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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
43 lines
1 KiB
C++
43 lines
1 KiB
C++
/*
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* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <Kernel/Devices/Device.h>
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#include <Kernel/IO.h>
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#include <Kernel/Lock.h>
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#include <Kernel/PCI/Access.h>
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#include <Kernel/PCI/DeviceController.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/Random.h>
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#include <Kernel/VM/PhysicalPage.h>
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#include <Kernel/WaitQueue.h>
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namespace Kernel {
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class AsyncBlockDeviceRequest;
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class StorageDevice;
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class StorageController : public RefCounted<StorageController> {
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AK_MAKE_ETERNAL
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public:
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virtual ~StorageController() = default;
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virtual RefPtr<StorageDevice> device(u32 index) const = 0;
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virtual size_t devices_count() const = 0;
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protected:
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virtual void start_request(const StorageDevice&, AsyncBlockDeviceRequest&) = 0;
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protected:
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virtual bool reset() = 0;
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virtual bool shutdown() = 0;
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virtual void complete_current_request(AsyncDeviceRequest::RequestResult) = 0;
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};
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}
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