|
|
+# input_player1_right_btn =
|
|
+# input_player1_up_btn =
|
|
+# input_player1_down_btn =
|
|
+# input_player1_l2_btn =
|
|
+# input_player1_r2_btn =
|
|
+# input_player1_l3_btn =
|
|
+# input_player1_r3_btn =
|
|
+
|
|
+# Menu buttons.
|
|
+# menu_search_btn =
|
|
+# menu_info_btn =
|
|
+# menu_default_btn =
|
|
+# menu_scroll_down_btn =
|
|
+# menu_scroll_up_btn =
|
|
+
|
|
+# Swap buttons for OK/Cancel
|
|
+# menu_swap_ok_cancel_buttons = false
|
|
+
|
|
+# Axis for RetroArch D-Pad.
|
|
+# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
|
|
+# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
|
|
+# input_player1_left_axis =
|
|
+# input_player1_right_axis =
|
|
+# input_player1_up_axis =
|
|
+# input_player1_down_axis =
|
|
+
|
|
+# Holding the turbo while pressing another button will let the button enter a turbo mode
|
|
+# where the button state is modulated with a periodic signal.
|
|
+# The modulation stops when the button itself (not turbo button) is released.
|
|
+# input_player1_turbo =
|
|
+
|
|
+# Describes the period and how long of that period a turbo-enabled button should behave.
|
|
+# Numbers are described in frames.
|
|
+# input_turbo_period = 6
|
|
+# input_turbo_duty_cycle = 3
|
|
+
|
|
+# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
|
|
+# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
|
|
+
|
|
+# Toggles fullscreen.
|
|
+# input_toggle_fullscreen = f
|
|
+
|
|
+# Saves state.
|
|
+# input_save_state = f2
|
|
+# Loads state.
|
|
+# input_load_state = f4
|
|
+
|
|
+# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
|
|
+# When slot is != 0, path will be $path%d, where %d is slot number.
|
|
+# input_state_slot_increase = f7
|
|
+# input_state_slot_decrease = f6
|
|
+
|
|
+# Toggles between fast-forwarding and normal speed.
|
|
+# input_toggle_fast_forward = space
|
|
+
|
|
+# Hold for fast-forward. Releasing button disables fast-forward.
|
|
+# input_hold_fast_forward = l
|
|
+
|
|
+# Key to exit RetroArch cleanly.
|
|
+# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
|
|
+# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
|
|
+# input_exit_emulator = escape
|
|
+
|
|
+# Applies next and previous shader in directory.
|
|
+# input_shader_next = m
|
|
+# input_shader_prev = n
|
|
+
|
|
+# Hold button down to rewind. Rewinding must be enabled.
|
|
+# input_rewind = r
|
|
+
|
|
+# Toggle between recording and not.
|
|
+# input_movie_record_toggle = o
|
|
+
|
|
+# Toggle between paused and non-paused state
|
|
+# input_pause_toggle = p
|
|
+
|
|
+# Frame advance when content is paused
|
|
+# input_frame_advance = k
|
|
+
|
|
+# Reset the content.
|
|
+# input_reset = h
|
|
+
|
|
+# Cheats.
|
|
+# input_cheat_index_plus = y
|
|
+# input_cheat_index_minus = t
|
|
+# input_cheat_toggle = u
|
|
+
|
|
+# Mute/unmute audio
|
|
+# input_audio_mute = f9
|
|
+
|
|
+# Take screenshot
|
|
+# input_screenshot = f8
|
|
+
|
|
+# Netplay flip users.
|
|
+# input_netplay_flip_players = i
|
|
+
|
|
+# Hold for slowmotion.
|
|
+# input_slowmotion = e
|
|
+
|
|
+# Toggles sync to exact content framerate.
|
|
+# input_toggle_vrr_runloop =
|
|
+
|
|
+# Enable other hotkeys.
|
|
+# If this hotkey is bound to either keyboard, joybutton or joyaxis,
|
|
+# all other hotkeys will be disabled unless this hotkey is also held at the same time.
|
|
+# This is useful for RETRO_KEYBOARD centric implementations
|
|
+# which query a large area of the keyboard, where it is not desirable
|
|
+# that hotkeys get in the way.
