ladybird/Libraries/LibGfx/Rect.h
Andreas Kling 3775983dfe LibIPC+LibGfx: Templatize IPC encoding as well as decoding
Now most classes dictate how they are serialized and deserialized when
transmitted across LibIPC sockets. This also makes the IPC compiler
a bit simpler. :^)
2020-05-12 18:49:24 +02:00

343 lines
9.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Forward.h>
#include <LibGfx/Orientation.h>
#include <LibGfx/Point.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibIPC/Forward.h>
#include <stdlib.h>
namespace Gfx {
class Rect {
public:
Rect() {}
Rect(int x, int y, int width, int height)
: m_location(x, y)
, m_size(width, height)
{
}
Rect(const Point& location, const Size& size)
: m_location(location)
, m_size(size)
{
}
bool is_null() const
{
return width() == 0 && height() == 0;
}
bool is_empty() const
{
return width() <= 0 || height() <= 0;
}
void move_by(int dx, int dy)
{
m_location.move_by(dx, dy);
}
void move_by(const Point& delta)
{
m_location.move_by(delta);
}
Point center() const
{
return { x() + width() / 2, y() + height() / 2 };
}
void set_location(const Point& location)
{
m_location = location;
}
void set_size(const Size& size)
{
m_size = size;
}
void set_size(int width, int height)
{
m_size.set_width(width);
m_size.set_height(height);
}
void inflate(int w, int h)
{
set_x(x() - w / 2);
set_width(width() + w);
set_y(y() - h / 2);
set_height(height() + h);
}
void shrink(int w, int h)
{
set_x(x() + w / 2);
set_width(width() - w);
set_y(y() + h / 2);
set_height(height() - h);
}
Rect shrunken(int w, int h) const
{
Rect rect = *this;
rect.shrink(w, h);
return rect;
}
Rect inflated(int w, int h) const
{
Rect rect = *this;
rect.inflate(w, h);
return rect;
}
Rect translated(int dx, int dy) const
{
Rect rect = *this;
rect.move_by(dx, dy);
return rect;
}
Rect translated(const Point& delta) const
{
Rect rect = *this;
rect.move_by(delta);
return rect;
}
bool contains_vertically(int y) const
{
return y >= top() && y <= bottom();
}
bool contains_horizontally(int x) const
{
return x >= left() && x <= right();
}
bool contains(int x, int y) const
{
return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
}
bool contains(const Point& point) const
{
return contains(point.x(), point.y());
}
bool contains(const Rect& other) const
{
return left() <= other.left()
&& right() >= other.right()
&& top() <= other.top()
&& bottom() >= other.bottom();
}
int primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
void set_primary_offset_for_orientation(Orientation orientation, int value) { m_location.set_primary_offset_for_orientation(orientation, value); }
int secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
void set_secondary_offset_for_orientation(Orientation orientation, int value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
int primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
int secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
void set_primary_size_for_orientation(Orientation orientation, int value) { m_size.set_primary_size_for_orientation(orientation, value); }
void set_secondary_size_for_orientation(Orientation orientation, int value) { m_size.set_secondary_size_for_orientation(orientation, value); }
int first_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return top();
return left();
}
int last_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return bottom();
return right();
}
int left() const { return x(); }
int right() const { return x() + width() - 1; }
int top() const { return y(); }
int bottom() const { return y() + height() - 1; }
void set_left(int left)
{
set_x(left);
}
void set_top(int top)
{
set_y(top);
}
void set_right(int right)
{
set_width(right - x() + 1);
}
void set_bottom(int bottom)
{
set_height(bottom - y() + 1);
}
void set_right_without_resize(int new_right)
{
int delta = new_right - right();
move_by(delta, 0);
}
void set_bottom_without_resize(int new_bottom)
{
int delta = new_bottom - bottom();
move_by(0, delta);
}
bool intersects_vertically(const Rect& other) const
{
return top() <= other.bottom()
&& other.top() <= bottom();
}
bool intersects_horizontally(const Rect& other) const
{
return left() <= other.right()
&& other.left() <= right();
}
bool intersects(const Rect& other) const
{
return left() <= other.right()
&& other.left() <= right()
&& top() <= other.bottom()
&& other.top() <= bottom();
}
int x() const { return location().x(); }
int y() const { return location().y(); }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
void set_x(int x) { m_location.set_x(x); }
void set_y(int y) { m_location.set_y(y); }
void set_width(int width) { m_size.set_width(width); }
void set_height(int height) { m_size.set_height(height); }
Point location() const { return m_location; }
Size size() const { return m_size; }
Vector<Rect, 4> shatter(const Rect& hammer) const;
bool operator==(const Rect& other) const
{
return m_location == other.m_location
&& m_size == other.m_size;
}
bool operator!=(const Rect& other) const
{
return !(*this == other);
}
void intersect(const Rect&);
static Rect from_two_points(const Point& a, const Point& b)
{
return { min(a.x(), b.x()), min(a.y(), b.y()), abs(a.x() - b.x()), abs(a.y() - b.y()) };
}
static Rect intersection(const Rect& a, const Rect& b)
{
Rect r(a);
r.intersect(b);
return r;
}
Rect intersected(const Rect& other) const
{
return intersection(*this, other);
}
Rect united(const Rect&) const;
Point top_left() const { return { left(), top() }; }
Point top_right() const { return { right(), top() }; }
Point bottom_left() const { return { left(), bottom() }; }
Point bottom_right() const { return { right(), bottom() }; }
void align_within(const Rect&, TextAlignment);
void center_within(const Rect& other)
{
center_horizontally_within(other);
center_vertically_within(other);
}
void center_horizontally_within(const Rect& other)
{
set_x(other.center().x() - width() / 2);
}
void center_vertically_within(const Rect& other)
{
set_y(other.center().y() - height() / 2);
}
String to_string() const;
private:
Point m_location;
Size m_size;
};
inline void Point::constrain(const Rect& rect)
{
if (x() < rect.left())
set_x(rect.left());
else if (x() > rect.right())
set_x(rect.right());
if (y() < rect.top())
set_y(rect.top());
else if (y() > rect.bottom())
set_y(rect.bottom());
}
const LogStream& operator<<(const LogStream&, const Rect&);
}
namespace IPC {
bool decode(Decoder&, Gfx::Rect&);
bool encode(Encoder&, const Gfx::Rect&);
}