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451 lines
14 KiB
C++
451 lines
14 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Math.h>
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#include <AK/StringBuilder.h>
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#include <AK/TypeCasts.h>
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#include <LibGfx/BoundingBox.h>
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#include <LibGfx/DeprecatedPainter.h>
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#include <LibGfx/DeprecatedPath.h>
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#include <LibGfx/Font/ScaledFont.h>
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#include <LibGfx/TextLayout.h>
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namespace Gfx {
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void DeprecatedPath::approximate_elliptical_arc_with_cubic_beziers(FloatPoint center, FloatSize radii, float x_axis_rotation, float theta, float theta_delta)
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{
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float sin_x_rotation;
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float cos_x_rotation;
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AK::sincos(x_axis_rotation, sin_x_rotation, cos_x_rotation);
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auto arc_point_and_derivative = [&](float t, FloatPoint& point, FloatPoint& derivative) {
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float sin_angle;
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float cos_angle;
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AK::sincos(t, sin_angle, cos_angle);
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point = FloatPoint {
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center.x()
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+ radii.width() * cos_x_rotation * cos_angle
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- radii.height() * sin_x_rotation * sin_angle,
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center.y()
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+ radii.width() * sin_x_rotation * cos_angle
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+ radii.height() * cos_x_rotation * sin_angle,
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};
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derivative = FloatPoint {
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-radii.width() * cos_x_rotation * sin_angle
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- radii.height() * sin_x_rotation * cos_angle,
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-radii.width() * sin_x_rotation * sin_angle
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+ radii.height() * cos_x_rotation * cos_angle,
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};
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};
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auto approximate_arc_between = [&](float start_angle, float end_angle) {
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auto t = AK::tan((end_angle - start_angle) / 2);
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auto alpha = AK::sin(end_angle - start_angle) * ((AK::sqrt(4 + 3 * t * t) - 1) / 3);
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FloatPoint p1, d1;
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FloatPoint p2, d2;
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arc_point_and_derivative(start_angle, p1, d1);
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arc_point_and_derivative(end_angle, p2, d2);
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auto q1 = p1 + d1.scaled(alpha, alpha);
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auto q2 = p2 - d2.scaled(alpha, alpha);
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cubic_bezier_curve_to(q1, q2, p2);
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};
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// FIXME: Come up with a more mathematically sound step size (using some error calculation).
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auto step = theta_delta;
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int step_count = 1;
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while (fabs(step) > AK::Pi<float> / 4) {
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step /= 2;
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step_count *= 2;
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}
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float prev = theta;
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float t = prev + step;
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for (int i = 0; i < step_count; i++, prev = t, t += step)
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approximate_arc_between(prev, t);
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}
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void DeprecatedPath::elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rotation, bool large_arc, bool sweep)
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{
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auto next_point = point;
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double rx = radii.width();
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double ry = radii.height();
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double x_axis_rotation_s;
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double x_axis_rotation_c;
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AK::sincos(static_cast<double>(x_axis_rotation), x_axis_rotation_s, x_axis_rotation_c);
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FloatPoint last_point = this->last_point();
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// Step 1 of out-of-range radii correction
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if (rx == 0.0 || ry == 0.0) {
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append_segment<DeprecatedPathSegment::LineTo>(next_point);
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return;
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}
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// Step 2 of out-of-range radii correction
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if (rx < 0)
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rx *= -1.0;
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if (ry < 0)
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ry *= -1.0;
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// POSSIBLY HACK: Handle the case where both points are the same.
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auto same_endpoints = next_point == last_point;
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if (same_endpoints) {
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if (!large_arc) {
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// Nothing is going to be drawn anyway.
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return;
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}
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// Move the endpoint by a small amount to avoid division by zero.
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next_point.translate_by(0.01f, 0.01f);
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}
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// Find (cx, cy), theta_1, theta_delta
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// Step 1: Compute (x1', y1')
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auto x_avg = static_cast<double>(last_point.x() - next_point.x()) / 2.0;
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auto y_avg = static_cast<double>(last_point.y() - next_point.y()) / 2.0;
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auto x1p = x_axis_rotation_c * x_avg + x_axis_rotation_s * y_avg;
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auto y1p = -x_axis_rotation_s * x_avg + x_axis_rotation_c * y_avg;
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// Step 2: Compute (cx', cy')
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double x1p_sq = x1p * x1p;
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double y1p_sq = y1p * y1p;
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double rx_sq = rx * rx;
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double ry_sq = ry * ry;
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// Step 3 of out-of-range radii correction
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double lambda = x1p_sq / rx_sq + y1p_sq / ry_sq;
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double multiplier;
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if (lambda > 1.0) {
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auto lambda_sqrt = AK::sqrt(lambda);
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rx *= lambda_sqrt;
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ry *= lambda_sqrt;
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multiplier = 0.0;
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} else {
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double numerator = rx_sq * ry_sq - rx_sq * y1p_sq - ry_sq * x1p_sq;
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double denominator = rx_sq * y1p_sq + ry_sq * x1p_sq;
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multiplier = AK::sqrt(AK::max(0., numerator) / denominator);
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}
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if (large_arc == sweep)
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multiplier *= -1.0;
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double cxp = multiplier * rx * y1p / ry;
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double cyp = multiplier * -ry * x1p / rx;
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// Step 3: Compute (cx, cy) from (cx', cy')
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x_avg = (last_point.x() + next_point.x()) / 2.0f;
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y_avg = (last_point.y() + next_point.y()) / 2.0f;
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double cx = x_axis_rotation_c * cxp - x_axis_rotation_s * cyp + x_avg;
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double cy = x_axis_rotation_s * cxp + x_axis_rotation_c * cyp + y_avg;
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double theta_1 = AK::atan2((y1p - cyp) / ry, (x1p - cxp) / rx);
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double theta_2 = AK::atan2((-y1p - cyp) / ry, (-x1p - cxp) / rx);
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auto theta_delta = theta_2 - theta_1;
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if (!sweep && theta_delta > 0.0) {
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theta_delta -= 2 * AK::Pi<double>;
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} else if (sweep && theta_delta < 0) {
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theta_delta += 2 * AK::Pi<double>;
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}
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approximate_elliptical_arc_with_cubic_beziers(
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{ cx, cy },
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{ rx, ry },
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x_axis_rotation,
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theta_1,
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theta_delta);
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}
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void DeprecatedPath::close()
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{
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// If there's no `moveto` starting this subpath assume the start is (0, 0).