|
|
+
|
|
+# Alternatively, all hotkeys for keyboard could be disabled by the user.
|
|
+# input_enable_hotkey_btn =
|
|
+
|
|
+# Adds a delay in frames before the assigned hotkey blocks input. Useful if the
|
|
+# hotkey input is mapped to another action.
|
|
+# input_hotkey_block_delay = "5"
|
|
+
|
|
+# Increases audio volume.
|
|
+# input_volume_up = kp_plus
|
|
+# Decreases audio volume.
|
|
+# input_volume_down = kp_minus
|
|
+
|
|
+# Toggles to next overlay. Wraps around.
|
|
+# input_overlay_next =
|
|
+
|
|
+# Toggles eject for disks. Used for multiple-disk content.
|
|
+# input_disk_eject_toggle =
|
|
+
|
|
+# Cycles through disk images. Use after ejecting.
|
|
+# Complete by toggling eject again.
|
|
+# input_disk_next =
|
|
+
|
|
+# Toggles menu.
|
|
+# input_menu_toggle = f1
|
|
+
|
|
+# Toggles display of on-screen technical statistics.
|
|
+# input_toggle_statistics =
|
|
+
|
|
+# RetroPad button combination to toggle menu
|
|
+# 0: None
|
|
+# 1: Down + Y + L1 + R1
|
|
+# 2: L3 + R3
|
|
+# 3: L1 + R1 + Start + Select
|
|
+# 4: Start + Select
|
|
+# 5: L3 + R1
|
|
+# 6: L1 + R1
|
|
+# 7: Hold Start (2 seconds)
|
|
+# 8: Hold Select (2 seconds)
|
|
+# 9: Down + Select
|
|
+# 10: L2 + R2
|
|
+# input_menu_toggle_gamepad_combo = 0
|
|
+
|
|
+# RetroPad button combination to quit
|
|
+# 0: None
|
|
+# 1: Down + Y + L1 + R1
|
|
+# 2: L3 + R3
|
|
+# 3: L1 + R1 + Start + Select
|
|
+# 4: Start + Select
|
|
+# 5: L3 + R1
|
|
+# 6: L1 + R1
|
|
+# 7: Hold Start (2 seconds)
|
|
+# 8: Hold Select (2 seconds)
|
|
+# 9: Down + Select
|
|
+# 10: L2 + R2
|
|
+# input_quit_gamepad_combo = 0
|
|
+
|
|
+# allow any RetroPad to control the menu
|
|
+# all_users_control_menu = false
|
|
+
|
|
+# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
|
|
+# and keeps the mouse pointer inside the window to allow relative mouse input
|
|
+# to work better.
|
|
+# input_grab_mouse_toggle = f11
|
|
+
|
|
+#### Menu
|
|
+
|
|
+# If disabled, will hide 'Online Updater' inside the menu.
|
|
+# menu_show_online_updater = true
|
|
+
|
|
+# If disabled, will hide the ability to update cores (and core info files) inside the menu.
|
|
+# menu_show_core_updater = true
|
|
+
|
|
+# If disabled, the libretro core will keep running in the background when we
|
|
+# are in the menu.
|
|
+menu_pause_libretro = true
|
|
+
|
|
+# If disabled, we use separate controls for menu operation.
|
|
+# menu_unified_controls = false
|
|
+
|
|
+# Enable mouse controls inside the menu.
|
|
+# menu_mouse_enable = false
|
|
+
|
|
+# Enable touch controls inside the menu.
|
|
+# menu_pointer_enable = false
|
|
+
|
|
+# Shows current date and/or time inside menu.
|
|
+# menu_timedate_enable = true
|
|
+
|
|
+# Shows current battery level inside menu.
|
|
+# menu_battery_level_enable = true
|
|
+
|
|
+# Shows current core inside menu.
|
|
+# menu_core_enable = true
|
|
+
|
|
+# Path to an image to set as menu wallpaper.
|
|
+# menu_wallpaper =
|
|
+
|
|
+# Dynamically load a new wallpaper depending on context.
