ladybird/Servers/WindowServer/WSScreen.h
Andreas Kling dab9901235 WindowServer+LibGUI: Handle mouse wheel deltas in the mouse event stream.
The wheel events will end up in GWidget::mousewheel_event(GMouseEvent&)
on the client-side. This patch also implements basic wheel scrolling in
GScrollableWidget via this mechanism. :^)
2019-05-13 19:52:57 +02:00

48 lines
1.2 KiB
C++

#pragma once
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/Size.h>
#include <SharedGraphics/Color.h>
#include <Kernel/KeyCode.h>
class WSScreen {
public:
WSScreen(unsigned width, unsigned height);
~WSScreen();
void set_resolution(int width, int height);
int width() const { return m_width; }
int height() const { return m_height; }
RGBA32* scanline(int y);
static WSScreen& the();
Size size() const { return { width(), height() }; }
Rect rect() const { return { 0, 0, width(), height() }; }
void set_y_offset(int);
Point cursor_location() const { return m_cursor_location; }
unsigned mouse_button_state() const { return m_mouse_button_state; }
void on_receive_mouse_data(int dx, int dy, int dz, unsigned buttons);
void on_receive_keyboard_data(KeyEvent);
private:
RGBA32* m_framebuffer { nullptr };
int m_width { 0 };
int m_height { 0 };
int m_framebuffer_fd { -1 };
Point m_cursor_location;
unsigned m_mouse_button_state { 0 };
unsigned m_modifiers { 0 };
};
inline RGBA32* WSScreen::scanline(int y)
{
size_t pitch = sizeof(RGBA32) * width();
return reinterpret_cast<RGBA32*>(((byte*)m_framebuffer) + (y * pitch));
}