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FloatPoint first_point_in_subpath = { 0, 0 };
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for (auto it = end(); it-- != begin();) {
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auto segment = *it;
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if (segment.command() == DeprecatedPathSegment::MoveTo) {
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first_point_in_subpath = segment.point();
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break;
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}
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}
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if (first_point_in_subpath != last_point())
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line_to(first_point_in_subpath);
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}
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void DeprecatedPath::close_all_subpaths()
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{
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auto it = begin();
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// Note: Get the end outside the loop as closing subpaths will move the end.
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auto end = this->end();
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while (it < end) {
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// If there's no `moveto` starting this subpath assume the start is (0, 0).
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FloatPoint first_point_in_subpath = { 0, 0 };
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auto segment = *it;
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if (segment.command() == DeprecatedPathSegment::MoveTo) {
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first_point_in_subpath = segment.point();
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++it;
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}
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// Find the end of the current subpath.
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FloatPoint cursor = first_point_in_subpath;
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while (it < end) {
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auto segment = *it;
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if (segment.command() == DeprecatedPathSegment::MoveTo)
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break;
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cursor = segment.point();
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++it;
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}
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// Close the subpath.
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if (first_point_in_subpath != cursor) {
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move_to(cursor);
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line_to(first_point_in_subpath);
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}
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}
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}
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ByteString DeprecatedPath::to_byte_string() const
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{
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// Dumps this path as an SVG compatible string.
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StringBuilder builder;
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if (is_empty() || m_commands.first() != DeprecatedPathSegment::MoveTo)
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builder.append("M 0,0"sv);
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for (auto segment : *this) {
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if (!builder.is_empty())
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builder.append(' ');
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switch (segment.command()) {
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case DeprecatedPathSegment::MoveTo:
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builder.append('M');
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break;
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case DeprecatedPathSegment::LineTo:
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builder.append('L');
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break;
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case DeprecatedPathSegment::QuadraticBezierCurveTo:
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builder.append('Q');
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break;
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case DeprecatedPathSegment::CubicBezierCurveTo:
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builder.append('C');
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break;
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}
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for (auto point : segment.points())
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builder.appendff(" {},{}", point.x(), point.y());
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}
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return builder.to_byte_string();
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}
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void DeprecatedPath::segmentize_path()
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{
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Vector<FloatLine> segments;
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FloatBoundingBox bounding_box;
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auto add_line = [&](auto const& p0, auto const& p1) {
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segments.append({ p0, p1 });
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bounding_box.add_point(p1);
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};
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FloatPoint cursor { 0, 0 };
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for (auto segment : *this) {
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switch (segment.command()) {
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case DeprecatedPathSegment::MoveTo:
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bounding_box.add_point(segment.point());
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break;
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case DeprecatedPathSegment::LineTo: {
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add_line(cursor, segment.point());
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break;
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}
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case DeprecatedPathSegment::QuadraticBezierCurveTo: {
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DeprecatedPainter::for_each_line_segment_on_bezier_curve(segment.through(), cursor, segment.point(), [&](FloatPoint p0, FloatPoint p1) {
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add_line(p0, p1);
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});
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break;
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}
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case DeprecatedPathSegment::CubicBezierCurveTo: {
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DeprecatedPainter::for_each_line_segment_on_cubic_bezier_curve(segment.through_0(), segment.through_1(), cursor, segment.point(), [&](FloatPoint p0, FloatPoint p1) {
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add_line(p0, p1);
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});
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break;
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}
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}
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cursor = segment.point();
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}
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m_split_lines = SplitLines { move(segments), bounding_box };
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}
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DeprecatedPath DeprecatedPath::copy_transformed(Gfx::AffineTransform const& transform) const
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{
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DeprecatedPath result;
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result.m_commands = m_commands;
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result.m_points.ensure_capacity(m_points.size());
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for (auto point : m_points)
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result.m_points.unchecked_append(transform.map(point));
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return result;
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}
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template<typename T>
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struct RoundTrip {
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RoundTrip(ReadonlySpan<T> span)
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: m_span(span)
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{
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}
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size_t size() const
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{
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return m_span.size() * 2 - 1;
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}
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T const& operator[](size_t index) const
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{
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// Follow the path:
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if (index < m_span.size())
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return m_span[index];
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// Then in reverse:
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if (index < size())
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return m_span[size() - index - 1];
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// Then wrap around again:
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return m_span[index - size() + 1];
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}
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private:
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ReadonlySpan<T> m_span;
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};
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DeprecatedPath DeprecatedPath::stroke_to_fill(float thickness) const
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{
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// Note: This convolves a polygon with the path using the algorithm described
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// in https://keithp.com/~keithp/talks/cairo2003.pdf (3.1 Stroking Splines via Convolution)
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VERIFY(thickness > 0);
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auto lines = split_lines();
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if (lines.is_empty())
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return DeprecatedPath {};
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// Paths can be disconnected, which a pain to deal with, so split it up.