|
|
+# menu_dynamic_wallpaper_enable = false
|
|
+
|
|
+# Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
|
|
+# menu_thumbnails = 0
|
|
+# menu_left_thumbnails = 0
|
|
+
|
|
+# Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
|
|
+# menu_navigation_wraparound_enable = false
|
|
+
|
|
+# Filter files being shown in filebrowser by supported extensions.
|
|
+# menu_navigation_browser_filter_supported_extensions_enable = true
|
|
+
|
|
+# Collapse subgroup settings into main group to create one big listing of settings
|
|
+# per category.
|
|
+# menu_collapse_subgroups_enable = false
|
|
+
|
|
+#### Core
|
|
+#
|
|
+# Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
|
|
+# load_dummy_on_core_shutdown = "true"
|
|
+
|
|
+# Check for firmware requirement(s) before loading a content.
|
|
+# check_firmware_before_loading = "false"
|
|
+
|
|
+#### User Interface
|
|
+
|
|
+# Start UI companion driver's interface on boot (if available).
|
|
+# ui_companion_start_on_boot = true
|
|
+
|
|
+# Toggle companion UI on startup (currently only used to show the WIMP UI)
|
|
+# ui_companion_toggle = false
|
|
+
|
|
+# Only init the WIMP UI for this session if this is enabled
|
|
+# desktop_menu_enable = true
|
|
+
|
|
+#### Camera
|
|
+
|
|
+# Override the default camera device the camera driver uses. This is driver dependant.
|
|
+# camera_device =
|
|
+
|
|
+# Override the default privacy permission for cores that want to access camera services. Is "false" by default.
|
|
+# camera_allow = false
|
|
+
|
|
+#### Location
|
|
+
|
|
+# Override the default privacy permission for cores that want to access location services. Is "false" by default.
|
|
+# location_allow = false
|
|
+
|
|
+#### Core Updater
|
|
+
|
|
+# URL to core update directory on buildbot.
|
|
+# core_updater_buildbot_url = "http://buildbot.libretro.com"
|
|
+
|
|
+# URL to assets update directory on buildbot.
|
|
+# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
|
|
+
|
|
+# After downloading, automatically extract archives that the downloads are contained inside.
|
|
+# core_updater_auto_extract_archive = true
|
|
+
|
|
+#### Network
|
|
+
|
|
+# When being client over netplay, use keybinds for user 1.
|
|
+# netplay_client_swap_input = false
|
|
+
|
|
+# The username of the person running RetroArch. This will be used for playing online, for instance.
|
|
+# netplay_nickname =
|
|
+
|
|
+# The amount of delay frames to use for netplay. Increasing this value will increase
|
|
+# performance, but introduce more latency.
|
|
+# netplay_delay_frames = 0
|
|
+
|
|
+# Netplay mode for the current user.
|
|
+# false is Server, true is Client.
|
|
+# netplay_mode = false
|
|
+
|
|
+# Enable or disable spectator mode for the user during netplay.
|
|
+# netplay_spectator_mode_enable = false
|
|
+
|
|
+# The IP Address of the host to connect to.
|
|
+# netplay_ip_address =
|
|
+
|
|
+# The port of the host IP Address. Can be either a TCP or UDP port.
|
|
+# netplay_ip_port = 55435
|
|
+
|
|
+# Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
|
|
+# netplay_use_mitm_server = false
|
|
+
|
|
+# The requested MITM server to use.
|
|
+# netplay_mitm_server = "nyc"
|
|
+
|
|
+#### Directory
|
|
+
|
|
+# Sets the System/BIOS directory.
|
|
+# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
|
|
+system_directory = "~/.config/retroarch/system"
|
|
+
|
|
+# Save all downloaded files to this directory.
|
|
+core_assets_directory = "~/.config/retroarch/downloads"
|
|
+
|
|
+# Assets directory. This location is queried by default when menu interfaces try to look for
|
|
+# loadable assets, etc.
|
|
+assets_directory = "~/.config/retroarch/assets"
|
|
+
|
|
+# Dynamic wallpapers directory. The place to store the wallpapers dynamically
|
|
+# loaded by the menu depending on context.
|
|
+# dynamic_wallpapers_directory =
|
|
+
|
|
+# Thumbnails directory. To store thumbnail files.
