ladybird/Userland/Libraries/LibGUI/IconView.h
Nick Vella a6fdc17f3f LibGUI: add 'always_wrap_item_labels' property to IconView.
In some circumstances (like template selection dialogs,) displaying as much
item label as possible, on all items, may be desired.

The default setting is 'false', which matches the default behaviour from before;
only wrapping on hover or selection.
2021-02-13 19:49:30 +01:00

182 lines
6.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/IterationDecision.h>
#include <LibGUI/AbstractView.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Variant.h>
namespace GUI {
class IconView : public AbstractView {
C_OBJECT(IconView)
public:
virtual ~IconView() override;
enum class FlowDirection {
LeftToRight,
TopToBottom,
};
FlowDirection flow_direction() const { return m_flow_direction; }
void set_flow_direction(FlowDirection);
int content_width() const;
int horizontal_padding() const { return m_horizontal_padding; }
virtual void scroll_into_view(const ModelIndex&, bool scroll_horizontally = true, bool scroll_vertically = true) override;
Gfx::IntSize effective_item_size() const { return m_effective_item_size; }
bool always_wrap_item_labels() const { return m_always_wrap_item_labels; }
void set_always_wrap_item_labels(bool value) { m_always_wrap_item_labels = value; }
int model_column() const { return m_model_column; }
void set_model_column(int column) { m_model_column = column; }
virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const override;
virtual Gfx::IntRect content_rect(const ModelIndex&) const override;
virtual void select_all() override;
private:
IconView();
virtual void model_did_update(unsigned flags) override;
virtual void paint_event(PaintEvent&) override;
virtual void second_paint_event(PaintEvent&) override;
virtual void resize_event(ResizeEvent&) override;
virtual void mousedown_event(MouseEvent&) override;
virtual void mousemove_event(MouseEvent&) override;
virtual void mouseup_event(MouseEvent&) override;
virtual void did_change_hovered_index(const ModelIndex& old_index, const ModelIndex& new_index) override;
virtual void did_change_cursor_index(const ModelIndex& old_index, const ModelIndex& new_index) override;
virtual void move_cursor(CursorMovement, SelectionUpdate) override;
struct ItemData {
Gfx::IntRect text_rect;
Gfx::IntRect icon_rect;
int icon_offset_y;
int text_offset_y;
String text;
Vector<StringView> wrapped_text_lines;
ModelIndex index;
bool valid { false };
bool selected { false }; // always valid
bool selection_toggled; // only used as a temporary marker
bool is_valid() const { return valid; }
void invalidate()
{
valid = false;
text = {};
}
bool is_intersecting(const Gfx::IntRect& rect) const
{
ASSERT(valid);
return icon_rect.intersects(rect) || text_rect.intersects(rect);
}
bool is_containing(const Gfx::IntPoint& point) const
{
ASSERT(valid);
return icon_rect.contains(point) || text_rect.contains(point);
}
};
template<typename Function>
IterationDecision for_each_item_intersecting_rect(const Gfx::IntRect&, Function) const;
template<typename Function>
IterationDecision for_each_item_intersecting_rects(const Vector<Gfx::IntRect>&, Function) const;
void column_row_from_content_position(const Gfx::IntPoint& content_position, int& row, int& column) const
{
row = max(0, min(m_visual_row_count - 1, content_position.y() / effective_item_size().height()));
column = max(0, min(m_visual_column_count - 1, content_position.x() / effective_item_size().width()));
}
int item_count() const;
Gfx::IntRect item_rect(int item_index) const;
void update_content_size();
void update_item_rects(int item_index, ItemData& item_data) const;
void get_item_rects(int item_index, ItemData& item_data, const Gfx::Font&) const;
bool update_rubber_banding(const Gfx::IntPoint&);
void scroll_out_of_view_timer_fired();
int items_per_page() const;
void reinit_item_cache() const;
int model_index_to_item_index(const ModelIndex& model_index) const
{
ASSERT(model_index.row() < item_count());
return model_index.row();
}
virtual void did_update_selection() override;
virtual void clear_selection() override;
virtual void add_selection(const ModelIndex& new_index) override;
virtual void set_selection(const ModelIndex& new_index) override;
virtual void toggle_selection(const ModelIndex& new_index) override;
ItemData& get_item_data(int) const;
ItemData* item_data_from_content_position(const Gfx::IntPoint&) const;
void do_clear_selection();
bool do_add_selection(ItemData&);
void add_selection(ItemData&);
void remove_selection(ItemData&);
void toggle_selection(ItemData&);
int m_horizontal_padding { 5 };
int m_model_column { 0 };
int m_visual_column_count { 0 };
int m_visual_row_count { 0 };
Gfx::IntSize m_effective_item_size { 80, 80 };
bool m_always_wrap_item_labels { false };
bool m_rubber_banding { false };
bool m_rubber_banding_store_selection { false };
RefPtr<Core::Timer> m_out_of_view_timer;
Gfx::IntPoint m_out_of_view_position;
Gfx::IntPoint m_rubber_band_origin;
Gfx::IntPoint m_rubber_band_current;
FlowDirection m_flow_direction { FlowDirection::LeftToRight };
mutable Vector<ItemData> m_item_data_cache;
mutable int m_selected_count_cache { 0 };
mutable int m_first_selected_hint { 0 };
mutable bool m_item_data_cache_valid { false };
bool m_changing_selection { false };
};
}