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9075dea3a8
Neither of the tests here actually passes properly right now. It's a little more aspirational... In the first one, the circle draws in the wrong place due apparently to existing bugs in `CanvasRenderingContext2D::ellipse()`. In the second, I just haven't yet implemented creating a Path2D from an SVG path string, because that's going to take a fair bit of untangling first.
40 lines
1.1 KiB
HTML
40 lines
1.1 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>Path2D test</title>
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</head>
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<body>
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<h1>Path2D test</h1>
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<p>These examples are taken from <a href="https://developer.mozilla.org/en-US/docs/Web/API/Path2D/Path2D">MDN</a>.</p>
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<h2>Basic example</h2>
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<p>Should be a square and a circle, both as outlines.</p>
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<canvas id="canvas"></canvas>
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<h2>SVG Path example</h2>
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<p>Should display a filled black square.</p>
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<canvas id="canvas-2"></canvas>
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<script>
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// Basic example
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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let path1 = new Path2D();
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path1.rect(10, 10, 100,100);
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let path2 = new Path2D(path1);
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path2.moveTo(220, 60);
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path2.arc(170, 60, 50, 0, 2 * Math.PI);
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ctx.stroke(path2);
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// SVG Path example
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const canvas2 = document.getElementById('canvas-2');
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const ctx2 = canvas2.getContext('2d');
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let p = new Path2D('M10 10 h 80 v 80 h -80 Z');
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ctx2.fill(p);
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</script>
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</body>
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</html>
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