|
|
+thumbnails_directory = "~/.config/retroarch/thumbnails"
|
|
+
|
|
+# File browser directory. Sets start directory for menu file browser.
|
|
+rgui_browser_directory = "~/.config/retroarch/downloads"
|
|
+
|
|
+# Core directory for libretro core implementations.
|
|
+libretro_directory = "/usr/lib/libretro"
|
|
+
|
|
+# Core info directory for libretro core information.
|
|
+libretro_info_path = "~/.config/retroarch/cores"
|
|
+
|
|
+# Path to content database directory.
|
|
+content_database_path = "~/.config/retroarch/database/rdb"
|
|
+
|
|
+# Saved queries are stored to this directory.
|
|
+cursor_directory = "~/.config/retroarch/database/cursors"
|
|
+
|
|
+# Path to cheat database directory.
|
|
+cheat_database_path = "~/.config/retroarch/cheats"
|
|
+
|
|
+# Defines a directory where CPU-based video filters are kept.
|
|
+video_filter_dir = "~/.config/retroarch/filters/video"
|
|
+
|
|
+# Directory where DSP plugins are kept.
|
|
+audio_filter_dir = "~/.config/retroarch/filters/audio"
|
|
+
|
|
+# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
|
|
+video_shader_dir = "~/.config/retroarch/shaders"
|
|
+
|
|
+# Recording output directory. Where recordings are saved.
|
|
+recording_output_directory = "~/.config/retroarch/records"
|
|
+
|
|
+# Recording config directory. Where recording settings are kept.
|
|
+recording_config_directory = "~/.config/retroarch/records_config"
|
|
+
|
|
+# Overlay directory. Where overlays are kept for easy access.
|
|
+overlay_directory = "~/.config/retroarch/overlay"
|
|
+
|
|
+# Directory to dump screenshots to.
|
|
+screenshot_directory = "~/.config/retroarch/screenshots"
|
|
+
|
|
+# Directory for joypad autoconfigs.
|
|
+# If a joypad is plugged in, that joypad will be autoconfigured if a config file
|
|
+# corresponding to that joypad is present in joypad_autoconfig_dir.
|
|
+# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
|
|
+# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
|
|
+# Requires input_autodetect_enable to be enabled.
|
|
+joypad_autoconfig_dir = "~/.config/retroarch/autoconfig"
|
|
+
|
|
+# Save all remapped controls to this directory.
|
|
+input_remapping_directory = "~/.config/retroarch/config/remaps"
|
|
+
|
|
+# Save all playlists/collections to this directory.
|
|
+playlist_directory = "~/.config/retroarch/playlists"
|
|
+
|
|
+# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
|
|
+# This will be overridden by explicit command line options.
|
|
+savefile_directory = "~/.config/retroarch/saves"
|
|
+
|
|
+# Save all save states (*.state) to this directory.
|
|
+# This will be overridden by explicit command line options.
|
|
+savestate_directory = "~/.config/retroarch/states"
|
|
+
|
|
+# If set to a directory, content which is temporarily extracted
|
|
+# will be extracted to this directory.
|
|
+# cache_directory =
|
|
+
|
|
+#### RetroAchievements
|
|
+
|
|
+# Enable the RetroAchievements feature.
|
|
+# cheevos_enable = false
|
|
+
|
|
+# RetroAchievements.org credentials.
|
|
+# cheevos_username =
|
|
+# cheevos_password =
|
|
+
|
|
+# The hardcore mode disables savestates and cheating features, but it
|
|
+# makes the achievements points double.
|
|
+# cheevos_hardcore_mode_enable = false
|
|
+
|
|
+# Play the 'unlock' audio sound when an achievement is unlocked.
|
|
+# cheevos_unlock_sound_enable = false
|
|
+
|
|
+# Show RetroAchievements related messages right after loading a game, such as
|
|
+# successfull login and the number of cheevos you have unlocked for the game.
|
|
+# cheevos_verbose_enable = false
|
|
+
|
|
+# Show achievements' badges in Quick Menu > Achievements List.
|
|
+# (note: has no effect if menu_driver = rgui).
|
|
+# cheevos_badges_enable = false
|
|
+
|
|
+# Take a screenshot when an achievement is triggered.
