ladybird/Kernel/Graphics
Liav A 3bd0106755 Kernel/Graphics: Remove VGA folder and its content
We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.

We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.

Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
2022-07-12 19:54:48 +01:00
..
Bochs Kernel/Graphics: Ensure VMWare and VirtualBox EDIDs have manufacturer ID 2022-06-10 22:32:54 +01:00
Console Kernel/Graphics: Remove VGA folder and its content 2022-07-12 19:54:48 +01:00
Generic Kernel/Graphics: Move GenericDisplayConnector code to a new sub-folder 2022-06-25 11:32:09 +01:00
Intel Kernel/Graphics: Bring back the mmap interface for DisplayConnectors 2022-06-06 20:11:05 +01:00
VirtIOGPU Kernel/Graphics: Bring back the mmap interface for DisplayConnectors 2022-06-06 20:11:05 +01:00
VMWare Kernel/Graphics: Ensure VMWare and VirtualBox EDIDs have manufacturer ID 2022-06-10 22:32:54 +01:00
Definitions.h Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
DisplayConnector.cpp Kernel/Graphics: Ensure VMWare and VirtualBox EDIDs have manufacturer ID 2022-06-10 22:32:54 +01:00
DisplayConnector.h Kernel/Graphics: Ensure VMWare and VirtualBox EDIDs have manufacturer ID 2022-06-10 22:32:54 +01:00
GenericGraphicsAdapter.h Kernel/Graphics: Simplify the GenericGraphicsAdapter class 2022-05-05 20:55:57 +02:00
GraphicsManagement.cpp Kernel/Graphics: Remove VGA folder and its content 2022-07-12 19:54:48 +01:00
GraphicsManagement.h Kernel/Graphics: Remove VGA folder and its content 2022-07-12 19:54:48 +01:00