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Vector<Vector<FloatPoint>> segments;
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segments.append({ lines.first().a() });
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for (auto& line : lines) {
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if (line.a() == segments.last().last()) {
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segments.last().append(line.b());
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} else {
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segments.append({ line.a(), line.b() });
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}
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}
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constexpr auto flatness = 0.15f;
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auto pen_vertex_count = 4;
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if (thickness > flatness) {
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pen_vertex_count = max(
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static_cast<int>(ceilf(AK::Pi<float>
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/ acosf(1 - (2 * flatness) / thickness))),
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pen_vertex_count);
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}
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if (pen_vertex_count % 2 == 1)
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pen_vertex_count += 1;
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Vector<FloatPoint, 128> pen_vertices;
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pen_vertices.ensure_capacity(pen_vertex_count);
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// Generate vertices for the pen (going counterclockwise). The pen does not necessarily need
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// to be a circle (or an approximation of one), but other shapes are untested.
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float theta = 0;
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float theta_delta = (AK::Pi<float> * 2) / pen_vertex_count;
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for (int i = 0; i < pen_vertex_count; i++) {
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float sin_theta;
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float cos_theta;
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AK::sincos(theta, sin_theta, cos_theta);
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pen_vertices.unchecked_append({ cos_theta * thickness / 2, sin_theta * thickness / 2 });
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theta -= theta_delta;
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}
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auto wrapping_index = [](auto& vertices, auto index) {
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return vertices[(index + vertices.size()) % vertices.size()];
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};
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auto angle_between = [](auto p1, auto p2) {
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auto delta = p2 - p1;
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return atan2f(delta.y(), delta.x());
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};
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struct ActiveRange {
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float start;
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float end;
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bool in_range(float angle) const
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{
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// Note: Since active ranges go counterclockwise start > end unless we wrap around at 180 degrees
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return ((angle <= start && angle >= end)
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|| (start < end && angle <= start)
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|| (start < end && angle >= end));
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}
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};
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Vector<ActiveRange, 128> active_ranges;
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active_ranges.ensure_capacity(pen_vertices.size());
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for (auto i = 0; i < pen_vertex_count; i++) {
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active_ranges.unchecked_append({ angle_between(wrapping_index(pen_vertices, i - 1), pen_vertices[i]),
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angle_between(pen_vertices[i], wrapping_index(pen_vertices, i + 1)) });
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}
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auto clockwise = [](float current_angle, float target_angle) {
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if (target_angle < 0)
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target_angle += AK::Pi<float> * 2;
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if (current_angle < 0)
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current_angle += AK::Pi<float> * 2;
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if (target_angle < current_angle)
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target_angle += AK::Pi<float> * 2;
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return (target_angle - current_angle) <= AK::Pi<float>;
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};
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DeprecatedPath convolution;
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for (auto& segment : segments) {
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RoundTrip<FloatPoint> shape { segment };
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bool first = true;
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auto add_vertex = [&](auto v) {
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if (first) {
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convolution.move_to(v);
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first = false;
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} else {
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convolution.line_to(v);
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}
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};
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auto shape_idx = 0u;
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auto slope = [&] {
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return angle_between(shape[shape_idx], shape[shape_idx + 1]);
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};
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auto start_slope = slope();
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// Note: At least one range must be active.
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auto active = *active_ranges.find_first_index_if([&](auto& range) {
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return range.in_range(start_slope);
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});
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while (shape_idx < shape.size()) {
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add_vertex(shape[shape_idx] + pen_vertices[active]);
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auto slope_now = slope();
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auto range = active_ranges[active];
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if (range.in_range(slope_now)) {
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shape_idx++;
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} else {
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if (clockwise(slope_now, range.end)) {
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if (active == static_cast<size_t>(pen_vertex_count - 1))
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active = 0;
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else
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active++;
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} else {
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if (active == 0)
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active = pen_vertex_count - 1;
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else
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active--;
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}
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}
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}
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}
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return convolution;
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}
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}
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