|
|
+# cheevos_auto_screenshot = false
|
|
+
|
|
+# Besides achievements, some games also have leaderboards, where you can
|
|
+# compete for high-scores, speedruns, etc.
|
|
+# cheevos_leaderboards_enable = false
|
|
+
|
|
+# Show an on-screen indicator when attempting challenging achievements
|
|
+# to provide feedback when the attempt has failed (for achievements that
|
|
+# support it)
|
|
+# cheevos_challenge_indicators = true
|
|
+
|
|
+# Send some messages to the RetroAchievements.org saying, for example,
|
|
+# where you are in the game, how many lives you have, your score, etc.
|
|
+# cheevos_richpresence_enable = true
|
|
+
|
|
+# Even after unlocking achievements in previous sessions, you may still want
|
|
+# to see them triggering in the current session.
|
|
+# cheevos_start_active = false
|
|
+
|
|
+# Unnoficial achievements are used only for achievement creators and testers.
|
|
+# cheevos_test_unofficial = false
|
|
+
|
|
+#### Misc
|
|
+
|
|
+# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
|
|
+# rewind_enable = false
|
|
+
|
|
+# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
|
|
+# The buffer should be approx. 20MB per minute of buffer time.
|
|
+# rewind_buffer_size = 20
|
|
+
|
|
+# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
|
|
+# rewind_granularity = 1
|
|
+
|
|
+# Pause gameplay when window focus is lost.
|
|
+pause_nonactive = false
|
|
+
|
|
+# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
|
|
+# The interval is measured in seconds. A value of 0 disables autosave.
|
|
+# autosave_interval =
|
|
+
|
|
+# Records video after CPU video filter.
|
|
+# video_post_filter_record = false
|
|
+
|
|
+# Records output of GPU shaded material if available.
|
|
+# video_gpu_record = false
|
|
+
|
|
+# Screenshots output of GPU shaded material if available.
|
|
+# video_gpu_screenshot = true
|
|
+
|
|
+# Watch content shader files for changes and auto-apply as necessary.
|
|
+# video_shader_watch_files = false
|
|
+
|
|
+# Block SRAM from being overwritten when loading save states.
|
|
+# Might potentially lead to buggy games.
|
|
+# block_sram_overwrite = false
|
|
+
|
|
+# When saving a savestate, save state index is automatically increased before
|
|
+# it is saved.
|
|
+# Also, when loading content, the index will be set to the highest existing index.
|
|
+# There is no upper bound on the index.
|
|
+# savestate_auto_index = false
|
|
+
|
|
+# Slowmotion ratio. When slowmotion, content will slow down by factor.
|
|
+# slowmotion_ratio = 3.0
|
|
+
|
|
+# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
|
|
+# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
|
|
+# Do not rely on this cap to be perfectly accurate.
|
|
+# If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
|
|
+# fastforward_ratio = 0.0
|
|
+
|
|
+# Enable stdin/network command interface.
|
|
+# network_cmd_enable = false
|
|
+# network_cmd_port = 55355
|
|
+# stdin_cmd_enable = false
|
|
+
|
|
+# Enable Sustained Performance Mode in Android 7.0+
|
|
+# sustained_performance_mode = true
|
|
+
|
|
+# File format to use when writing playlists to disk
|
|
+# playlist_use_old_format = false
|
|
+
|
|
+# Keep track of how long each core+content has been running for over time
|
|
+# content_runtime_log = false
|
|
+
|
|
+# vibrate_on_keypress = false
|
|
+
|
|
+# Enable device vibration for supported cores
|
|
+# enable_device_vibration = false
|
|
+
|
|
+# Enable game mode on supported platforms.
|
|
+# Depending on the system, it can result in more stable frame times, less audio
|
|
+# crackling, better performance and lower latency. On Linux, Feral GameMode
|
|
+# needs to be installed (https://github.com/FeralInteractive/gamemode).
|
|
+#
|
|
+# gamemode_enable = true
|
|
+
|
|
+content_favorites_path = "~/.config/retroarch/content_favorites.lpl"
|
|
+log_dir = "~/.config/retroarch/logs"
|
|
+video_layout_directory = "~/.config/retroarch/layouts"
|